Commit graph

102 commits

Author SHA1 Message Date
Morph 410df5446e general: Fix handheld typo 2021-11-29 17:22:59 -05:00
german77 51df96b7c0 settings: Add debug setting to enable all controllers 2021-11-27 20:24:37 -06:00
Narr the Reg 639402850a input_common: Fully implement UDP controllers 2021-11-26 15:46:36 -06:00
german77 746c85b560 input_common: Move button names to the frontend 2021-11-24 20:30:28 -06:00
german77 71f9b90dd9 core/hid: Remove usage of native types, fix a couple of errors with motion 2021-11-24 20:30:28 -06:00
german77 a17550be98 settings: Remove includes of core.h 2021-11-24 20:30:27 -06:00
german77 5d0f3540c4 core/hid: Rename NpadType to NpadStyleIndex 2021-11-24 20:30:27 -06:00
german77 730f078302 settings: Fix Debug controller type options 2021-11-24 20:30:26 -06:00
german77 1d71d4b874 input_common: Fix UDP uuid 2021-11-24 20:30:26 -06:00
german77 064ddacf49 core/hid: Rework battery mappings 2021-11-24 20:30:26 -06:00
german77 464c4d26ac settings: Fix mouse and keyboard mappings 2021-11-24 20:30:25 -06:00
german77 21819da8cd yuzu: Fix loading input profiles 2021-11-24 20:30:25 -06:00
german77 4d308fd0b4 hid: Fix controller connection/disconnection 2021-11-24 20:30:24 -06:00
german77 06a5ef5874 core/hid: Add output devices 2021-11-24 20:30:24 -06:00
german77 c405a19b73 yuzu: Update frontend 2021-11-24 20:30:23 -06:00
german77 5a785ed794 input_common: Rewrite keyboard 2021-11-24 20:30:22 -06:00
lat9nq fb66a455c4 yuzu qt: Remove global system instances from config, WaitTree, main 2021-10-07 13:50:13 -04:00
MonsterDruide1 b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
german77 48b6d41f1b input_common: Improve SDL joystick and hide toggle option 2021-08-07 23:11:23 -05:00
bunnei dff438e219
Merge pull request #6654 from german77/custom_threshold
input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
german77 2c339a5114 configure/ui: Add sliders for trigger buttons 2021-07-17 13:30:43 -05:00
german77 240019feca input_common: Make button threshold customizable 2021-07-15 23:56:57 -05:00
german77 c7478642a6 input_common: Support SDL toggle buttons 2021-07-15 14:31:58 -05:00
Kewlan 058196a089 limitable_input_dialog: Implement character limiter
When using GetText() you can now choose what set of characters the user can't enter.
2021-06-06 09:07:55 +02:00
german77 f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
bunnei 827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
german77 41e94b7b99 Enable mouse toggle buttons 2021-03-06 13:27:02 -06:00
german 4bcc5bacff Add toggle button option for normal buttons 2021-03-06 07:36:41 -06:00
german 1f228c51ca Enable button toggle for keyboard in the modifier button 2021-03-05 19:21:04 -06:00
german77 4738e14cb0 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
german a994a40467 hid: Implement GC controller 2021-02-07 22:59:46 -06:00
german 481cd86722 Make settings controller image change with controller input 2021-02-06 09:43:41 -06:00
bunnei 61bf850f3d
Merge pull request #5326 from german77/hidUpdate1
HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
german 9a9e81f2e9 Fix npad struct to match switchbrew 2021-02-03 20:17:08 -06:00
german c1b81f776c Always update handheld config 2021-02-03 17:48:04 -06:00
german 3b4da2d7fa Fix connect and disconnect controller events 2021-01-23 22:59:44 -06:00
german e7c1d7bf77 Always update configuration for handheld 2021-01-17 18:40:27 -06:00
Morph 904ac1daec configure_input: Modify controller connection delay
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00
german 80fece4e08 Allow to invert analog axis with right click 2020-12-26 17:46:14 -06:00
bunnei 7bc3e80399
Merge pull request #4939 from german77/MouseInput
InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
german e46f0e084c Implement full mouse support 2020-11-25 23:59:30 -06:00
Morph 102630f2b2 configure_input_player: Use the npad style set to show the available controllers
This will reduce the likelihood of an invalid controller type to be set within a game
2020-11-20 22:22:22 -05:00
Lioncash be4fc777c0 configure_input_player: Use static qualifier for IsProfileNameValid()
This is a static member function, so we don't need use an existing
instance to call this function.
2020-11-17 23:12:44 -05:00
Morph b254d528bc configure_input: Accommodate for the mouse input device engine 2020-11-15 23:33:21 -05:00
Morph 6f5b942897 configure_input: Update the input profiles for other player tabs 2020-11-15 23:33:21 -05:00
Morph 97b2220a82 general: Fix compiler warnings on linux and miscellaneous changes 2020-11-15 23:33:21 -05:00
Morph 117bdc71e0 sdl_impl: Revert to the "old" method of mapping sticks
Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.

Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph 760a9e8693 applets/controller: Change the input button to create input profiles
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:21 -05:00
Morph 91c06dae1a input: Disconnect a controller prior to connecting a new one
Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.

Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
Morph e9e1876e82 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00