Commit graph

17874 commits

Author SHA1 Message Date
Morph 5cf93c1346 kernel: svc: Move all IsValid functions to an anonymous namespace 2021-11-20 22:49:13 -05:00
Morph 2726d705f8 kernel: svc: Implement SetProcessMemoryPermission
- Used by Skyline modding framework
2021-11-20 22:18:56 -05:00
Morph 281437c811 kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermission 2021-11-20 22:18:56 -05:00
Morph a41c6dafea vk_texture_cache: Mark VkBufferUsageFlags as static constexpr 2021-11-20 21:49:37 -05:00
Morph 095bc88428 vk_blit_image: Consolidate CreatePipelineTargetEx functions 2021-11-20 21:18:37 -05:00
Morph 9173f07a51 service: pm: Implement AtmosphereGetProcessId
- Used by Skyline modding framework
2021-11-20 20:56:29 -05:00
Morph 3dc38d185b service: pm: Add all relevant result codes 2021-11-20 20:56:28 -05:00
bunnei ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Morph 40cd0bb97b service: pm: Rename title id to program id 2021-11-20 19:39:26 -05:00
ameerj fe1f06c856 Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.

This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
Fernando Sahmkow da2fe81905 TextureCache: Refactor and fix linux compiling. 2021-11-20 14:46:19 +01:00
Fernando Sahmkow 4ca6e9a9e2 TextureCache: Assure full conversions on depth/stencil write shaders. 2021-11-20 06:17:01 +01:00
Fernando Sahmkow 0857f82913 TextureCache: Implement buffer copies on Vulkan. 2021-11-20 06:15:29 +01:00
bunnei c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Fernando Sahmkow e02cff2f69 TextureCache: Add R16G16 to D24S8 converter. 2021-11-20 00:02:12 +01:00
Fernando Sahmkow 1d5e6a51d7 TextureCache: Add B10G11R11 to D24S8 converter. 2021-11-19 23:22:44 +01:00
Fernando Sahmkow 6f896d1fae TextureCache: Further fixes on resolve algorithm. 2021-11-19 23:02:04 +01:00
bunnei b44fbf6cdd
Merge pull request #7369 from Morph1984/amd-fsr-statusbar
main: Shorten AMD FSR status bar text
2021-11-19 01:20:27 -08:00
bunnei a69813948f
Merge pull request #7342 from goldenx86/patch-3
Replace keys error pop up
2021-11-19 01:17:18 -08:00
bunnei c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow b805c7bf05 TextureCache: Implement additional D24S8 convertions. 2021-11-19 06:27:44 +01:00
Fernando Sahmkow 0ff228405f TextureCache: force same image format when resolving an image. 2021-11-19 05:46:57 +01:00
Morph bc5ed1aa1b main: Fix default AA name
By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
Morph a237fb5f75 configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
Morph c76163b611 main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
Fernando Sahmkow b130f648d7 TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 2021-11-19 03:17:54 +01:00
Fernando Sahmkow 2ec7fcecb7 Vulkan: implement D24S8 <-> RGBA8 convertions. 2021-11-19 03:17:02 +01:00
bunnei 0bc46fedd6
Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18 11:30:47 -08:00
bunnei a100f5d5d4
Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
Morph dc61b7045b renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
bunnei 2054013edb
Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
Adam Heinermann d8a783a368 Fix crash on exit due to static scoped dummy threads 2021-11-17 15:29:25 -08:00
Morph 6dd6dc046c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Morph 2348eb41f3 video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
german77 311324e231 hotkeys: Don't allow hotkeys to spam 2021-11-17 10:42:20 -06:00
Valeri f7e0a37753
Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
Feng Chen 894cc9d876 Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj 20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj 50c3d53076 gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj 35ca6274f4 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Fernando Sahmkow 1c8a3d8d29 TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
FernandoS27 1128cc35b9 TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow 978f598ff6 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow 282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow 5230378709 TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow 6c97ab571a Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow 6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
FernandoS27 d46a71e786 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
FernandoS27 de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj 917b2466ad texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
ameerj 9fc1fa1b0d gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27 099b0b3167 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00
FernandoS27 9189aacfe2 OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
FernandoS27 c97c46747d Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
ameerj 87abab71ff host_shaders: Misc copyright/style changes 2021-11-16 22:11:33 +01:00
ameerj 864f2e0b81 configure_graphics.ui: Cleanup scaling options and fix duplicate name warning 2021-11-16 22:11:33 +01:00
ameerj 99124b7261 FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
Marshall Mohror bb03675485 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
ameerj 47369faaab vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
Marshall Mohror dcc5b4f6b0 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj a39e867c73 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj 282a4501d9 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
ameerj 93c9eb196f gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00
ameerj 172d4f1e3b gl_texture_cache: Simplify scaling procedures 2021-11-16 22:11:32 +01:00
Fernando Sahmkow 5c6fa88935 OpenGlTextureCache: Fix state invalidation on rescaling. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow c5dbd93adb VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow 99547d2656 HostShader: Fix gaussian and add attribution. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow a96c9c803b Yuzu UI: Add button for Anti Alias 2021-11-16 22:11:32 +01:00
Fernando Sahmkow 21a8ba0437 Vulkan: Fix FXAA in AMD. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow 6cdfaee7b4 Texture Cache: Fix blitting. 2021-11-16 22:11:32 +01:00
FernandoS27 e6f1ed08fb Vulkan: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror 056894f07a OpenGL: fix FXAA with scaling 2021-11-16 22:11:32 +01:00
Marshall Mohror 48cf376462 OpenGL: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror 74e39ed6ee Frontend: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
Marshall Mohror 510caeefb3 Settings: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
FernandoS27 2eff80b47f QtGUI: Add buttton to toggle the filter. 2021-11-16 22:11:32 +01:00
FernandoS27 9e065b9c7d VideoCore: Add gaussian filtering. 2021-11-16 22:11:32 +01:00
FernandoS27 bf01b7993d TextureCache: Improve Reaper. 2021-11-16 22:11:32 +01:00
FernandoS27 bb3e95133d Vulkan: fix waiting on semaphore. 2021-11-16 22:11:32 +01:00
Marshall Mohror 916b882ea8 Update scaleforce to use FP16 2021-11-16 22:11:32 +01:00
FernandoS27 e7fc60406e VideoCore: Add more rescaling option. 2021-11-16 22:11:31 +01:00
FernandoS27 d37d10e7a7 TextureCache: fix rescaling in aliases and overlap joins. 2021-11-16 22:11:31 +01:00
Marshall Mohror 7506ac4118 Presentation: Fix turning FSR on and off in settings 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 4ad22c7d2b Video Core: fix building for GCC. 2021-11-16 22:11:31 +01:00
FernandoS27 826a350e2b Vulkan Rasterizer: Fix clears on integer textures. 2021-11-16 22:11:31 +01:00
FernandoS27 150bc45401 Texture cache: fix Intel with rescaler. 2021-11-16 22:11:31 +01:00
FernandoS27 f3ff8bdc0e TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 3b61de74e6 Texture Cache: fix memory managment and optimize scaled downloads, uploads. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow c2ca55c9d5 Texture Cache: ease the requirements of textures being blacklisted. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 50b4c774cb Vulkan: Fix Blit Depth Stencil 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 425ab9ef4b Texture Cache: Fix downscaling and correct memory comsumption. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow b60966041c Presentation: add Nearest Neighbor filter. 2021-11-16 22:11:31 +01:00
Marshall Mohror 37cb0377ae vulkan: Implement FidelityFX Super Resolution 2021-11-16 22:11:31 +01:00
FernandoS27 d4f5193bd3 Texture Cache: Rescale conversions between depth and color 2021-11-16 22:11:31 +01:00
Fernando Sahmkow ef1dc42635 Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered. 2021-11-16 22:11:31 +01:00
ameerj 618de4e787 vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
Fernando Sahmkow b7ccc58f23 Texture Cahe: Fix downscaling on SMO. 2021-11-16 22:11:31 +01:00
ameerj 0f14c9379e texture_cache_base: Remove unused function declarations 2021-11-16 22:11:31 +01:00
ameerj ca1db63116 yuzu: Fix build errors 2021-11-16 22:11:31 +01:00