Commit graph

15773 commits

Author SHA1 Message Date
Morph d001687ca6 CMakeLists: Enforce C4715 on MSVC
This is similar to -Werror=return-type
2021-05-17 03:48:58 -04:00
Morph af69b48390 yuzu/main: Fix version info in logging and about dialog 2021-05-16 22:17:17 -04:00
bunnei 440eb840ea
Merge pull request #6319 from Morph1984/no-install-base
main: Prevent installing base titles into NAND
2021-05-16 16:33:33 -07:00
bunnei d5131805ce
Merge pull request #6284 from ameerj/shantae-fix
nvflinger: Create layers when they are queried but not found
2021-05-16 01:45:14 -07:00
bunnei ad6e20cfde
Merge pull request #6296 from lioncash/shadow-error
core: Make variable shadowing a compile-time error
2021-05-16 01:35:46 -07:00
bunnei e8d2de1f99
Merge pull request #6307 from Morph1984/fix-response-push-size
nifm, ssl: Fix incorrect response sizes
2021-05-16 01:32:04 -07:00
Morph a170aa16b6 main: Prevent installing base titles into NAND
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
Lioncash 9a07ed53eb core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei 06c410ee88
Merge pull request #6316 from ameerj/title-fix
main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
bunnei 5a2b15bf75
Merge pull request #6299 from bunnei/ipc-improvements
Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
bunnei a1138028a8
Merge pull request #6289 from ameerj/oob-blit
texture_cache: Handle out of bound texture blits
2021-05-15 21:32:37 -07:00
Morph faaea00069 nifm, ssl: Fix incorrect response sizes 2021-05-16 00:20:48 -04:00
ameerj a3e68dce56 main: Add title's version to window name on EA/mainline
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77 f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
bunnei e12ee020e7
Merge pull request #6301 from Morph1984/ssl-ImportClientPki
ssl: Stub Import(Client/Server)Pki
2021-05-12 22:11:19 -07:00
Morph c8707628f6
Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12 21:06:04 -04:00
Morph 271f2e2d78 ssl: Stub Import(Client/Server)Pki
- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
Morph 5a042bdaa1
Merge pull request #6267 from german77/gestureRewrite
hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
bunnei eee302b9b9 common: tree: Avoid a nullptr dereference. 2021-05-11 15:40:20 -07:00
bunnei 12d569e483 hle: kernel: hle_ipc: Fix outgoing IPC response size calculation. 2021-05-11 12:27:43 -07:00
bunnei fc086f93b2 WORKAROUND: temp. disable session resource limits while we work out issues 2021-05-11 10:51:39 -07:00
bunnei f2c26443f8 WORKAROUND: Do not use slab heap while we track down issues with resource management. 2021-05-11 10:27:18 -07:00
bunnei b9f543b29f audren 2021-05-11 10:24:53 -07:00
bunnei 343d92a092 core: hle: ipc_helpers: Fix cast on raw_data_size calculation. 2021-05-10 20:34:38 -07:00
bunnei 2c1e119c4a hle: service: sm: Add TIPC support.
- Fixes our error checking of names as well.
2021-05-10 20:34:38 -07:00
bunnei 913971417e hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.
- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
2021-05-10 20:34:38 -07:00
bunnei 49c4c329f6 hle: service: sm: GetService: Reserve session resource when we create a KSession. 2021-05-10 20:34:38 -07:00
bunnei 21671d05a3 hle: service: Add support for dispatching TIPC requests. 2021-05-10 20:34:38 -07:00
bunnei da25a59866 hle: service: Implement IPC::CommandType::Close.
- This was not actually closing sessions before.
2021-05-10 20:34:38 -07:00
bunnei 41928dfdda hle: service: sm: Use RegisterNamedService to register the service. 2021-05-10 20:34:38 -07:00
bunnei 934b2d8842 hle: service: sm: Improve Initialize implementation. 2021-05-10 20:34:38 -07:00
bunnei f54ea749a4 hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface. 2021-05-10 20:34:38 -07:00
bunnei c6de9657be hle: kernel: Implement named service ports using service interface factory.
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10 20:34:38 -07:00
bunnei 44c763f9c6 hle: kernel: KSession: Improve implementation of CloneCurrentObject. 2021-05-10 20:33:53 -07:00
bunnei cfed6936f3 hle: service: sm: Increase point buffer size. 2021-05-10 15:43:42 -07:00
bunnei 9f44a44f2f hle: ipc_helpers: Reserve session resource when we create a KSession. 2021-05-10 15:42:46 -07:00
bunnei 75f23ad494 hle: kernel: KClientPort: Cleanup comment format. 2021-05-10 15:41:46 -07:00
bunnei 7a06037c5f hle: ipc: Add declarations for TIPC. 2021-05-10 15:05:10 -07:00
bunnei ed25191ee6 hle: kernel: Further cleanup and add TIPC helpers. 2021-05-10 15:05:10 -07:00
bunnei d08bd3e062 hle: ipc_helpers: Update IPC response generation for TIPC. 2021-05-10 15:05:10 -07:00
Kewlan 1b4331397b configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" 2021-05-10 18:49:30 +02:00
bunnei ec50a9b5b9
Merge pull request #6291 from lioncash/kern-shadow
kernel: Eliminate variable shadowing
2021-05-09 20:15:00 -07:00
german77 0c1bb46f0a kernel: Delete unused files 2021-05-09 11:15:31 -05:00
Lioncash 2f62bae9e3 kernel: Eliminate variable shadowing
Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
2021-05-08 12:33:26 -04:00
bunnei faa067f175
Merge pull request #6266 from bunnei/kautoobject-refactor
Kernel Rework: Migrate kernel objects to KAutoObject
2021-05-07 23:30:17 -07:00
ameerj 3671fd0a97 texture_cache: Handle out of bound texture blits
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
2021-05-07 22:14:21 -04:00
bunnei 8acf739b3f
Merge pull request #6287 from lioncash/ldr-copy
ldr: Simplify memory copy within LoadNro()
2021-05-07 09:46:31 -07:00
Lioncash 8f638e81e9 ldr: Simplify memory copy within LoadNro()
We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.

Eliminates a bit of heap memory churn.
2021-05-06 19:18:14 -04:00
ameerj da62e92784 nvflinger: Create layers when they are queried but not found
Fixes Shantae softlock on boot.
2021-05-06 11:20:52 -04:00
bunnei d57b12193b hle: kernel: KPageTable: CanContain should not be constexpr. 2021-05-05 16:40:55 -07:00