Commit graph

63 commits

Author SHA1 Message Date
Lioncash 1a954b2a59 service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
bunnei 62c6c9f6a6 service: time: Update current time with changes to RTC setting.
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
2020-10-12 18:09:15 -07:00
David 9b75481755
ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer (#4465)
* ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer

With the support of C++20, we can use concepts to deduce if a type is an STL container or not.

* More agressive concept for stl containers

* Add -fconcepts

* Move to common namespace

* Add Common::IsBaseOf
2020-08-03 07:28:54 -04:00
bunnei a0ee597b19
Merge pull request #4203 from VolcaEM/services
service: Update function tables
2020-07-11 00:02:36 -04:00
VolcaEM 6a0010d0c6
service: Update function tables 2020-06-29 04:01:34 +02:00
Fernando Sahmkow e31425df38 General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host 
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and 
Suspended State, Recreates the bootmanager, Initializes Multicore 
system.
2020-06-27 11:35:06 -04:00
Lioncash bfee33cce3 service/time: Remove reliance on the global system accessor
Eliminates usages of the global system accessor and instead passes the
existing system instance into the interfaces.
2020-04-19 16:31:28 -04:00
bunnei eb676c343a service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
bunnei a60f34a850 services: time: Implement CalculateSpanBetween.
- Used by Super Smash Bros. Ultimate.
2020-03-27 10:42:13 -04:00
Fernando Sahmkow 1e6f8aba04 Core: Set all hardware emulation constants in a single file. 2020-02-11 20:19:11 -04:00
bunnei be5c149d37 service: time: Implement GetStandardLocalSystemClock. 2020-01-04 22:18:54 -05:00
bunnei a4e840181c service: time: Implement GetClockSnapshotFromSystemClockContext. 2020-01-04 13:48:30 -05:00
bunnei fab2607c6b service: time: Implement IsStandardNetworkSystemClockAccuracySufficient. 2020-01-04 13:48:30 -05:00
bunnei 78f977c980 service: time: Rewrite implementation of glue services. 2020-01-04 13:48:29 -05:00
bunnei 50c7539108
Merge pull request #3094 from lioncash/tables
service: Update function tables
2019-11-24 20:30:58 -05:00
Lioncash e21b6ff79d service: Update function tables
Keeps the function tables up to date.

Updated based off information from Switchbrew.
2019-11-12 10:32:56 -05:00
Lioncash f11b87ebf1 service: Resolve sign conversion errors
These are fairly trivial to resolve and most of the changes entail
using RESULT_UNKNOWN over ResultCode(-1).
2019-11-12 07:55:39 -05:00
David Marcec 2c6e4ce0ad Deglobalize System: Time 2019-09-22 16:38:02 +10:00
David Marcec f67039c067 Addressed issues 2019-06-26 16:52:34 +10:00
David Marcec 19dc36ce06 Implement Time::GetSharedMemoryNativeHandle
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on.

Things to note:
Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data.

Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done.

Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty.

Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR.

This PR closes issue #2556
2019-06-26 00:45:53 +10:00
Lioncash 2548661c08 core/core_timing_util: Amend casing of cyclesTo* functions
Makes the casing consistent with all of our general function naming
conventions.
2019-06-04 20:31:46 -04:00
Lioncash 42f5fd0ab3 core/core_timing_util: Use std::chrono types for specifying time units
Makes the interface more type-safe and consistent in terms of return
values.
2019-06-04 20:31:24 -04:00
Lioncash bd983414f6 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
Lioncash 48d9d66dc5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
Zach Hilman 05dbb47af5 settings: Use std::chrono::seconds instead of s64 for RTC 2019-01-07 19:19:40 -05:00
Zach Hilman dbb1eb9c29 time: Use custom RTC settings if applicable for game 2019-01-07 19:19:40 -05:00
Lioncash fa97f50bff service/time: Minor cleanup to GetClockSnapshot()
Moves some variables closer to their actual usage sites.
2018-12-29 21:42:13 -05:00
Lioncash af51f123fa service/time: Fill in some structures and remove padding where not necessary 2018-12-29 18:26:32 -05:00
David Marcec a2cc3b10bb Changed logging to be "Log before execution", Added more error logging, all services should now log on some level 2018-11-26 17:06:13 +11:00
David Marcec c440e8b8e1 Implemented CalculateStandardUserSystemClockDifferenceByUser
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-17 14:01:16 +11:00
David Marcec 48cd61d9c8 Added maybe_unused 2018-11-10 18:07:34 +11:00
David Marcec ddc242dd51 Added ToPosixTime & ToPosixTimeWithMyRule
Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
David Marcec 84c6134264 Added consts and static 2018-11-10 12:31:48 +11:00
David Marcec 4f78f5c0df Implement GetClockSnapshot
Needed by megaman 11
2018-11-10 01:25:56 +11:00
Lioncash 6ac955a0b4 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
Lioncash 20c976ff2a service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()
Updates the ID of these based off the information on Switch Brew.
2018-08-07 03:18:07 -04:00
Mat M 1e4935c3a0
Merge pull request #801 from lioncash/time
time: Add the time:a service
2018-07-25 15:08:33 -04:00
Lioncash 3c1cb3b11e time: Add the time:a service
Given we already have time:s and time:u, we should also have time:a
2018-07-25 14:42:04 -04:00
Lioncash a61124a9e7 time: Simplify interface creation
We can use one instance of the interface instead of duplicating code.
2018-07-24 06:21:27 -04:00
MerryMage 44646e2ea0 core_timing: Split off utility functions into core_timing_util 2018-07-24 11:03:24 +01:00
James Rowe 638956aa81 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
mailwl 11568c2ea3 Service/time: implement posix time to calendar conversion 2018-06-01 09:40:28 +03:00
Lioncash 7c9644646f
general: Make formatting of logged hex values more straightforward
This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
Lioncash 0197e28cc9
core_timing: Namespace all functions and constants in core_timing's header
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30 03:32:59 -04:00
Lioncash bd9c2aa51f
time: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash ccca5e7c28 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Hexagon12 e52a87b98a Various service name fixes - part 2 (rebased) (#322)
* Updated ACC with more service names

* Updated SVC with more service names

* Updated set with more service names

* Updated sockets with more service names

* Updated SPL with more service names

* Updated time with more service names

* Updated vi with more service names
2018-04-17 11:37:43 -04:00
N00byKing ef875d6a35 Clean Warnings (?) 2018-03-19 17:07:08 +01:00
shinyquagsire23 944132dbe5 time: Add GetStandardLocalSystemClock, used by libnx 2018-02-21 18:43:05 -07:00
mailwl 335096e19a Service: stub some functions in am, audio, time, vi services 2018-02-07 15:11:17 +03:00