Commit graph

12512 commits

Author SHA1 Message Date
David Marcec b4db662053 Swapped TID and Game name to make it easier to parse 2019-09-21 17:43:18 +10:00
David Marcec 934ce530f6 Log the current title id and game name which is booting
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +10:00
David b9fd1e2bed
Merge pull request #2879 from ogniK5377/trace-submitgpfifo
Mark KickOffPb & SubmitGPFIFO as trace
2019-09-21 16:22:39 +10:00
David 41836f3a17
Merge pull request #2880 from ogniK5377/drawarrays-trace
Mark DrawArrays as LOG_TRACE
2019-09-21 16:11:54 +10:00
David Marcec 01a4afee42 Mark DrawArrays as LOG_TRACE
There's no reason to clog logs with DrawArray.
2019-09-21 15:43:58 +10:00
David Marcec c2f966dbc1 Mark KickOffPb & SubmitGPFIFO as trace
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
2019-09-21 15:41:11 +10:00
bunnei bbe82d62b0
Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00
bunnei 88d857499b
Merge pull request #2855 from ReinUsesLisp/shfl
shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
bunnei b31880dc5e
Merge pull request #2784 from ReinUsesLisp/smem
shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp 0526bf1895 shader_ir/warp: Implement SHFL 2019-09-17 17:44:07 -03:00
Fernando Sahmkow 393cc3ef2f
Merge pull request #2851 from ReinUsesLisp/srgb
renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 -04:00
Fernando Sahmkow b8b1747704
Merge pull request #2824 from ReinUsesLisp/mme
Revert "Revert #2466" and stub FirmwareCall 4
2019-09-15 06:17:04 -04:00
Rodrigo Locatti 193bfefce4
maxwell_3d: Update firmware 4 call stub commentary 2019-09-14 22:51:18 -03:00
Fernando Sahmkow daae327e86
Merge pull request #2857 from ReinUsesLisp/surface-srgb
video_core/surface: Add function to detect sRGB surfaces
2019-09-14 03:53:21 -04:00
Fernando Sahmkow 18fac59050
Merge pull request #2858 from ReinUsesLisp/vk-device
vk_device: Add miscellaneous features and minor style changes
2019-09-14 03:52:06 -04:00
bunnei ddfdeea3af
Merge pull request #2667 from DarkLordZach/profile-editor
acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
2019-09-14 00:46:18 -04:00
bunnei 3cc27e4dda
Merge pull request #2757 from ReinUsesLisp/suatom
shader/image: Implement SUATOM and fix SUST
2019-09-14 00:45:51 -04:00
ReinUsesLisp 01d96e1136 vk_device: Add miscellaneous features and minor style changes
* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
2019-09-13 02:10:07 -03:00
ReinUsesLisp 78d078e183 externals: Update Vulkan headers 2019-09-13 01:54:00 -03:00
ReinUsesLisp 99e23bd0fd video_core/surface: Add function to detect sRGB surfaces
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
2019-09-13 00:27:04 -03:00
ReinUsesLisp 6b997c8f7f renderer_opengl: Fix rebase mistake 2019-09-11 00:09:37 -03:00
ReinUsesLisp 36abf67e79 shader/image: Implement SUATOM and fix SUST 2019-09-10 20:22:31 -03:00
Fernando Sahmkow e60d281a01 gl_rasterizer: Correct sRGB Fix regression 2019-09-10 19:31:42 -03:00
ReinUsesLisp 78574746bd renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.

Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
bunnei 34b2c60f95
Merge pull request #2823 from ReinUsesLisp/shr-clamp
shader/shift: Implement SHR wrapped and clamped variants
2019-09-10 11:56:17 -04:00
bunnei c7ec7bc1f5
Merge pull request #2810 from ReinUsesLisp/mme-opt
maxwell_3d: Avoid moving macro_params
2019-09-10 11:55:45 -04:00
Fernando Sahmkow 434d0922dc
Merge pull request #2759 from ReinUsesLisp/compute-images
gl_rasterizer: Bind images and samplers to compute
2019-09-10 08:57:05 -04:00
David 07a0242535
Merge pull request #2847 from VelocityRa/nro-nacp-fix
nro/ui: Show "Developer" field in Properties
2019-09-09 16:45:28 +10:00
David 1487153e06
Merge pull request #2716 from lioncash/hle-global
service/am: Remove usages of global system accessors
2019-09-09 16:44:41 +10:00
David 6f7b349461
Merge pull request #2763 from lioncash/map-phys
kernel/vm_manager: Minor cleanup
2019-09-09 16:43:54 +10:00
Nick Renieris bfc5bacecd nro: Implement ReadControlData
With this, the "Developer" field in the Properties for homebrew is now populated.

Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-08 00:40:21 +03:00
ReinUsesLisp 17a9b0178d gl_shader_decompiler: Avoid writing output attribute when unimplemented 2019-09-06 15:02:12 -03:00
ReinUsesLisp 1f43e5296f gl_shader_decompiler: Keep track of written images and mark them as modified 2019-09-05 23:26:05 -03:00
ReinUsesLisp 7228e22098 texture_cache: Minor changes 2019-09-05 23:25:15 -03:00
ReinUsesLisp 322d0200c8 gl_rasterizer: Apply textures and images state 2019-09-05 20:35:51 -03:00
ReinUsesLisp 80ec2feee8 gl_rasterizer: Add samplers to compute dispatches 2019-09-05 20:35:51 -03:00
ReinUsesLisp 954fc02fdd gl_rasterizer: Minor code changes 2019-09-05 20:35:51 -03:00
ReinUsesLisp 04cdecb7a1 gl_state: Split textures and samplers into two arrays 2019-09-05 20:35:51 -03:00
ReinUsesLisp 6170337001 gl_rasterizer: Implement image bindings 2019-09-05 20:35:51 -03:00
ReinUsesLisp 5edf24b510 gl_state: Add support for glBindImageTextures 2019-09-05 20:35:51 -03:00
ReinUsesLisp 2424eefad2 texture_cache: Pass TIC to texture cache 2019-09-05 20:35:51 -03:00
ReinUsesLisp 3a450c1395 kepler_compute: Implement texture queries 2019-09-05 20:35:51 -03:00
ReinUsesLisp 2e5b5c2358 gl_rasterizer: Split SetupTextures 2019-09-05 20:35:51 -03:00
Fernando Sahmkow 4ee9949639
Merge pull request #2804 from ReinUsesLisp/remove-gs-special
gl_shader_cache: Remove special casing for geometry shaders
2019-09-05 16:03:46 -04:00
bunnei 03badbdd9b
Merge pull request #2833 from ReinUsesLisp/fix-stencil
gl_rasterizer: Fix stencil testing
2019-09-05 15:27:31 -04:00
ReinUsesLisp 0f7b813d65 gl_shader_decompiler: Implement shared memory 2019-09-05 01:40:24 -03:00
ReinUsesLisp 4de04eba39 shader_ir: Implement LD_S
Loads from shared memory.
2019-09-05 01:38:37 -03:00
ReinUsesLisp f17415d431 shader_ir: Implement ST_S
This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
2019-09-05 01:38:37 -03:00
David 953d49810a
Merge pull request #2797 from FearlessTobi/port-4877
Port citra-emu/citra#4877: "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
2019-09-05 12:29:50 +10:00
David d34fa7c4fa
Merge pull request #2802 from ReinUsesLisp/hsetp2-pred
half_set_predicate: Fix HSETP2 predicate assignments
2019-09-05 12:26:39 +10:00