Commit graph

324 commits

Author SHA1 Message Date
FernandoS27 aa620c14af Implemented Alpha Testing 2018-10-22 15:07:30 -04:00
FernandoS27 5c5b4e8e7d Fixed FSETP and FSET 2018-10-22 11:31:17 -04:00
bunnei b1f8bff7db
Merge pull request #1501 from ReinUsesLisp/half-float
gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei 7e665c2721 GPU: Improved implementation of maxwell DMA (Subv). 2018-10-18 22:41:53 -04:00
bunnei a5d853a9f8 GPU: Invalidate destination address of kepler_memory writes. 2018-10-18 22:41:13 -04:00
bunnei 6b333d862b fermi_2d: Add support for more accurate surface copies. 2018-10-18 22:41:12 -04:00
FernandoS27 fd9e2d0073 Implement 3D Textures 2018-10-17 18:52:08 -04:00
ReinUsesLisp 936c36a514 shader_bytecode: Add Control Code enum 0xf
Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
ReinUsesLisp 6312eec5ef gl_shader_decompiler: Implement HSET2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp 4fc8ad67bf gl_shader_decompiler: Implement HSETP2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp 3d65aa4caf gl_shader_decompiler: Implement HFMA2 instructions 2018-10-15 02:55:51 -03:00
ReinUsesLisp d93cdc2750 gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 2018-10-15 02:07:16 -03:00
ReinUsesLisp d46e2a6e7a gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 2018-10-15 02:04:31 -03:00
ReinUsesLisp 08d751d882 gl_shader_decompiler: Setup base for half float unpacking and setting 2018-10-15 01:58:30 -03:00
FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
ReinUsesLisp 17290a4416 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00
bunnei 6d82c4adf9
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
bunnei 03ec936ca0
Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
FernandoS27 5f4ee6f0c8 Add memory Layout to Render Targets and Depth Buffers 2018-10-09 22:28:19 -04:00
FernandoS27 af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
FernandoS27 30ff42b8cc Assert Scissor tests 2018-10-08 20:49:36 -04:00
ReinUsesLisp ee4d538850 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
bunnei 9aec85d39c fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 2018-10-06 03:20:04 -04:00
ReinUsesLisp 3e2380327a gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
bunnei fe5962e073
Merge pull request #1411 from ReinUsesLisp/point-size
video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
ReinUsesLisp e3e51d3ddb video_core: Implement point_size and add point state sync 2018-09-28 02:13:29 -03:00
ReinUsesLisp b8f1506aa5 gl_state: Pack sampler bindings into a single ARB_multi_bind 2018-09-28 02:04:22 -03:00
ReinUsesLisp ab65fde9f4 video_core: Add asserts for CS, TFB and alpha testing
Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
Lioncash a8f5fd787f shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
Lioncash 272517cf7e shader_bytecode: Make operator== and operator!= of IpaMode const qualified
These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
bunnei 0284cbe7ec
Merge pull request #1279 from FernandoS27/csetp
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei 6415f81bb8
Merge pull request #1299 from FernandoS27/texture-sanatize
shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
bunnei fafc80d72e
Merge pull request #1290 from FernandoS27/shader-header
Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
FernandoS27 e4bb759c4b Implemented I2I.CC on the NEU control code, used by SMO 2018-09-17 17:42:46 -04:00
FernandoS27 e2ac8fb36d Implemented CSETP 2018-09-17 17:42:44 -04:00
FernandoS27 aac77bbd18 Implemented Control Codes 2018-09-17 17:42:43 -04:00
FernandoS27 55a4756766 Added texture misc modes to texture instructions 2018-09-17 12:51:05 -04:00
bunnei 076add4ccd
Merge pull request #1326 from FearlessTobi/port-4182
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei ba480ea2fb
Merge pull request #1273 from Subv/ld_sizes
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei daee15b058
Merge pull request #1271 from Subv/kepler_engine
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
Subv c878a819d7 Shaders: Implemented multiple-word loads and stores to and from attribute memory.
This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
fearlessTobi 63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
bunnei cc50857460
Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler:  Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv bb5eb4f20a GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
FernandoS27 a99d9db32f Implemented Texture Processing Modes 2018-09-12 12:28:22 -04:00
FernandoS27 3f0922715a Implemented encodings for LEA and PSET 2018-09-11 12:50:25 -04:00
FernandoS27 2b48cfd44b Replace old FragmentHeader for the new Header 2018-09-11 12:48:19 -04:00
FernandoS27 e926757c8f Implemented (Partialy) Shader Header 2018-09-11 12:34:27 -04:00
Markus Wick c560043581 rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing.

If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
bunnei 49b15af054 gl_rasterizer: Implement multiple color attachments. 2018-09-09 22:48:28 -04:00