Commit graph

724 commits

Author SHA1 Message Date
Morph 1bbc61f5f1 Use proper install result when overwriting files 2020-07-15 13:27:04 -04:00
Morph 8794e623d9 Remove global system instance and address feedback 2020-07-15 13:27:04 -04:00
Morph a82fdea1ac registered_cache: Remove previous update/dlc if it exists on install
- This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
2020-07-15 13:27:04 -04:00
bunnei 450cbcfee6
Merge pull request #4282 from Morph1984/fs-size
filesystem: Set various NAND partition sizes to their defaults
2020-07-14 12:16:42 -04:00
Morph fd1c3aa14e fs: Fix RomFS building when zero byte files are present
When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.

This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
2020-07-12 04:33:35 -04:00
Morph 755506d404 vfs_real: Fix MoveFile
The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation.

Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10 00:39:23 -04:00
Morph b24b463c87 bis_factory: Set User NAND free space to be 1 MiB less than total. 2020-07-10 00:37:39 -04:00
Morph 17242a8865 sdmc_factory: Set the SDMC total size to 1 TiB
We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
2020-07-10 00:37:39 -04:00
Morph 0373ead96e bis_factory: Use hardware default NAND partition sizes
Sets the total space of user and system partitions to their hardware defaults.
Furthermore, return the total space as free space for the user partition to prevent it from reaching zero.
Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
2020-07-10 00:37:39 -04:00
Lioncash fb13f053bb key_manager: Correct casing of instance()
Our codebase uppercases member function names.
2020-07-01 00:28:50 -04:00
David 3bb63bc0b3
Merge pull request #3967 from FearlessTobi/keys-singleton
crypto: Make KeyManager a singleton class
2020-07-01 14:16:26 +10:00
bunnei 7d1dca4c98
Merge pull request #4099 from MerryMage/macOS-build
Fix compilation on macOS
2020-06-19 23:31:04 -04:00
MerryMage 7236393114 mii_model: Remove redundant std::move
Named return value optimization automatically applies here.
2020-06-19 14:29:09 +01:00
MerryMage 4f09f0aea4 shared_font: Service::NS::EncryptSharedFont takes a size_t& 2020-06-18 15:47:44 +01:00
lat9nq f57cbd9f24 Make copying directory string more concise 2020-05-28 13:33:50 -04:00
lat9nq 326403518d Address requested changes 2020-05-28 13:30:22 -04:00
lat9nq 136c563f76 *nix systems can read any-case patch directories
Changes many patch_manager functions to use a case-less variant of
GetSubdirectory. Fixes patches not showing up on *nix systems when
patch directories are named with odd cases, i.e. `exeFS'.
2020-05-27 23:12:56 -04:00
bunnei ae61e47cba
Merge pull request #3946 from ogniK5377/sysverdat-10-0-2
file_sys: Update SystemVersion archive to version 10.0.2
2020-05-20 19:21:27 -04:00
FearlessTobi 9f82a9a244 crypto: Make KeyManager a singleton class
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
2020-05-20 21:28:16 +02:00
David Marcec 17455b7222 file_sys: Update SystemVersion archive to version 10.0.2 2020-05-16 13:56:06 +10:00
bunnei ab9ddab0a2 file_sys: savefata_factory: Update to support DeviceSaveData. 2020-05-11 12:54:30 -04:00
bunnei 9c065c013e file_sys: control_metadata: Expose device_save_data_size. 2020-05-11 12:54:30 -04:00
bunnei f0a7f05070 file_sys: program_metadata: Add a helper function for generating reasonable default metadata.
- We need this for homebrew process initialization.
2020-04-20 18:19:45 -04:00
bunnei 4caff51710 core: memory: Move to Core::Memory namespace.
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
Lioncash 1c340c6efa CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
bunnei fc35803f91 file_sys: patch_manager: Return early when there are no layers to apply. 2020-04-14 16:25:55 -04:00
enler 27f122c48c
file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
bunnei 91b0a3f799
Revert "system_archive: Fix Korean and Chinese fonts" 2020-01-30 22:02:15 -05:00
bunnei 8a7cdfc3ff
Merge pull request #3151 from FearlessTobi/fix-korean
system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
FearlessTobi 845a5dbca9 Disable clang-format for font files 2020-01-24 23:54:19 +01:00
FearlessTobi 4e9331f45d system_archive: Fix Chinese font
Adds the proper OSS font for the Chinese language.
2020-01-19 15:09:53 +01:00
FearlessTobi 999e3f89b9 system_archive: Fix Korean font
Fixes Korean fonts when using Open-source system archives.
2020-01-19 15:09:50 +01:00
bunnei 4414640285 system_archive: Add a basic HLE implementation for time zone binary. 2020-01-04 13:48:29 -05:00
bunnei fe65045dcb
Merge pull request #3171 from lioncash/internal-link
filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
2019-11-28 01:18:10 -05:00
Morph e0242a4654 patch_manager: Adds check for disabled cheats to prevent them from being enabled (#3178)
* Adds check for disabled cheats to prevent them from being added to the CheatList

* Address feedback
2019-11-28 01:17:17 -05:00
Lioncash d66ab2b8aa filesys/romfs: Remove unused includes
These inclusions aren't used at all within the public interface, so they
can be removed.
2019-11-27 05:29:52 -05:00
Lioncash ba3c55ab7b filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
These functions aren't used outside of this file, so we can place them
within an anonymous namespace.
2019-11-27 05:26:35 -05:00
Lioncash a3149536e2 file_sys/directory: Make EntryType an enum class
This can trivially be an enum class rather than a regular enum, making
it more strongly typed.
2019-11-27 05:11:02 -05:00
bunnei 3e0e4f146b
Merge pull request #3091 from lioncash/core-conversion
core: Make most implicit type conversion warnings errors on MSVC
2019-11-15 12:08:50 -05:00
bunnei 360b0d1b30
Merge pull request #3093 from lioncash/mbedtls
core: Migrate off deprecated mbedtls functions
2019-11-14 13:47:23 -05:00
Lioncash 03b73aa575 xts_archive: Remove redundant std::string constructor
We can just call the .data() member of path instead of constructing a
completely new string.
2019-11-13 10:02:10 -05:00
Lioncash e0c46e6879 core: Migrate off deprecated mbedtls functions
These functions are marked for deprecation and it's recommended that the
*_ret variants be used instead.
2019-11-12 08:45:56 -05:00
Lioncash 23878bf360 loader; Resolve sign conversion/truncation errors 2019-11-12 07:55:39 -05:00
Lioncash 86c397dd6e file_sys: Resolve sign conversion warnings
Resolves a few trivial sign conversion/mismatch errors.
2019-11-12 07:55:39 -05:00
bunnei 1bdae0fe29 common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
Zach Hilman bb207fe27a savedata_factory: Automatically create certain savedata
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
2019-10-22 15:47:38 -04:00
bunnei 0378babd15
Merge pull request #2897 from DarkLordZach/oss-ext-fonts-1
pl_u: Move open source font archives and fix NAND error
2019-10-14 15:13:41 -04:00
bunnei cd2efed922
Merge pull request #2930 from DarkLordZach/gamecard-partitions
file_sys: Add code to access raw gamecard partitions and lazily load them
2019-10-14 10:29:10 -04:00
Zach Hilman e0b9ee9b94 card_image: Implement system update commands in XCI 2019-10-13 14:18:45 -04:00
Zach Hilman 1911f85391 pl_u: Fix mismatched rebase size error in font encryption 2019-10-13 13:46:27 -04:00
Zach Hilman 36d829c27b pl_u: Use kernel physical memory 2019-10-13 13:46:27 -04:00
Zach Hilman 40284c6868 pl_u: Use OSS system archives if real archives don't exist 2019-10-13 13:46:27 -04:00
Zach Hilman 920742d418 system_archive: Synthesize shared fonts system archives 2019-10-13 13:46:10 -04:00
Zach Hilman d6d6a87bde externals: Move OSS font data to file_sys in core 2019-10-13 13:46:10 -04:00
Lioncash f1382cf0e7 core: Remove Core::CurrentProcess()
This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
2019-10-06 13:53:12 -04:00
Lioncash 69f16ba50e hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.

This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 -04:00
Zach Hilman 2d410ddf4d bcat: Implement DeliveryCacheProgressImpl structure
Huge thanks to lioncash for re-ing this for me.
2019-09-30 17:27:23 -04:00
Zach Hilman 92b70a3bf9 boxcat: Use Etag header names for file digest 2019-09-30 17:27:23 -04:00
Zach Hilman f2073217a4 filesystem: Add getter for BCAT temporary directory 2019-09-30 17:20:49 -04:00
Zach Hilman c00ed8f4ff vfs: Add function to extract ZIP file into virtual filesystem 2019-09-30 17:18:38 -04:00
Zach Hilman c4f3400bea card_image: Add accessors for raw partitions in XCI 2019-09-22 21:51:46 -04:00
Zach Hilman 3952c73aee card_image: Lazily load partitions in XCI 2019-09-22 21:50:29 -04:00
Zach Hilman 3895f7e456 pfs: Provide accessors for file sizes and offsets 2019-09-22 21:44:36 -04:00
David Marcec d961d5479e Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1"
This reverts commit fa1c60c33e, reversing
changes made to e34899067b.
2019-09-22 17:47:25 +10:00
David 9187350b32
Merge pull request #2535 from DarkLordZach/cheat-v2
cheat_engine: Use Atmosphere's Cheat VM and fix cheat crash
2019-09-22 16:24:42 +10:00
David fa1c60c33e
Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1
system_archive: Move shared font data to system_archive and fix extended font data
2019-09-22 16:09:22 +10:00
Zach Hilman 2a4730cbee pl_u: Use kernel physical memory 2019-09-21 23:00:22 -04:00
Zach Hilman 2bddc03468 dmnt_cheat_vm: Default initialize structure values 2019-09-21 22:43:49 -04:00
Zach Hilman 94afffe9e5 pl_u: Use OSS system archives if real archives don't exist 2019-09-21 21:50:41 -04:00
Zach Hilman a0055192fe patch_manager: Update cheat parsing for new VM 2019-09-21 21:45:05 -04:00
Zach Hilman 7d41c1f523 cheat_engine: Move to memory and strip VM
This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
2019-09-21 21:44:22 -04:00
Zach Hilman 8b857fc7c2 system_archive: Synthesize shared fonts system archives 2019-09-21 19:21:58 -04:00
Zach Hilman 361a8fa318 externals: Move OSS font data to file_sys in core 2019-09-21 19:21:22 -04:00
Zach Hilman 038bcec111 configure_debug: Move reporting option to logging 2019-09-21 18:43:20 -04:00
Zach Hilman a49169e819 filesystem: Add const qualification to various accessors 2019-09-21 16:50:39 -04:00
Zach Hilman c6ff4a6f4d yuzu: Port old usages of Filesystem namespace to FilesystemController 2019-09-21 16:43:10 -04:00
Zach Hilman ccaafaccfc card_image: Add accessors for gamecard certificate
Used by fsp-srv/IDeviceOperator
2019-09-21 16:43:10 -04:00
Zach Hilman 77f9ecd32b card_image: Add functions to query gamecard update partition
Includes version and meta title ID, used by fsp-srv/IDeviceOperator
2019-09-21 16:43:10 -04:00
Zach Hilman e018a48460 content_archive: Add accessors for Rights ID and SDK Version 2019-09-21 16:43:10 -04:00
Zach Hilman 721a92775d sdmc_factory: Add SD Card size getters 2019-09-21 16:43:10 -04:00
Zach Hilman e47b57a90f bis_factory: Add getters for NAND partition sizes 2019-09-21 16:43:10 -04:00
Zach Hilman 0a8e540681 submisson_package: Fix edge case with improperly sized filenames
Prevents a crash if the filename is less than 9 characters long.
2019-09-21 16:43:10 -04:00
Zach Hilman 08c0783d34 sdmc_factory: Add accessor for SDMC Album directory 2019-09-21 16:43:10 -04:00
Zach Hilman 0084cceb20 sdmc_factory: Add accessor for SDMC PlaceholderCache 2019-09-21 16:43:10 -04:00
Zach Hilman 02b36b0eb5 sdmc_factory: Add accessor for content directory 2019-09-21 16:43:10 -04:00
Zach Hilman 49c44e3fae savedata_factory: Implement savedata creation and don't create dir on open
Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all.
2019-09-21 16:43:10 -04:00
Zach Hilman 62d772eaed patch_manager: Add short-circuit edge-case to GetPatchVersionNames
If title ID is 0, there are no add ons, prevents wasting time looking for them.
2019-09-21 16:43:10 -04:00
Zach Hilman 06db4d94fd patch_manager: Add error checking to load dir to prevent crashes
Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately.
2019-09-21 16:43:10 -04:00
Zach Hilman 9d9fc8a675 registered_cache: Process *.cnmt.nca files
Needed to use the RegisteredCache/PlaceholderCache on gamecards.
2019-09-21 16:43:10 -04:00
Zach Hilman 8500ca797f registered_cache: Implement PlaceholderCache to manage placeholder and installing content 2019-09-21 16:43:10 -04:00
Zach Hilman 256a50ad15 bis_factory: Fix mod loader edge-case with homebrew title IDs
Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager
2019-09-21 16:43:10 -04:00
Zach Hilman b71bda45ae bis_factory: Add accessors for BIS placeholder caches 2019-09-21 16:43:10 -04:00
Zach Hilman 9bee885282 bis_factory: Add accessor for NAND Image Directory 2019-09-21 16:43:10 -04:00
Zach Hilman 4dae5a52a8 bis_factory: Add accessors for BIS content directories 2019-09-21 16:43:10 -04:00
Zach Hilman 3a1899d143 bis_factory: Add accessors for BIS partitions 2019-09-21 16:43:10 -04:00
David 25383b9ff2
Merge pull request #2576 from DarkLordZach/nsp-fix-1
nsp: Fix various errors with loading and processing of extracted NSPs
2019-09-21 20:05:24 +10:00
David 8795645d97
Merge pull request #2707 from DarkLordZach/oss-miimodel
system_archive: Add open-source reimplementation of MiiModel data
2019-09-05 10:56:32 +10:00
Zach Hilman adab188c2b system_archive: Add open-source reimplementation of MiiModel data 2019-07-10 07:21:36 -04:00
Michael Scire 13a8fde3ad Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.

It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.

This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
  in a polluted address space/svcQueryMemory results that would be
  impossible to replicate on hardware, which can lead to game code making
  the wrong assumptions about memory layout.
  * This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
  virtual memory range containing the range being mirrored. This could
  lead to games attempting to map data at that unprotected
  range/attempting to access that range after yuzu improperly unmapped
  it.
  * This PR fixes it by simply calling ReprotectRange instead of
    Reprotect.
2019-07-07 11:45:53 -07:00
Bakugo b50557d1f0 file_sys: Rename other ContentRecordType members 2019-07-02 00:57:23 +01:00