Commit graph

124 commits

Author SHA1 Message Date
Lioncash 64606aefcf common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2021-04-14 23:10:58 -04:00
lat9nq 6269cd7f1d debugger: controller: Add access key
Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
german 160341fcf8 Refresh debug controller settings 2021-02-06 09:43:42 -06:00
german a7f9983563 Add controller window and single joycon top view 2021-02-06 09:43:42 -06:00
bunnei e86a7e3691 hle: kernel: Rename ReadableEvent to KReadableEvent. 2021-02-05 14:00:36 -08:00
bunnei 10738839ad yuzu: debugger: Ignore HLE threads. 2021-01-28 21:42:27 -08:00
bunnei cdd14b03e5 hle: kernel: Recode implementation of KThread to be more accurate. 2021-01-28 21:42:26 -08:00
bunnei 4dbf3f4880 hle: kernel: KThread: Clean up thread priorities. 2021-01-28 21:42:25 -08:00
bunnei eea346ba8e hle: kernel: KThread: Remove thread types that do not exist. 2021-01-28 21:42:25 -08:00
bunnei c0d3aef28c core: hle: kernel: Rename Thread to KThread. 2021-01-28 21:42:25 -08:00
bunnei 03dfc8d8e7 hle: kernel: thread: Preserve thread wait reason for debugging only.
- This is decoupled from core functionality and used for debugging only.
2021-01-11 14:23:17 -08:00
bunnei 81c1bfafea yuzu: debugger: wait_tree: Handle unknown ThreadState. 2021-01-11 14:23:16 -08:00
bunnei 912dd50146 core: hle: Integrate new KConditionVariable and KAddressArbiter implementations. 2021-01-11 14:23:16 -08:00
bunnei c3c43e32fc hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
- This is how the real kernel works, and is more accurate and simpler.
2021-01-11 14:23:16 -08:00
bunnei 35c3c078e3 core: hle: kernel: Update KSynchronizationObject. 2021-01-11 14:23:16 -08:00
lat9nq 17badbc442 yuzu/main: Improve menubar access keys
Adds a unique access key to each action within each menu. A few actions
already had their own access key, so those were untouched.
2020-12-22 19:32:58 -05:00
bunnei 9e29e36a78 hle: kernel: Rewrite scheduler implementation based on Mesopshere. 2020-12-06 00:03:24 -08:00
bunnei e18ee8d681 hle: kernel: Port KAffinityMask from Mesosphere. 2020-12-06 00:03:24 -08:00
bunnei c2ad1243ba hle: kernel: thread: Remove unused "Running" state. 2020-11-29 01:31:52 -08:00
Lioncash 969a4cc4da yuzu: Make use of qOverload where applicable
Eliminates a verbose function cast.
2020-08-14 14:12:55 -04:00
Morph d942472cce wait_tree: Include Midnight Blue dark themes 2020-07-20 01:25:25 -04:00
David Marcec 617eeb09e0 Address issues 2020-07-19 01:02:41 +10:00
David Marcec db4502b7b7 frontend: Improve wait tree readability for dark themes 2020-07-18 20:22:03 +10:00
Fernando Sahmkow 467d43570e Clang Format. 2020-06-27 11:36:14 -04:00
Fernando Sahmkow 48fa3b7a0f General: Cleanup legacy code. 2020-06-27 11:36:05 -04:00
Fernando Sahmkow 7b18174eef ARM/WaitTree: Better track the CallStack for each thread. 2020-06-27 11:35:54 -04:00
Fernando Sahmkow 7020d498c5 General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running. 2020-06-27 11:35:48 -04:00
Fernando Sahmkow 38c6c497f6 Yuzu/Debuggers: Correct Wait Tree for Paused threads. 2020-06-27 11:35:34 -04:00
Fernando Sahmkow e31425df38 General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host 
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and 
Suspended State, Recreates the bootmanager, Initializes Multicore 
system.
2020-06-27 11:35:06 -04:00
Lioncash 1c340c6efa CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
bunnei c083ea7d78 core: Implement separate A32/A64 ARM interfaces. 2020-03-02 21:51:57 -05:00
Fernando Sahmkow c5aefe42aa Kernel: Change WaitObject to Synchronization object. In order to better reflect RE. 2020-02-11 10:46:25 -04:00
ReinUsesLisp 0d6d8129c4 yuzu: Remove Maxwell debugger
This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
Lioncash b05bfc6036 core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class
With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.

Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.

For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
2019-11-26 21:55:39 -05:00
bunnei 9046d4a548
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.

- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
bunnei b0ab803ce8 kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.

# Conflicts:
#	src/core/hle/service/am/applets/applets.cpp
#	src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
Fernando Sahmkow b8b7ebcece Correct compiling errors and addapt to the new interface. 2019-10-15 11:55:09 -04:00
Lioncash 5980aa1e51 yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.

As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
Hexagon12 209a0dfa35
Merge pull request #2492 from lioncash/debugger
yuzu/debugger: Specify string conversions explicitly
2019-05-19 14:49:54 +01:00
Lioncash d77d1a0207 yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions explicitly
Allows the graphics breakpoints to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash cad4f2ed29 yuzu/debugger/profiler: Specify string conversions explicitly
This allows the microprofile widget to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash a059b9eed4 yuzu/debugger/wait_tree: Specify string conversions explicitly
Allows compiling the wait tree widget with implicit string conversions
disabled.
2019-05-19 01:10:05 -04:00
Lioncash a47aaa7f1b core/kernel/object: Rename ResetType enum members
Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.

The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
Lioncash c268ffd831 kernel/thread: Unify wait synchronization types
This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.

Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.

While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
2019-04-17 09:30:56 -04:00
Lioncash 218ae888f3 yuzu/debugger: Remove graphics surface viewer
This doesn't actually work anymore, and given how long it's been left in
that state, it's unlikely anyone actually seriously used it.

Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-05 23:54:00 -04:00
Lioncash c0e320ad0d yuzu/debugger/graphics_surface: Display error messages for file I/O errors 2019-04-05 19:54:53 -04:00
Lioncash 845607481c yuzu/debugger/graphics_surface: Tidy up SaveSurface
- Use QStringLiteral where applicable.

- Use const where applicable

- Remove unnecessary precondition check (we already assert the pixbuf
  being non null)
2019-04-05 19:33:00 -04:00
Lioncash bbeb859122 yuzu/debugger/graphics_surface: Clean up connection overload deduction
We can utilize qOverload with the signal connections to make the
function deducing a little less ugly.
2019-04-05 19:26:43 -04:00
Lioncash 9d296f8a35 yuzu/debugger/graphics_surface: Fill in missing surface format listings
Fills in the missing surface types that were marked as unknown. The
order corresponds with the TextureFormat enum within
video_core/texture.h.

We also don't need to all of these strings as translatable (only the
first string, as it's an English word).
2019-04-05 19:09:56 -04:00
Lioncash 6b629f4816 yuzu/debugger/profiler: Remove unnecessary includes
Moves includes into the cpp file where necessary. This way,
microprofile-related stuff isn't dumped into other UI-related code when
the dialog header gets included.
2019-04-03 10:07:12 -04:00