Commit graph

611 commits

Author SHA1 Message Date
Adityarup Laha 57a4a2ae0f yuzu: Make hotkeys configurable via the GUI
* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
bunnei 06ac6460d3
Merge pull request #2048 from FearlessTobi/port-3924
Port citra-emu/citra#3924: "citra_qt: Settings (configuration) rework"
2019-03-15 22:23:38 -04:00
bunnei 0a923b4ab3
Merge pull request #2187 from FearlessTobi/port-sdl-things
Port various Citra changes to input_common, including deadzone support
2019-03-13 11:46:57 -04:00
bunnei 3b63a46ca4
Merge pull request #2196 from DarkLordZach/web-applet-esc
web_browser: Add shortcut to Enter key to exit applet
2019-03-07 15:32:32 -05:00
bunnei 1a4d733ec7
Merge pull request #2205 from FearlessTobi/docked-undocked-hotkey
yuzu: add a hotkey to switch between undocked and docked mode
2019-03-07 11:33:24 -05:00
zhupengfei 39e895c5ff citra_qt: Settings (configuration) rework 2019-03-07 16:55:50 +01:00
bunnei 4f352833a5
Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
2019-03-07 10:41:53 -05:00
bunnei 65651078e5 bootmanager: Ensure that we have a context for shader loading. 2019-03-06 21:48:56 -05:00
bunnei d2ff93c319
Merge pull request #2190 from lioncash/ogl-global
core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei d6015ee211 settings: Add new graphics setting for use_asynchronous_gpu_emulation. 2019-03-06 21:09:09 -05:00
fearlessTobi c8d6f0cb82 yuzu: add a hotkey to switch between undocked and docked mode 2019-03-06 19:31:23 +01:00
Lioncash 196cc82913 yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor
We already have the thread instance that was created under the current
process, so we can just pass the handle table of it along to retrieve
the owner of the mutex.
2019-03-05 21:52:21 -05:00
Zach Hilman 4130b07f88 web_browser: Add shortcut to Enter key to exit applet
Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04 18:26:28 -05:00
Lioncash 319365fdf0 yuzu: Remove usage of the global telemetry accessor
In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
2019-03-04 10:24:13 -05:00
Mat M 169d19f7b9
Merge pull request #2154 from FearlessTobi/port-4647
Port citra-emu/citra#4647: "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
2019-03-02 14:46:04 -05:00
James Rowe 09ac66388c Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2019-03-02 19:09:34 +01:00
fearlessTobi 71c30a0a89 citra_qt/main: make SPEED_LIMIT_STEP static constexpr
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-03-02 17:43:19 +01:00
Lioncash 456c7043bd yuzu/compatdb: Remove unused lambda capture
Silences a compiler warning with clang.
2019-02-27 11:30:36 -05:00
Lioncash 1b855efd5e common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the
Common namespace.
2019-02-26 22:38:36 -05:00
ReinUsesLisp bd928e70ed loading_screen: Unchunk progress bar 2019-02-06 22:23:40 -03:00
ReinUsesLisp eb73247433 gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
ReinUsesLisp e78da8dc1f settings: Hide shader cache behind a setting 2019-02-06 22:20:57 -03:00
bunnei c357d8f6f7
Merge pull request #2057 from FearlessTobi/port-4586
Port citra-emu/citra#4586: "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei b34ae2235d
Merge pull request #2086 from FearlessTobi/port-4583
Port citra-emu/citra#4583: "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei 67c1f31251
Merge pull request #2088 from jroweboy/h
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe c82b0afb69 QT: Fix the loading screen 'H' switch logo to not glitch out 2019-02-05 18:24:15 -07:00
xperia64 f598490b57 Fix crash when no files are selected 2019-02-05 22:40:23 +01:00
xperia64 284536a626 Add file extension to screenshot filename if not provided 2019-02-05 22:31:37 +01:00
Lioncash 414cc1eb1f kernel: Remove the Timer class
A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.

As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
2019-01-31 23:05:15 -05:00
xperia64 32eb080e02 Use QPixmap/QIcon for background color selection button 2019-01-26 15:08:54 +01:00
bunnei f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei 045b0b70b6 frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei a94a828b6c citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
bunnei 839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe 3049ea45d3 Change const char* to const char[] 2019-01-21 10:28:32 -07:00
James Rowe 372245e0b5 Fix mingw compile error and warnings 2019-01-21 09:39:45 -07:00
James Rowe 3ca0af8bb3 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe 3740adb6f5 Set Minimum Size to the same as renderwindow 2019-01-21 08:51:37 -07:00
James Rowe aa427bb2a7 Remove blue box around loading screen 2019-01-21 08:50:23 -07:00
James Rowe 636cc2a496 Change the background color of Stage Complete to yuzu blue 2019-01-20 19:14:14 -07:00
James Rowe ea73ffe202 Rename step 1 and step 2 to be a little more descriptive 2019-01-20 18:40:25 -07:00
James Rowe 56541b1ae5 Prevent estimated time from flashing after slow shader compilation starts 2019-01-20 18:31:35 -07:00
James Rowe 4bce57b149 Move progress bar style into constexpr strings 2019-01-20 18:20:21 -07:00
James Rowe 63783db1b3 Hide progress bar on Prepare step 2019-01-20 15:09:14 -07:00
James Rowe e8bd6b1fcc QT: Upgrade the Loading Bar to look much better 2019-01-20 14:47:35 -07:00
bunnei 1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei eff61c5c42
Merge pull request #2032 from lioncash/web
yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
James Rowe 69da267540 Add a workaround if QMovie isn't available 2019-01-19 23:34:03 -07:00
James Rowe 08fcf41b0a QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
Lioncash faf69a22d4 yuzu/configuration/configure_input_player: Forward declare types where applicable
Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00