Commit graph

724 commits

Author SHA1 Message Date
ReinUsesLisp 37eaf39b44 emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
There's no performance improvement in passing an unsigned pair by
reference.
2019-05-26 00:54:13 -03:00
bunnei 9ffc60b5b3
Merge pull request #2455 from lioncash/config
configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
Lioncash bc32474901 yuzu/game_list: Specify string conversions explicitly
Allows the game list code to compile successfully with implicit string
conversions disabled.
2019-05-20 15:30:50 -04:00
Lioncash ed2fedac13 yuzu/game_list_worker: Specify string conversions explicitly
Allows the game list worker code to compile successfully with implicit
string conversions disabled.
2019-05-20 15:07:59 -04:00
Lioncash 7a82d6f394 yuzu/game_list_p: Amend mentions of SMDH in comments
SMDH is a metadata format used in some executable formats for the
Nintendo 3DS. Switch executables don't utilize this metadata format, so
this just a holdover from Citra and can be corrected.
2019-05-20 15:04:35 -04:00
Lioncash 486c3e6085 yuzu/game_list_p: Specify string conversions explicitly
Allows the game list item code to build with implicit string conversions
disabled.
2019-05-20 15:02:37 -04:00
Lioncash 922d8c6cb4 yuzu/loading_screen: Specify string conversions explicitly
Allows the loading screen code to compile with implicit string
conversions disabled.

While we're at it remove unnecessary const usages, and add it to nearby
variables where appropriate.
2019-05-20 14:53:44 -04:00
Lioncash fd34732e26 yuzu/bootmanager: Specify string conversions explicitly
Allows the bootmanager code to compile with implicit string conversions
disabled.
2019-05-20 14:50:53 -04:00
Lioncash 317f1263fb yuzu/util: Specify string conversions explicitly
Allows the util code to build with implicit string conversions disabled.
2019-05-20 14:44:42 -04:00
Lioncash 2318c394a8 yuzu/configuration/configure_web: Specify string conversions explicitly
Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19 13:05:09 -04:00
Lioncash d9c4d64ed5 yuzu/configuration/configure_system: Specify string conversions explicitly
Allows the system config code to build successfully with implicit string
conversions disabled.
2019-05-19 12:56:43 -04:00
Lioncash 428d8098a7 yuzu/configuration/configure_profile_manager: Mark UI string as translatable
This is a user-facing string, so it should be marked as translatable.
2019-05-19 12:54:04 -04:00
Lioncash 17255cd835 yuzu/configuration/configure_per_general: Specify string conversions explicitly
Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
2019-05-19 12:47:33 -04:00
Lioncash 3039211c20 yuzu/configuration/configure_mouse_advanced: Clean up array accesses
Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19 12:34:18 -04:00
Lioncash c9c4208c4a yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitly
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
2019-05-19 12:34:18 -04:00
Lioncash aa83639b78 yuzu/configuration/configure_input_player: Clean up array accesses
Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
2019-05-19 12:34:15 -04:00
Lioncash 4d2da5a40a yuzu/configuration/configure_input_player: Specify string conversions explicitly
Allows the player input configuration code to compile with implicit
string conversions disabled.
2019-05-19 11:38:31 -04:00
Lioncash d81d4a0f68 yuzu/configuration/configure_input: Mark controller type names as translateable
These are user-facing strings, so they should be localizable.
2019-05-19 11:23:25 -04:00
Lioncash 7e650088dd yuzu/configuration/configure_general: Specify string conversions explicitly
Allows the general configuration code to successfully compile with
implicit string conversions disabled.
2019-05-19 11:18:16 -04:00
Lioncash 05235ccaa9 yuzu/configuration/configure_gamelist: Specify string conversions explicitly
Allows the gamelist configuration code to compile with implicit string
conversions disabled.
2019-05-19 11:16:23 -04:00
Lioncash 5f01ec338e yuzu/configuration/configure_audio: Store power on query into a variable
Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
2019-05-19 11:12:31 -04:00
Lioncash d00ca5c6c8 yuzu/configuration/configure_audio: Tidy up function cast
We can just use qOverload here to tidy up the function cast.
2019-05-19 11:10:58 -04:00
Lioncash d184224e8f yuzu/configuration/configure_audio: Specify string conversions explicitly
Allows the audio configuration code to build with implicit string
conversions disabled.
2019-05-19 11:08:56 -04:00
Hexagon12 ac3775e6ae
Merge pull request #2468 from lioncash/deduction
yuzu: Remove explicit types from locks where applicable
2019-05-19 15:05:56 +01:00
Hexagon12 209a0dfa35
Merge pull request #2492 from lioncash/debugger
yuzu/debugger: Specify string conversions explicitly
2019-05-19 14:49:54 +01:00
Sebastian Valle 27033de2e5
Merge pull request #2486 from lioncash/resetname
core/kernel/object: Rename ResetType enum members for clarity
2019-05-19 08:47:59 -05:00
Sebastian Valle 256e5c9583
Merge pull request #2493 from lioncash/translate
yuzu/applets/profile_select: Mark header string as translatable
2019-05-19 08:42:39 -05:00
Hexagon12 2437ca04d7
Merge pull request #2476 from ReinUsesLisp/fix-compat
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
2019-05-19 14:31:52 +01:00
Lioncash bc6972caf9 yuzu/util: Remove unused spinbox.cpp/.h
This has been left unused since the removal of the vestigial surface
viewer. Given it has no uses left, this can be removed as well.
2019-05-19 05:35:34 -04:00
Lioncash 22324e3ef1 yuzu/applets/profile_select: Mark header string as translatable
This is a user-facing string, so it should be marked as translatable.
2019-05-19 01:18:37 -04:00
Lioncash d77d1a0207 yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions explicitly
Allows the graphics breakpoints to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash cad4f2ed29 yuzu/debugger/profiler: Specify string conversions explicitly
This allows the microprofile widget to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash a059b9eed4 yuzu/debugger/wait_tree: Specify string conversions explicitly
Allows compiling the wait tree widget with implicit string conversions
disabled.
2019-05-19 01:10:05 -04:00
Lioncash a47aaa7f1b core/kernel/object: Rename ResetType enum members
Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.

The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
bunnei fb85d5670d
Merge pull request #2457 from lioncash/about
yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
2019-05-17 15:42:43 -04:00
ReinUsesLisp 4cf64f8e09 qt/configure_graphics: Shadow options at runtime
Compatibility profile and the disk shader cache settings shouldn't
be changed at runtime. This aims to address that shadowing those
options.
2019-05-17 04:29:20 -03:00
ReinUsesLisp e6c60b419c yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
Nvidia's proprietary driver creates a real OpenGL compatibility profile
without this option, meanwhile Intel (and probably AMD, I haven't tested
it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is
explicitly enabled.
2019-05-17 04:09:17 -03:00
Lioncash d6d809db87 yuzu: Remove explicit types from locks where applicable
With C++17's deduction guides, the type doesn't need to be explicitly
specified within locking primitives anymore.
2019-05-14 08:18:48 -04:00
bunnei 9567b3a293
Merge pull request #2458 from lioncash/hotkey
yuzu/hotkeys: Remove unnecessary constructor
2019-05-09 13:21:36 -04:00
bunnei c6f3831320
Merge pull request #2456 from lioncash/qualifier
yuzu/compatdb: Remove unnecessary qualifiers
2019-05-09 13:21:04 -04:00
Lioncash f3c18d622e configure_dialog: Remove the Whats This? button from the dialog 2019-05-09 03:20:13 -04:00
Lioncash 8bdef4f951 yuzu/hotkeys: Remove unnecessary constructor
The behavior of the Hotkey constructor is already accomplished via in-class member
initializers, so the constructor is superfluous here.
2019-05-09 02:17:22 -04:00
Lioncash d955944869 yuzu/main: Move window title updating logic to its own function
For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
2019-05-09 01:46:01 -04:00
Lioncash bf1829a717 yuzu/about_dialog: Specify string conversions explicitly
Specifies the conversions explicitly to avoid implicit conversions from
const char* to QString. This makes it easier to disable implicit QString
conversions in the future.

In this case, the implicit conversion was technically wrong as well. The
implicit conversion treats the input strings as ASCII characters. This
would result in an incorrect conversion being performed in the rare case
a branch name was created with a non-ASCII Unicode character, likely
resulting in junk being displayed.
2019-05-09 01:18:37 -04:00
Lioncash a97120efc1 yuzu/compatdb: Remove unnecessary qualifiers
Keeps the code consistent in regards to how the buttons are referred to.
2019-05-09 01:08:06 -04:00
Lioncash 4ef3329f81 configuration/config: Move config loading and saving to functions based off groups
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.

For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.

Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.

This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.

While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-09 00:52:49 -04:00
bunnei 78574e7a47
Merge pull request #2416 from lioncash/wait
kernel/svc: Clean up wait synchronization related functionality
2019-04-24 22:56:08 -04:00
bunnei 94db649205
Merge pull request #2424 from FernandoS27/compat
Allow picking a Compatibility Profile for OpenGL.
2019-04-24 22:54:27 -04:00
bunnei 53f746fa9a
Merge pull request #2228 from DarkLordZach/applet-manager-p1
applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-24 22:53:21 -04:00
Fernando Sahmkow 788497fd9d Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00