Viktor Szépe
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2044ae6b3a
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Fix more typos
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2024-01-15 23:26:53 +00:00 |
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Viktor Szépe
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a959fb011f
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Fix "Propietary" typo elsewhere
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2024-01-07 23:15:38 +00:00 |
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liamwhite
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92a331af76
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Merge pull request #12437 from ameerj/gl-amd-fixes
OpenGL: Fixes and workaround updates for AMD
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2024-01-04 15:53:44 -05:00 |
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Liam
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d0c60605ab
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shader_recompiler: use default value for clip distances array
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2023-12-26 19:32:47 -05:00 |
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Liam
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6697b665ca
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shader_recompiler: respect clip distance limits in indexed store
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2023-12-26 19:10:25 -05:00 |
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Fernando S
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820f113d9e
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Merge pull request #12435 from liamwhite/type-check
shader_recompiler: ensure derivatives for textureGrad are f32
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2023-12-22 17:41:13 +01:00 |
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Ameer J
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d5d0d2cb0e
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spirv_emit_context: Fix BaseInstance for OGL spirv
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2023-12-21 21:53:24 -05:00 |
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Liam
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4aa713e861
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shader_recompiler: ensure derivatives for textureGrad are f32
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2023-12-21 19:06:33 -05:00 |
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Liam
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9e9aed41be
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shader_recompiler: use float image operations on load/store when required
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2023-12-21 14:34:46 -05:00 |
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Ameer J
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a5b2b8b91b
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emit_glsl_image: Use inlined texelFetch offsets
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2023-12-20 19:24:11 -05:00 |
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Liam
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fcfa8b680b
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shader_recompiler: use minimal clip distance array
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2023-12-18 22:25:14 -05:00 |
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Liam
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94244437de
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shader_recompiler: ignore clip distances beyond driver support level
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2023-12-18 22:25:14 -05:00 |
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liamwhite
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6da8301773
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Merge pull request #12196 from ameerj/glsl-cbuf-sizes
GLSL: Use known cbuf sizes when possible
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2023-12-03 16:27:07 -05:00 |
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Ameer J
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db1d32485e
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GLSL: Prefer known used cbuf sizes
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2023-11-26 23:25:29 -05:00 |
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Ameer J
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1d11fe00a3
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Merge branch 'master' into ssbo-align
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2023-11-26 21:08:53 -05:00 |
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Liam
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473caaff5b
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renderer_vulkan: ignore viewport stores on non-supporting drivers
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2023-11-19 11:27:12 -05:00 |
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liamwhite
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4458920799
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Merge pull request #12066 from ameerj/nvidia-nsanity
shader_recompiler: add byteswap pattern workaround for Nvidia
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2023-11-19 09:49:45 -05:00 |
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Ameer J
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feb60de5c3
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shader_recompiler: Fix spelling of "derivate" (#12067)
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2023-11-18 13:39:47 +01:00 |
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Ameer J
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9343b81afd
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shader_recompiler: add byteswap pattern workaround for Nvidia
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2023-11-17 22:29:12 -05:00 |
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Ameer J
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75c5be55af
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shader_recompiler: Align SSBO offsets in GlobalMemory functions
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2023-10-31 20:14:18 -04:00 |
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Ameer J
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7d34800531
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shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <blaws05@gmail.com>
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2023-10-31 20:10:54 -04:00 |
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liamwhite
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da5c49f22d
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Merge pull request #11847 from ameerj/glsl-shfl-fix
emit_glsl_warp: Fix shfl_in_bounds conditional
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2023-10-23 10:33:24 -04:00 |
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Ameer J
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cfe73af6f2
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emit_glsl_warp: Fix shfl_in_bounds conditional
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2023-10-22 00:45:23 -04:00 |
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Kelebek1
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e02ee8e59d
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Manually robust on Maxwell and earlier
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2023-10-19 19:54:31 +01:00 |
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Liam
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0448eb6f0f
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ci: fix new codespell errors
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2023-10-02 18:03:05 -04:00 |
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Liam
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1e24d02434
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emit_spirv: fix incorrect use of descriptor index in image atomics
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2023-09-22 00:39:09 -04:00 |
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liamwhite
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eb4ddb2868
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shader_recompiler: skip sampler for buffer textures (#11435)
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2023-09-14 15:23:50 +02:00 |
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liamwhite
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5b8fdedf4d
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Merge pull request #11436 from liamwhite/bad-format
shader_recompiler: always declare image format for image buffers
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2023-09-10 13:40:47 -04:00 |
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liamwhite
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5e424d791b
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Merge pull request #11434 from danilaml/fix-warnings
msvc: set warning level to /W4 globally
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2023-09-06 09:12:58 -04:00 |
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Danila Malyutin
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785e480b62
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msvc: set warning level to /W4 globally
And fix a bunch of warnings
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2023-09-03 18:42:10 +04:00 |
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Liam
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ba4b65e4bc
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shader_recompiler: always declare image format for image buffers
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2023-09-02 17:25:00 -04:00 |
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liamwhite
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76bddd3673
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Merge pull request #11383 from FernandoS27/are-you-a-wabbit
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
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2023-09-02 14:42:42 -04:00 |
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Liam
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9245b426e3
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shader_recompiler: fix emulation of 3D textureGrad
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2023-09-01 22:41:01 -04:00 |
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Fernando Sahmkow
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710ca3ca49
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Shader Recompiler: Auto stub special registers and dump pipelines on exception.
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2023-08-27 03:47:04 +02:00 |
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Fernando Sahmkow
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c03f0b3c89
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Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
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2023-08-18 22:17:02 -04:00 |
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Kelebek1
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dfb7fc8293
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Fix shader dumps with nvdisasm
skip fragment shaders when rasterizer is disabled
initialize env_ptrs
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2023-08-03 15:30:27 +01:00 |
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Liam
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dad0d076ee
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ssa_rewrite_pass: use proper maps
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2023-07-23 11:38:01 -04:00 |
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ameerj
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405eae3734
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shaders: Track local memory usage
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2023-06-25 18:59:33 -04:00 |
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ameerj
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b198339580
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emit_glasm: Fix lmem size computation
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2023-06-25 18:43:52 -04:00 |
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Kelebek1
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5da70f7197
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Remove memory allocations in some hot paths
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2023-06-22 08:05:10 +01:00 |
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Matías Locatti
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42b2bc204f
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Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
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2023-06-12 16:50:59 -03:00 |
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Liam
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2f1e87dd83
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shader_recompiler: translate f64 to f32 when unsupported on host
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2023-06-10 12:38:49 -04:00 |
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Liam
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2bb7ea436d
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shader_recompiler: remove barriers in conditional control flow when device lacks support
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2023-06-10 12:30:39 -04:00 |
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bunnei
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ca4bf3844e
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video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise.
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2023-06-03 00:05:58 -07:00 |
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Billy Laws
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b4a12b889e
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Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
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2023-06-03 00:05:31 -07:00 |
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Billy Laws
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158a1896ec
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Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
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2023-06-03 00:05:31 -07:00 |
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Liam
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13d25063a1
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shader_recompiler: fix copy-paste error
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2023-05-26 00:36:12 -04:00 |
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Kelebek1
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e42b4a16b6
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Fix Tears of the Kingdom flickering clouds and depths.
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2023-05-11 19:25:24 +01:00 |
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Kelebek1
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b566c98258
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Define SampleMask as an array
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2023-04-30 18:37:37 +01:00 |
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Wollnashorn
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82b78cde73
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shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
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2023-04-08 16:13:08 +02:00 |
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