Liam
6c34adb1de
nvnflinger: allow locking framerate during video playback
2023-06-08 01:15:51 -04:00
Lioncash
b59b967280
audio_manager: Remove dependence on system state
...
This isn't used by the class, so this can be removed for the time being.
2022-09-21 09:26:42 -04:00
Kelebek1
e93e898df5
Remove pause callbacks from coretiming
2022-09-13 13:20:35 +01:00
Kelebek1
2129d040a5
Don't stall with nvdec
2022-09-04 05:41:06 +01:00
Kelebek1
ea9ff71725
Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
2022-09-02 04:43:04 +01:00
Kelebek1
458da8a948
Project Andio
2022-07-22 01:11:32 +01:00
James Rowe
ebf9a784a9
Massive removal of unused modules
2018-01-12 19:11:03 -07:00
B3n30
82151d407d
CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119 )
...
* CoreTiming: New CoreTiming; Add Test for CoreTiming
2018-01-08 19:10:25 -05:00
Yuri Kunde Schlesner
b4a93cfdde
DSP: Create backing memory for entire DSP RAM
...
Also move address space mapping out of video_core.
2017-05-09 21:44:00 -07:00
Kloen Lansfiel
f852369986
SDL: Select audio device ( #2403 )
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* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Lioncash
963aedd8cc
Add all services to the Service namespace
...
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
MerryMage
cef0f5b5a7
audio_core: SelectSink should default to auto if sink_id is invalid
2016-12-10 01:26:22 +00:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
MerryMage
904a319694
audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
2016-08-31 16:56:30 +01:00
MerryMage
4e971f44a2
Audio: Add sink selection to configuration files
2016-04-30 07:41:02 +01:00
MerryMage
22995bd9bf
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 16:32:29 +01:00
MerryMage
a47f149e07
AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame
2016-04-27 06:35:10 +01:00
MerryMage
ff6db69c60
DSP_DSP: Updated interrupt implementation
2016-04-27 06:35:06 +01:00
MerryMage
8b00954ec7
AudioCore: Skeleton Implementation
...
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00