Commit graph

127 commits

Author SHA1 Message Date
Narr the Reg bfbee62340
yuzu: Allow longer controller profile names 2022-08-18 17:46:39 -05:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Morph fe7184c2a8 configure_input_player: Eliminate variable shadowing 2022-06-14 08:30:08 -04:00
Narr the Reg 17ce54d7f2 yuzu: Config allow to delete single axis directions when buttons are mapped to a stick 2022-04-26 19:03:54 -05:00
Narr the Reg d2388a2ca8 yuzu: config: Set default range to 95% 2022-04-26 19:03:54 -05:00
bunnei 764e5c7fe5
Merge pull request #7978 from german77/sideway
input_common: Map sticks correctly when mapped sideways
2022-04-21 22:21:59 -07:00
Kyle K c99712ea7d ui: translate hat directions
QObject ends up being its own translation context. But this works in our
favor. GetButtonName and GetDirectionName will share one translation the
directions such as "Left" "Right" and the ConfigureInputPlayer context
will contain translations that show up in the form, in places that aren't
those buttons.
2022-04-19 04:24:39 -07:00
Narr the Reg 46e1c5bc37 yuzu: Call ignore event after ensuring it's initialized 2022-04-16 00:49:26 -05:00
Narr the Reg ee532e5c01 input_common: Map sticks correctly when mapped sideways 2022-03-21 19:39:33 -06:00
ameerj 936829e873 yuzu: Reduce unused includes 2022-03-20 02:25:09 -04:00
Narr the Reg 1e21f5f872 yuzu: config: Fix mapping issues with the enter key 2022-02-15 11:08:11 -06:00
german77 6a4ab3e0d2 yuzu: Add auto center on right click 2022-02-06 19:56:03 -06:00
bunnei 72add82ee9
Merge pull request #7807 from german77/moar-buttons
input_common: Add home and hard touch press buttons to UDP controllers
2022-02-01 22:37:13 -07:00
Lioncash e2a86e2c8a configure_input_player: Eliminate variable shadowing 2022-02-01 12:54:00 -05:00
Lioncash 2dba59d1ff configure_input_player: std::move input setters in HandleClick 2022-02-01 12:51:03 -05:00
Lioncash 9ba6bab920 configure_input_player: Avoid unnecessary ParamPackage copies
Avoids churning allocations.
2022-02-01 12:20:23 -05:00
german77 3d2d77eb3f input_common: Add home and hard touch press buttons to UDP controllers 2022-01-30 09:17:22 -06:00
bunnei 0dec42431f
Merge pull request #7770 from german77/motion-threshold
input_common: Add option to configure gyro threshold
2022-01-27 15:44:04 -08:00
german77 ebf19616f4 input_common: Add option to configure gyro threshold 2022-01-23 21:54:33 -06:00
Narr the Reg 7d133fd37e yuzu: Add modifiers for keyboard 2022-01-21 20:41:50 -06:00
german77 9eab07f863 input_common: Reintroduce motion from mouse and use button names 2022-01-16 20:37:34 -06:00
german77 873d26b335 yuzu: Use pad parameter to choose the correct controller 2022-01-07 16:56:36 -06:00
german77 133f497f84 controller_applet: Only populate supported controllers 2022-01-01 21:42:17 -06:00
german77 9ee5c4ec56 core/hid: Fix controller type validation 2021-12-29 22:51:53 -06:00
german77 7fe455e42e core/hid: Ensure only valid npad are connected 2021-12-04 23:20:18 -06:00
Morph 410df5446e general: Fix handheld typo 2021-11-29 17:22:59 -05:00
german77 51df96b7c0 settings: Add debug setting to enable all controllers 2021-11-27 20:24:37 -06:00
Narr the Reg 639402850a input_common: Fully implement UDP controllers 2021-11-26 15:46:36 -06:00
german77 746c85b560 input_common: Move button names to the frontend 2021-11-24 20:30:28 -06:00
german77 71f9b90dd9 core/hid: Remove usage of native types, fix a couple of errors with motion 2021-11-24 20:30:28 -06:00
german77 a17550be98 settings: Remove includes of core.h 2021-11-24 20:30:27 -06:00
german77 5d0f3540c4 core/hid: Rename NpadType to NpadStyleIndex 2021-11-24 20:30:27 -06:00
german77 730f078302 settings: Fix Debug controller type options 2021-11-24 20:30:26 -06:00
german77 1d71d4b874 input_common: Fix UDP uuid 2021-11-24 20:30:26 -06:00
german77 064ddacf49 core/hid: Rework battery mappings 2021-11-24 20:30:26 -06:00
german77 464c4d26ac settings: Fix mouse and keyboard mappings 2021-11-24 20:30:25 -06:00
german77 21819da8cd yuzu: Fix loading input profiles 2021-11-24 20:30:25 -06:00
german77 4d308fd0b4 hid: Fix controller connection/disconnection 2021-11-24 20:30:24 -06:00
german77 06a5ef5874 core/hid: Add output devices 2021-11-24 20:30:24 -06:00
german77 c405a19b73 yuzu: Update frontend 2021-11-24 20:30:23 -06:00
german77 5a785ed794 input_common: Rewrite keyboard 2021-11-24 20:30:22 -06:00
lat9nq fb66a455c4 yuzu qt: Remove global system instances from config, WaitTree, main 2021-10-07 13:50:13 -04:00
MonsterDruide1 b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
german77 48b6d41f1b input_common: Improve SDL joystick and hide toggle option 2021-08-07 23:11:23 -05:00
bunnei dff438e219
Merge pull request #6654 from german77/custom_threshold
input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
german77 2c339a5114 configure/ui: Add sliders for trigger buttons 2021-07-17 13:30:43 -05:00
german77 240019feca input_common: Make button threshold customizable 2021-07-15 23:56:57 -05:00
german77 c7478642a6 input_common: Support SDL toggle buttons 2021-07-15 14:31:58 -05:00
Kewlan 058196a089 limitable_input_dialog: Implement character limiter
When using GetText() you can now choose what set of characters the user can't enter.
2021-06-06 09:07:55 +02:00
german77 f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00