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Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
This commit is contained in:
commit
f601f25bcc
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@ -50,13 +50,14 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
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}
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void KeplerCompute::ProcessLaunch() {
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const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
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memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
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LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32));
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const GPUVAddr code_loc = regs.code_loc.Address() + launch_description.program_start;
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LOG_WARNING(HW_GPU, "Compute Kernel Execute at Address 0x{:016x}, STUBBED", code_loc);
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const GPUVAddr code_addr = regs.code_loc.Address() + launch_description.program_start;
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LOG_TRACE(HW_GPU, "Compute invocation launched at address 0x{:016x}", code_addr);
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rasterizer.DispatchCompute(code_addr);
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}
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} // namespace Tegra::Engines
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@ -50,6 +50,14 @@ const Engines::Maxwell3D& GPU::Maxwell3D() const {
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return *maxwell_3d;
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}
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Engines::KeplerCompute& GPU::KeplerCompute() {
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return *kepler_compute;
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}
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const Engines::KeplerCompute& GPU::KeplerCompute() const {
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return *kepler_compute;
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}
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MemoryManager& GPU::MemoryManager() {
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return *memory_manager;
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}
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@ -155,6 +155,12 @@ public:
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/// Returns a const reference to the Maxwell3D GPU engine.
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const Engines::Maxwell3D& Maxwell3D() const;
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/// Returns a reference to the KeplerCompute GPU engine.
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Engines::KeplerCompute& KeplerCompute();
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/// Returns a reference to the KeplerCompute GPU engine.
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const Engines::KeplerCompute& KeplerCompute() const;
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/// Returns a reference to the GPU memory manager.
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Tegra::MemoryManager& MemoryManager();
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@ -34,6 +34,9 @@ public:
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/// Clear the current framebuffer
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virtual void Clear() = 0;
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/// Dispatches a compute shader invocation
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virtual void DispatchCompute(GPUVAddr code_addr) = 0;
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/// Notify rasterizer that all caches should be flushed to Switch memory
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virtual void FlushAll() = 0;
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include <array>
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#include <bitset>
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#include <memory>
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#include <string>
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#include <string_view>
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@ -19,6 +20,7 @@
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/settings.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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@ -326,9 +328,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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Shader shader{shader_cache.GetStageProgram(program)};
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const auto stage_enum{static_cast<Maxwell::ShaderStage>(stage)};
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const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
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SetupDrawConstBuffers(stage_enum, shader);
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SetupGlobalRegions(stage_enum, shader);
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SetupDrawGlobalMemory(stage_enum, shader);
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const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)};
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const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
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@ -783,6 +785,45 @@ void RasterizerOpenGL::DrawArrays() {
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gpu.dirty.memory_general = false;
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}
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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if (!GLAD_GL_ARB_compute_variable_group_size) {
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LOG_ERROR(Render_OpenGL, "Compute is currently not supported on this device due to the "
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"lack of GL_ARB_compute_variable_group_size");
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return;
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}
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auto kernel = shader_cache.GetComputeKernel(code_addr);
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const auto [program, next_bindings] = kernel->GetProgramHandle({});
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state.draw.shader_program = program;
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state.draw.program_pipeline = 0;
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const std::size_t buffer_size =
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Tegra::Engines::KeplerCompute::NumConstBuffers *
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(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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buffer_cache.Map(buffer_size);
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bind_ubo_pushbuffer.Setup(0);
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bind_ssbo_pushbuffer.Setup(0);
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SetupComputeConstBuffers(kernel);
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SetupComputeGlobalMemory(kernel);
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// TODO(Rodrigo): Bind images and samplers
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buffer_cache.Unmap();
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bind_ubo_pushbuffer.Bind();
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bind_ssbo_pushbuffer.Bind();
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state.ApplyShaderProgram();
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state.ApplyProgramPipeline();
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const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
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glDispatchComputeGroupSizeARB(launch_desc.grid_dim_x, launch_desc.grid_dim_y,
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launch_desc.grid_dim_z, launch_desc.block_dim_x,
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launch_desc.block_dim_y, launch_desc.block_dim_z);
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}
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void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
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@ -856,12 +897,25 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader) {
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MICROPROFILE_SCOPE(OpenGL_UBO);
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const auto stage_index = static_cast<std::size_t>(stage);
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const auto& shader_stage = system.GPU().Maxwell3D().state.shader_stages[stage_index];
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// Upload only the enabled buffers from the 16 constbuffers of each shader stage
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const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
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const auto& shader_stage = stages[static_cast<std::size_t>(stage)];
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for (const auto& entry : shader->GetShaderEntries().const_buffers) {
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SetupConstBuffer(shader_stage.const_buffers[entry.GetIndex()], entry);
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const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
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SetupConstBuffer(buffer, entry);
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}
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}
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void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
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MICROPROFILE_SCOPE(OpenGL_UBO);
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const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
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for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
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const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
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const std::bitset<8> mask = launch_desc.memory_config.const_buffer_enable_mask.Value();
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Tegra::Engines::ConstBufferInfo buffer;
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buffer.address = config.Address();
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buffer.size = config.size;
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buffer.enabled = mask[entry.GetIndex()];
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SetupConstBuffer(buffer, entry);
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}
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}
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@ -882,24 +936,39 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
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bind_ubo_pushbuffer.Push(cbuf, offset, size);
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}
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void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader) {
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void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader) {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
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const auto alignment{device.GetShaderStorageBufferAlignment()};
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for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
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const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
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const auto actual_addr{memory_manager.Read<u64>(addr)};
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const auto gpu_addr{memory_manager.Read<u64>(addr)};
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const auto size{memory_manager.Read<u32>(addr + 8)};
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const auto [ssbo, buffer_offset] =
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buffer_cache.UploadMemory(actual_addr, size, alignment, true, entry.IsWritten());
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bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
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SetupGlobalMemory(entry, gpu_addr, size);
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}
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}
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void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
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for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
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const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
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const auto gpu_addr{memory_manager.Read<u64>(addr)};
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const auto size{memory_manager.Read<u32>(addr + 8)};
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SetupGlobalMemory(entry, gpu_addr, size);
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}
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}
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void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry,
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GPUVAddr gpu_addr, std::size_t size) {
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const auto alignment{device.GetShaderStorageBufferAlignment()};
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const auto [ssbo, buffer_offset] =
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buffer_cache.UploadMemory(gpu_addr, size, alignment, true, entry.IsWritten());
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bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
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}
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TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
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BaseBindings base_bindings) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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@ -58,6 +58,7 @@ public:
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void DrawArrays() override;
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void Clear() override;
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void DispatchCompute(GPUVAddr code_addr) override;
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void FlushAll() override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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@ -115,13 +116,23 @@ private:
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void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader);
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/// Configures the current constbuffers to use for the kernel invocation.
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void SetupComputeConstBuffers(const Shader& kernel);
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/// Configures a constant buffer.
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void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
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const GLShader::ConstBufferEntry& entry);
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/// Configures the current global memory entries to use for the draw command.
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void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader);
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void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader);
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/// Configures the current global memory entries to use for the kernel invocation.
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void SetupComputeGlobalMemory(const Shader& kernel);
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/// Configures a constant buffer.
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void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
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std::size_t size);
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/// Configures the current textures to use for the draw command. Returns shaders texture buffer
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/// usage.
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@ -23,13 +23,13 @@ namespace OpenGL {
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using VideoCommon::Shader::ProgramCode;
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// One UBO is always reserved for emulation values
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constexpr u32 RESERVED_UBOS = 1;
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// One UBO is always reserved for emulation values on staged shaders
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constexpr u32 STAGE_RESERVED_UBOS = 1;
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struct UnspecializedShader {
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std::string code;
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GLShader::ShaderEntries entries;
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Maxwell::ShaderProgram program_type;
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ProgramType program_type;
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};
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namespace {
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@ -55,15 +55,17 @@ ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr g
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}
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/// Gets the shader type from a Maxwell program type
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constexpr GLenum GetShaderType(Maxwell::ShaderProgram program_type) {
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constexpr GLenum GetShaderType(ProgramType program_type) {
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switch (program_type) {
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case Maxwell::ShaderProgram::VertexA:
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case Maxwell::ShaderProgram::VertexB:
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case ProgramType::VertexA:
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case ProgramType::VertexB:
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return GL_VERTEX_SHADER;
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case Maxwell::ShaderProgram::Geometry:
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case ProgramType::Geometry:
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return GL_GEOMETRY_SHADER;
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case Maxwell::ShaderProgram::Fragment:
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case ProgramType::Fragment:
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return GL_FRAGMENT_SHADER;
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case ProgramType::Compute:
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return GL_COMPUTE_SHADER;
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default:
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return GL_NONE;
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}
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@ -100,6 +102,25 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
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}
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}
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ProgramType GetProgramType(Maxwell::ShaderProgram program) {
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switch (program) {
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case Maxwell::ShaderProgram::VertexA:
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return ProgramType::VertexA;
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case Maxwell::ShaderProgram::VertexB:
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return ProgramType::VertexB;
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case Maxwell::ShaderProgram::TesselationControl:
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return ProgramType::TessellationControl;
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case Maxwell::ShaderProgram::TesselationEval:
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return ProgramType::TessellationEval;
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case Maxwell::ShaderProgram::Geometry:
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return ProgramType::Geometry;
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case Maxwell::ShaderProgram::Fragment:
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return ProgramType::Fragment;
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}
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UNREACHABLE();
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return {};
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}
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/// Calculates the size of a program stream
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std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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constexpr std::size_t start_offset = 10;
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@ -128,13 +149,13 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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}
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/// Hashes one (or two) program streams
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u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& code,
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u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
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const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) {
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if (size_a == 0) {
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size_a = CalculateProgramSize(code);
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}
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u64 unique_identifier = Common::CityHash64(reinterpret_cast<const char*>(code.data()), size_a);
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if (program_type != Maxwell::ShaderProgram::VertexA) {
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if (program_type != ProgramType::VertexA) {
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return unique_identifier;
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}
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// VertexA programs include two programs
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@ -152,12 +173,12 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
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}
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/// Creates an unspecialized program from code streams
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GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type,
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GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_type,
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ProgramCode program_code, ProgramCode program_code_b) {
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GLShader::ShaderSetup setup(program_code);
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setup.program.size_a = CalculateProgramSize(program_code);
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setup.program.size_b = 0;
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if (program_type == Maxwell::ShaderProgram::VertexA) {
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if (program_type == ProgramType::VertexA) {
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// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
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// Conventional HW does not support this, so we combine VertexA and VertexB into one
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// stage here.
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@ -168,22 +189,23 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr
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program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b);
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switch (program_type) {
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case Maxwell::ShaderProgram::VertexA:
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case Maxwell::ShaderProgram::VertexB:
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case ProgramType::VertexA:
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case ProgramType::VertexB:
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return GLShader::GenerateVertexShader(device, setup);
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case Maxwell::ShaderProgram::Geometry:
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case ProgramType::Geometry:
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return GLShader::GenerateGeometryShader(device, setup);
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case Maxwell::ShaderProgram::Fragment:
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case ProgramType::Fragment:
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return GLShader::GenerateFragmentShader(device, setup);
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case ProgramType::Compute:
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return GLShader::GenerateComputeShader(device, setup);
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
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UNREACHABLE();
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UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
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return {};
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}
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}
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CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
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Maxwell::ShaderProgram program_type, const ProgramVariant& variant,
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ProgramType program_type, const ProgramVariant& variant,
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bool hint_retrievable = false) {
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auto base_bindings{variant.base_bindings};
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const auto primitive_mode{variant.primitive_mode};
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@ -194,7 +216,14 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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if (entries.shader_viewport_layer_array) {
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source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
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}
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source += fmt::format("\n#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
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if (program_type == ProgramType::Compute) {
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source += "#extension GL_ARB_compute_variable_group_size : require\n";
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}
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source += '\n';
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if (program_type != ProgramType::Compute) {
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source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
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}
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for (const auto& cbuf : entries.const_buffers) {
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source +=
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@ -221,13 +250,16 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i);
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}
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if (program_type == Maxwell::ShaderProgram::Geometry) {
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if (program_type == ProgramType::Geometry) {
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const auto [glsl_topology, debug_name, max_vertices] =
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GetPrimitiveDescription(primitive_mode);
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source += "layout (" + std::string(glsl_topology) + ") in;\n";
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source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
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}
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if (program_type == ProgramType::Compute) {
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source += "layout (local_size_variable) in;\n";
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}
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source += code;
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@ -255,7 +287,7 @@ std::set<GLenum> GetSupportedFormats() {
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} // Anonymous namespace
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||||
|
||||
CachedShader::CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
|
||||
CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
|
||||
GLShader::ProgramResult result)
|
||||
: RasterizerCacheObject{params.host_ptr}, host_ptr{params.host_ptr}, cpu_addr{params.cpu_addr},
|
||||
unique_identifier{params.unique_identifier}, program_type{program_type},
|
||||
|
@ -268,29 +300,50 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
|
|||
ProgramCode&& program_code_b) {
|
||||
const auto code_size{CalculateProgramSize(program_code)};
|
||||
const auto code_size_b{CalculateProgramSize(program_code_b)};
|
||||
auto result{CreateProgram(params.device, program_type, program_code, program_code_b)};
|
||||
auto result{
|
||||
CreateProgram(params.device, GetProgramType(program_type), program_code, program_code_b)};
|
||||
if (result.first.empty()) {
|
||||
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
|
||||
return {};
|
||||
}
|
||||
|
||||
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
|
||||
params.unique_identifier, program_type, static_cast<u32>(code_size / sizeof(u64)),
|
||||
static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code),
|
||||
std::move(program_code_b)));
|
||||
params.unique_identifier, GetProgramType(program_type),
|
||||
static_cast<u32>(code_size / sizeof(u64)), static_cast<u32>(code_size_b / sizeof(u64)),
|
||||
std::move(program_code), std::move(program_code_b)));
|
||||
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
|
||||
return std::shared_ptr<CachedShader>(
|
||||
new CachedShader(params, GetProgramType(program_type), std::move(result)));
|
||||
}
|
||||
|
||||
Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
|
||||
Maxwell::ShaderProgram program_type,
|
||||
GLShader::ProgramResult result) {
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
|
||||
return std::shared_ptr<CachedShader>(
|
||||
new CachedShader(params, GetProgramType(program_type), std::move(result)));
|
||||
}
|
||||
|
||||
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code) {
|
||||
auto result{CreateProgram(params.device, ProgramType::Compute, code, {})};
|
||||
|
||||
const auto code_size{CalculateProgramSize(code)};
|
||||
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute,
|
||||
static_cast<u32>(code_size / sizeof(u64)), 0,
|
||||
std::move(code), {}));
|
||||
|
||||
return std::shared_ptr<CachedShader>(
|
||||
new CachedShader(params, ProgramType::Compute, std::move(result)));
|
||||
}
|
||||
|
||||
Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
|
||||
GLShader::ProgramResult result) {
|
||||
return std::shared_ptr<CachedShader>(
|
||||
new CachedShader(params, ProgramType::Compute, std::move(result)));
|
||||
}
|
||||
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
|
||||
GLuint handle{};
|
||||
if (program_type == Maxwell::ShaderProgram::Geometry) {
|
||||
if (program_type == ProgramType::Geometry) {
|
||||
handle = GetGeometryShader(variant);
|
||||
} else {
|
||||
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
|
||||
|
@ -308,8 +361,11 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
|
|||
handle = program->handle;
|
||||
}
|
||||
|
||||
auto base_bindings{variant.base_bindings};
|
||||
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS;
|
||||
auto base_bindings = variant.base_bindings;
|
||||
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
|
||||
if (program_type != ProgramType::Compute) {
|
||||
base_bindings.cbuf += STAGE_RESERVED_UBOS;
|
||||
}
|
||||
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
|
||||
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
|
||||
|
||||
|
@ -589,13 +645,15 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
|||
// No shader found - create a new one
|
||||
ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
|
||||
ProgramCode program_code_b;
|
||||
if (program == Maxwell::ShaderProgram::VertexA) {
|
||||
const bool is_program_a{program == Maxwell::ShaderProgram::VertexA};
|
||||
if (is_program_a) {
|
||||
const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
|
||||
program_code_b = GetShaderCode(memory_manager, program_addr_b,
|
||||
memory_manager.GetPointer(program_addr_b));
|
||||
}
|
||||
|
||||
const auto unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
|
||||
const auto unique_identifier =
|
||||
GetUniqueIdentifier(GetProgramType(program), program_code, program_code_b);
|
||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
|
||||
const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
|
||||
host_ptr, unique_identifier};
|
||||
|
@ -612,4 +670,30 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
|||
return last_shaders[static_cast<std::size_t>(program)] = shader;
|
||||
}
|
||||
|
||||
Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
|
||||
auto& memory_manager{system.GPU().MemoryManager()};
|
||||
const auto host_ptr{memory_manager.GetPointer(code_addr)};
|
||||
auto kernel = TryGet(host_ptr);
|
||||
if (kernel) {
|
||||
return kernel;
|
||||
}
|
||||
|
||||
// No kernel found - create a new one
|
||||
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
|
||||
const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
|
||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
|
||||
const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
|
||||
host_ptr, unique_identifier};
|
||||
|
||||
const auto found = precompiled_shaders.find(unique_identifier);
|
||||
if (found == precompiled_shaders.end()) {
|
||||
kernel = CachedShader::CreateKernelFromMemory(params, std::move(code));
|
||||
} else {
|
||||
kernel = CachedShader::CreateKernelFromCache(params, found->second);
|
||||
}
|
||||
|
||||
Register(kernel);
|
||||
return kernel;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -61,6 +61,11 @@ public:
|
|||
Maxwell::ShaderProgram program_type,
|
||||
GLShader::ProgramResult result);
|
||||
|
||||
static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code);
|
||||
|
||||
static Shader CreateKernelFromCache(const ShaderParameters& params,
|
||||
GLShader::ProgramResult result);
|
||||
|
||||
VAddr GetCpuAddr() const override {
|
||||
return cpu_addr;
|
||||
}
|
||||
|
@ -78,7 +83,7 @@ public:
|
|||
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
|
||||
|
||||
private:
|
||||
explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
|
||||
explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
|
||||
GLShader::ProgramResult result);
|
||||
|
||||
// Geometry programs. These are needed because GLSL needs an input topology but it's not
|
||||
|
@ -104,7 +109,7 @@ private:
|
|||
u8* host_ptr{};
|
||||
VAddr cpu_addr{};
|
||||
u64 unique_identifier{};
|
||||
Maxwell::ShaderProgram program_type{};
|
||||
ProgramType program_type{};
|
||||
ShaderDiskCacheOpenGL& disk_cache;
|
||||
const PrecompiledPrograms& precompiled_programs;
|
||||
|
||||
|
@ -132,6 +137,9 @@ public:
|
|||
/// Gets the current specified shader stage program
|
||||
Shader GetStageProgram(Maxwell::ShaderProgram program);
|
||||
|
||||
/// Gets a compute kernel in the passed address
|
||||
Shader GetComputeKernel(GPUVAddr code_addr);
|
||||
|
||||
protected:
|
||||
// We do not have to flush this cache as things in it are never modified by us.
|
||||
void FlushObjectInner(const Shader& object) override {}
|
||||
|
|
|
@ -37,7 +37,6 @@ using namespace std::string_literals;
|
|||
using namespace VideoCommon::Shader;
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
|
||||
using Operation = const OperationNode&;
|
||||
|
||||
enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
|
||||
|
@ -162,9 +161,13 @@ std::string FlowStackTopName(MetaStackClass stack) {
|
|||
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
|
||||
}
|
||||
|
||||
constexpr bool IsVertexShader(ProgramType stage) {
|
||||
return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
|
||||
}
|
||||
|
||||
class GLSLDecompiler final {
|
||||
public:
|
||||
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage,
|
||||
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
|
||||
std::string suffix)
|
||||
: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
|
||||
|
||||
|
@ -248,21 +251,21 @@ public:
|
|||
}
|
||||
entries.clip_distances = ir.GetClipDistances();
|
||||
entries.shader_viewport_layer_array =
|
||||
stage == ShaderStage::Vertex && (ir.UsesLayer() || ir.UsesViewportIndex());
|
||||
IsVertexShader(stage) && (ir.UsesLayer() || ir.UsesViewportIndex());
|
||||
entries.shader_length = ir.GetLength();
|
||||
return entries;
|
||||
}
|
||||
|
||||
private:
|
||||
void DeclareVertex() {
|
||||
if (stage != ShaderStage::Vertex)
|
||||
if (!IsVertexShader(stage))
|
||||
return;
|
||||
|
||||
DeclareVertexRedeclarations();
|
||||
}
|
||||
|
||||
void DeclareGeometry() {
|
||||
if (stage != ShaderStage::Geometry) {
|
||||
if (stage != ProgramType::Geometry) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -293,14 +296,14 @@ private:
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (stage != ShaderStage::Vertex || device.HasVertexViewportLayer()) {
|
||||
if (!IsVertexShader(stage) || device.HasVertexViewportLayer()) {
|
||||
if (ir.UsesLayer()) {
|
||||
code.AddLine("int gl_Layer;");
|
||||
}
|
||||
if (ir.UsesViewportIndex()) {
|
||||
code.AddLine("int gl_ViewportIndex;");
|
||||
}
|
||||
} else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderStage::Vertex &&
|
||||
} else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && IsVertexShader(stage) &&
|
||||
!device.HasVertexViewportLayer()) {
|
||||
LOG_ERROR(
|
||||
Render_OpenGL,
|
||||
|
@ -337,11 +340,16 @@ private:
|
|||
}
|
||||
|
||||
void DeclareLocalMemory() {
|
||||
if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
|
||||
const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
|
||||
code.AddLine("float {}[{}];", GetLocalMemory(), element_count);
|
||||
code.AddNewLine();
|
||||
// TODO(Rodrigo): Unstub kernel local memory size and pass it from a register at
|
||||
// specialization time.
|
||||
const u64 local_memory_size =
|
||||
stage == ProgramType::Compute ? 0x400 : header.GetLocalMemorySize();
|
||||
if (local_memory_size == 0) {
|
||||
return;
|
||||
}
|
||||
const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
|
||||
code.AddLine("float {}[{}];", GetLocalMemory(), element_count);
|
||||
code.AddNewLine();
|
||||
}
|
||||
|
||||
void DeclareInternalFlags() {
|
||||
|
@ -395,12 +403,12 @@ private:
|
|||
const u32 location{GetGenericAttributeIndex(index)};
|
||||
|
||||
std::string name{GetInputAttribute(index)};
|
||||
if (stage == ShaderStage::Geometry) {
|
||||
if (stage == ProgramType::Geometry) {
|
||||
name = "gs_" + name + "[]";
|
||||
}
|
||||
|
||||
std::string suffix;
|
||||
if (stage == ShaderStage::Fragment) {
|
||||
if (stage == ProgramType::Fragment) {
|
||||
const auto input_mode{header.ps.GetAttributeUse(location)};
|
||||
if (skip_unused && input_mode == AttributeUse::Unused) {
|
||||
return;
|
||||
|
@ -412,7 +420,7 @@ private:
|
|||
}
|
||||
|
||||
void DeclareOutputAttributes() {
|
||||
if (ir.HasPhysicalAttributes() && stage != ShaderStage::Fragment) {
|
||||
if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) {
|
||||
for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
|
||||
DeclareOutputAttribute(ToGenericAttribute(i));
|
||||
}
|
||||
|
@ -534,7 +542,7 @@ private:
|
|||
constexpr u32 element_stride{4};
|
||||
const u32 address{generic_base + index * generic_stride + element * element_stride};
|
||||
|
||||
const bool declared{stage != ShaderStage::Fragment ||
|
||||
const bool declared{stage != ProgramType::Fragment ||
|
||||
header.ps.GetAttributeUse(index) != AttributeUse::Unused};
|
||||
const std::string value{declared ? ReadAttribute(attribute, element) : "0"};
|
||||
code.AddLine("case 0x{:x}: return {};", address, value);
|
||||
|
@ -638,7 +646,7 @@ private:
|
|||
}
|
||||
|
||||
if (const auto abuf = std::get_if<AbufNode>(&*node)) {
|
||||
UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderStage::Geometry,
|
||||
UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry,
|
||||
"Physical attributes in geometry shaders are not implemented");
|
||||
if (abuf->IsPhysicalBuffer()) {
|
||||
return fmt::format("readPhysicalAttribute(ftou({}))",
|
||||
|
@ -693,6 +701,9 @@ private:
|
|||
}
|
||||
|
||||
if (const auto lmem = std::get_if<LmemNode>(&*node)) {
|
||||
if (stage == ProgramType::Compute) {
|
||||
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
||||
}
|
||||
return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
|
||||
}
|
||||
|
||||
|
@ -722,7 +733,7 @@ private:
|
|||
|
||||
std::string ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
|
||||
const auto GeometryPass = [&](std::string_view name) {
|
||||
if (stage == ShaderStage::Geometry && buffer) {
|
||||
if (stage == ProgramType::Geometry && buffer) {
|
||||
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
|
||||
// set an 0x80000000 index for those and the shader fails to build. Find out why
|
||||
// this happens and what's its intent.
|
||||
|
@ -734,10 +745,10 @@ private:
|
|||
switch (attribute) {
|
||||
case Attribute::Index::Position:
|
||||
switch (stage) {
|
||||
case ShaderStage::Geometry:
|
||||
case ProgramType::Geometry:
|
||||
return fmt::format("gl_in[ftou({})].gl_Position{}", Visit(buffer),
|
||||
GetSwizzle(element));
|
||||
case ShaderStage::Fragment:
|
||||
case ProgramType::Fragment:
|
||||
return element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element));
|
||||
default:
|
||||
UNREACHABLE();
|
||||
|
@ -758,7 +769,7 @@ private:
|
|||
// TODO(Subv): Find out what the values are for the first two elements when inside a
|
||||
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
|
||||
// shader.
|
||||
ASSERT(stage == ShaderStage::Vertex);
|
||||
ASSERT(IsVertexShader(stage));
|
||||
switch (element) {
|
||||
case 2:
|
||||
// Config pack's first value is instance_id.
|
||||
|
@ -770,7 +781,7 @@ private:
|
|||
return "0";
|
||||
case Attribute::Index::FrontFacing:
|
||||
// TODO(Subv): Find out what the values are for the other elements.
|
||||
ASSERT(stage == ShaderStage::Fragment);
|
||||
ASSERT(stage == ProgramType::Fragment);
|
||||
switch (element) {
|
||||
case 3:
|
||||
return "itof(gl_FrontFacing ? -1 : 0)";
|
||||
|
@ -792,7 +803,7 @@ private:
|
|||
return value;
|
||||
}
|
||||
// There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders
|
||||
const std::string precise = stage != ShaderStage::Fragment ? "precise " : "";
|
||||
const std::string precise = stage != ProgramType::Fragment ? "precise " : "";
|
||||
|
||||
const std::string temporary = code.GenerateTemporary();
|
||||
code.AddLine("{}float {} = {};", precise, temporary, value);
|
||||
|
@ -827,12 +838,12 @@ private:
|
|||
UNIMPLEMENTED();
|
||||
return {};
|
||||
case 1:
|
||||
if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) {
|
||||
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
||||
return {};
|
||||
}
|
||||
return std::make_pair("gl_Layer", true);
|
||||
case 2:
|
||||
if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) {
|
||||
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
||||
return {};
|
||||
}
|
||||
return std::make_pair("gl_ViewportIndex", true);
|
||||
|
@ -1069,6 +1080,9 @@ private:
|
|||
target = result->first;
|
||||
is_integer = result->second;
|
||||
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
|
||||
if (stage == ProgramType::Compute) {
|
||||
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
||||
}
|
||||
target = fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
|
||||
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
|
||||
const std::string real = Visit(gmem->GetRealAddress());
|
||||
|
@ -1622,7 +1636,7 @@ private:
|
|||
}
|
||||
|
||||
std::string Exit(Operation operation) {
|
||||
if (stage != ShaderStage::Fragment) {
|
||||
if (stage != ProgramType::Fragment) {
|
||||
code.AddLine("return;");
|
||||
return {};
|
||||
}
|
||||
|
@ -1673,7 +1687,7 @@ private:
|
|||
}
|
||||
|
||||
std::string EmitVertex(Operation operation) {
|
||||
ASSERT_MSG(stage == ShaderStage::Geometry,
|
||||
ASSERT_MSG(stage == ProgramType::Geometry,
|
||||
"EmitVertex is expected to be used in a geometry shader.");
|
||||
|
||||
// If a geometry shader is attached, it will always flip (it's the last stage before
|
||||
|
@ -1684,7 +1698,7 @@ private:
|
|||
}
|
||||
|
||||
std::string EndPrimitive(Operation operation) {
|
||||
ASSERT_MSG(stage == ShaderStage::Geometry,
|
||||
ASSERT_MSG(stage == ProgramType::Geometry,
|
||||
"EndPrimitive is expected to be used in a geometry shader.");
|
||||
|
||||
code.AddLine("EndPrimitive();");
|
||||
|
@ -1919,7 +1933,7 @@ private:
|
|||
}
|
||||
|
||||
u32 GetNumPhysicalInputAttributes() const {
|
||||
return stage == ShaderStage::Vertex ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
|
||||
return IsVertexShader(stage) ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
|
||||
}
|
||||
|
||||
u32 GetNumPhysicalAttributes() const {
|
||||
|
@ -1932,7 +1946,7 @@ private:
|
|||
|
||||
const Device& device;
|
||||
const ShaderIR& ir;
|
||||
const ShaderStage stage;
|
||||
const ProgramType stage;
|
||||
const std::string suffix;
|
||||
const Header header;
|
||||
|
||||
|
@ -1963,7 +1977,7 @@ std::string GetCommonDeclarations() {
|
|||
MAX_CONSTBUFFER_ELEMENTS);
|
||||
}
|
||||
|
||||
ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage,
|
||||
ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
|
||||
const std::string& suffix) {
|
||||
GLSLDecompiler decompiler(device, ir, stage, suffix);
|
||||
decompiler.Decompile();
|
||||
|
|
|
@ -12,14 +12,26 @@
|
|||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace OpenGL {
|
||||
class Device;
|
||||
}
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
class ShaderIR;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device;
|
||||
|
||||
enum class ProgramType : u32 {
|
||||
VertexA = 0,
|
||||
VertexB = 1,
|
||||
TessellationControl = 2,
|
||||
TessellationEval = 3,
|
||||
Geometry = 4,
|
||||
Fragment = 5,
|
||||
Compute = 6
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
struct ShaderEntries;
|
||||
|
@ -85,6 +97,6 @@ struct ShaderEntries {
|
|||
std::string GetCommonDeclarations();
|
||||
|
||||
ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Maxwell::ShaderStage stage, const std::string& suffix);
|
||||
ProgramType stage, const std::string& suffix);
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
|
|
@ -51,7 +51,7 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
|
|||
|
||||
} // namespace
|
||||
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
|
||||
u32 program_code_size, u32 program_code_size_b,
|
||||
ProgramCode program_code, ProgramCode program_code_b)
|
||||
: unique_identifier{unique_identifier}, program_type{program_type},
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/file_sys/vfs_vector.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
||||
namespace Core {
|
||||
|
@ -34,14 +33,11 @@ namespace OpenGL {
|
|||
struct ShaderDiskCacheUsage;
|
||||
struct ShaderDiskCacheDump;
|
||||
|
||||
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
|
||||
|
||||
using ProgramCode = std::vector<u64>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
|
||||
using TextureBufferUsage = std::bitset<64>;
|
||||
|
||||
/// Allocated bindings used by an OpenGL shader program.
|
||||
/// Allocated bindings used by an OpenGL shader program
|
||||
struct BaseBindings {
|
||||
u32 cbuf{};
|
||||
u32 gmem{};
|
||||
|
@ -126,7 +122,7 @@ namespace OpenGL {
|
|||
/// Describes a shader how it's used by the guest GPU
|
||||
class ShaderDiskCacheRaw {
|
||||
public:
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
|
||||
u32 program_code_size, u32 program_code_size_b,
|
||||
ProgramCode program_code, ProgramCode program_code_b);
|
||||
ShaderDiskCacheRaw();
|
||||
|
@ -141,30 +137,13 @@ public:
|
|||
}
|
||||
|
||||
bool HasProgramA() const {
|
||||
return program_type == Maxwell::ShaderProgram::VertexA;
|
||||
return program_type == ProgramType::VertexA;
|
||||
}
|
||||
|
||||
Maxwell::ShaderProgram GetProgramType() const {
|
||||
ProgramType GetProgramType() const {
|
||||
return program_type;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetProgramStage() const {
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return Maxwell::ShaderStage::Vertex;
|
||||
case Maxwell::ShaderProgram::TesselationControl:
|
||||
return Maxwell::ShaderStage::TesselationControl;
|
||||
case Maxwell::ShaderProgram::TesselationEval:
|
||||
return Maxwell::ShaderStage::TesselationEval;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return Maxwell::ShaderStage::Geometry;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return Maxwell::ShaderStage::Fragment;
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCode() const {
|
||||
return program_code;
|
||||
}
|
||||
|
@ -175,7 +154,7 @@ public:
|
|||
|
||||
private:
|
||||
u64 unique_identifier{};
|
||||
Maxwell::ShaderProgram program_type{};
|
||||
ProgramType program_type{};
|
||||
u32 program_code_size{};
|
||||
u32 program_code_size_b{};
|
||||
|
||||
|
|
|
@ -14,7 +14,8 @@ using Tegra::Engines::Maxwell3D;
|
|||
using VideoCommon::Shader::ProgramCode;
|
||||
using VideoCommon::Shader::ShaderIR;
|
||||
|
||||
static constexpr u32 PROGRAM_OFFSET{10};
|
||||
static constexpr u32 PROGRAM_OFFSET = 10;
|
||||
static constexpr u32 COMPUTE_OFFSET = 0;
|
||||
|
||||
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
@ -29,17 +30,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
|||
};
|
||||
|
||||
)";
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
|
||||
ProgramResult program =
|
||||
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
|
||||
const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
|
||||
ProgramResult program = Decompile(device, program_ir, stage, "vertex");
|
||||
out += program.first;
|
||||
|
||||
if (setup.IsDualProgram()) {
|
||||
const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b);
|
||||
ProgramResult program_b =
|
||||
Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
|
||||
|
||||
ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
|
||||
out += program_b.first;
|
||||
}
|
||||
|
||||
|
@ -80,9 +79,9 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
|||
};
|
||||
|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
|
||||
ProgramResult program =
|
||||
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
|
||||
ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
|
||||
out += program.first;
|
||||
|
||||
out += R"(
|
||||
|
@ -116,9 +115,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
|||
|
||||
)";
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
|
||||
ProgramResult program =
|
||||
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
|
||||
|
||||
ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
|
||||
out += program.first;
|
||||
|
||||
out += R"(
|
||||
|
@ -130,4 +127,22 @@ void main() {
|
|||
return {std::move(out), std::move(program.second)};
|
||||
}
|
||||
|
||||
ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "// Shader Unique Id: CS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a);
|
||||
ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
|
||||
out += program.first;
|
||||
|
||||
out += R"(
|
||||
void main() {
|
||||
execute_compute();
|
||||
}
|
||||
)";
|
||||
return {std::move(out), std::move(program.second)};
|
||||
}
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
|
|
@ -54,4 +54,7 @@ ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& se
|
|||
/// Generates the GLSL fragment shader program source code for the given FS program
|
||||
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
|
||||
|
||||
/// Generates the GLSL compute shader program source code for the given CS program
|
||||
ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup);
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
|
|
@ -10,21 +10,25 @@
|
|||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
GLuint LoadShader(const char* source, GLenum type) {
|
||||
const char* debug_type;
|
||||
namespace {
|
||||
const char* GetStageDebugName(GLenum type) {
|
||||
switch (type) {
|
||||
case GL_VERTEX_SHADER:
|
||||
debug_type = "vertex";
|
||||
break;
|
||||
return "vertex";
|
||||
case GL_GEOMETRY_SHADER:
|
||||
debug_type = "geometry";
|
||||
break;
|
||||
return "geometry";
|
||||
case GL_FRAGMENT_SHADER:
|
||||
debug_type = "fragment";
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "fragment";
|
||||
case GL_COMPUTE_SHADER:
|
||||
return "compute";
|
||||
}
|
||||
UNIMPLEMENTED();
|
||||
return "unknown";
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
GLuint LoadShader(const char* source, GLenum type) {
|
||||
const char* debug_type = GetStageDebugName(type);
|
||||
const GLuint shader_id = glCreateShader(type);
|
||||
glShaderSource(shader_id, 1, &source, nullptr);
|
||||
LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
|
||||
|
|
Loading…
Reference in a new issue