mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
hwrasterizer: Use depth offset
This commit is contained in:
parent
190b1bbf1f
commit
f53dbafdae
|
@ -126,6 +126,7 @@ void RasterizerOpenGL::InitObjects() {
|
|||
|
||||
void RasterizerOpenGL::Reset() {
|
||||
SyncCullMode();
|
||||
SyncDepthModifiers();
|
||||
SyncBlendEnabled();
|
||||
SyncBlendFuncs();
|
||||
SyncBlendColor();
|
||||
|
@ -194,6 +195,12 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
SyncCullMode();
|
||||
break;
|
||||
|
||||
// Depth modifiers
|
||||
case PICA_REG_INDEX(viewport_depth_range):
|
||||
case PICA_REG_INDEX(viewport_depth_far_plane):
|
||||
SyncDepthModifiers();
|
||||
break;
|
||||
|
||||
// Blending
|
||||
case PICA_REG_INDEX(output_merger.alphablend_enable):
|
||||
SyncBlendEnabled();
|
||||
|
@ -602,6 +609,15 @@ void RasterizerOpenGL::SyncCullMode() {
|
|||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthModifiers() {
|
||||
float depth_scale = -Pica::float24::FromRawFloat24(Pica::g_state.regs.viewport_depth_range).ToFloat32();
|
||||
float depth_offset = Pica::float24::FromRawFloat24(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f;
|
||||
|
||||
// TODO: Implement scale modifier
|
||||
uniform_block_data.data.depth_offset = depth_offset;
|
||||
uniform_block_data.dirty = true;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendEnabled() {
|
||||
state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1);
|
||||
}
|
||||
|
|
|
@ -197,7 +197,8 @@ private:
|
|||
std::array<GLfloat, 4> const_color[6];
|
||||
std::array<GLfloat, 4> tev_combiner_buffer_color;
|
||||
GLint alphatest_ref;
|
||||
INSERT_PADDING_BYTES(12);
|
||||
GLfloat depth_offset;
|
||||
INSERT_PADDING_BYTES(8);
|
||||
};
|
||||
|
||||
static_assert(sizeof(UniformData) == 0x80, "The size of the UniformData structure has changed, update the structure in the shader");
|
||||
|
@ -218,6 +219,9 @@ private:
|
|||
/// Syncs the cull mode to match the PICA register
|
||||
void SyncCullMode();
|
||||
|
||||
/// Syncs the depth scale and offset to match the PICA registers
|
||||
void SyncDepthModifiers();
|
||||
|
||||
/// Syncs the blend enabled status to match the PICA register
|
||||
void SyncBlendEnabled();
|
||||
|
||||
|
|
|
@ -334,6 +334,7 @@ layout (std140) uniform shader_data {
|
|||
vec4 const_color[NUM_TEV_STAGES];
|
||||
vec4 tev_combiner_buffer_color;
|
||||
int alphatest_ref;
|
||||
float depth_offset;
|
||||
};
|
||||
|
||||
uniform sampler2D tex[3];
|
||||
|
@ -360,7 +361,8 @@ void main() {
|
|||
out += ") discard;\n";
|
||||
}
|
||||
|
||||
out += "color = last_tex_env_out;\n}";
|
||||
out += "color = last_tex_env_out;\n";
|
||||
out += "gl_FragDepth = gl_FragCoord.z + depth_offset;\n}";
|
||||
|
||||
return out;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue