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Always update configuration for handheld
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@ -575,6 +575,16 @@ void ConfigureInputPlayer::ApplyConfiguration() {
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std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
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std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
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[](const Common::ParamPackage& param) { return param.Serialize(); });
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[](const Common::ParamPackage& param) { return param.Serialize(); });
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// Apply configuration for handheld
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if (player_index == 0) {
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld = player;
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}
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handheld.connected = ui->groupConnectedController->isChecked() &&
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player.controller_type == Settings::ControllerType::Handheld;
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}
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}
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}
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void ConfigureInputPlayer::TryConnectSelectedController() {
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void ConfigureInputPlayer::TryConnectSelectedController() {
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