mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
This commit is contained in:
parent
fc9bb3c3fe
commit
e66d5b88a6
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@ -14,6 +14,8 @@ struct Bindings {
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u32 storage_buffer{};
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u32 texture{};
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u32 image{};
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u32 texture_scaling_index{};
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u32 image_scaling_index{};
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};
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} // namespace Shader::Backend
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@ -6,6 +6,7 @@
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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@ -55,7 +56,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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if (!runtime_info.glasm_use_storage_buffers) {
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if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) {
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Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1);
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const size_t index{num + PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE};
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Add("PARAM c[{}]={{program.local[0..{}]}};", index, index - 1);
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}
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}
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stage = program.stage;
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@ -13,6 +13,8 @@
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namespace Shader::Backend::GLASM {
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constexpr u32 PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE = 1;
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[[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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@ -617,6 +617,15 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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1u << index.U32(), ctx.reg_alloc.Define(inst));
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}
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void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
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if (!index.IsImmediate()) {
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throw NotImplementedException("Non-constant texture rescaling");
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}
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ctx.Add("AND.U RC.x,scaling[0].y,{};"
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"SNE.S {},RC.x,0;",
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1u << index.U32(), ctx.reg_alloc.Define(inst));
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}
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void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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ScalarU32 value) {
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ImageAtomic(ctx, inst, index, coord, value, "ADD.U32");
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@ -557,6 +557,7 @@ void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Reg
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void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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Register color);
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void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
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void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
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void EmitBindlessImageAtomicIAdd32(EmitContext&);
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void EmitBindlessImageAtomicSMin32(EmitContext&);
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void EmitBindlessImageAtomicUMin32(EmitContext&);
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@ -211,7 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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}
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {}.x,scaling[0].y;", inst);
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ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
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}
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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@ -446,7 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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}
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddF32("{}=scaling.y;", inst);
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ctx.AddF32("{}=scaling.z;", inst);
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
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@ -620,6 +620,14 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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ctx.AddU1("{}=(ftou(scaling.x)&{})!=0;", inst, 1u << image_index);
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}
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void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
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if (!index.IsImmediate()) {
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throw NotImplementedException("Non-constant texture rescaling");
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}
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const u32 image_index{index.U32()};
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ctx.AddU1("{}=(ftou(scaling.y)&{})!=0;", inst, 1u << image_index);
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}
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void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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NotImplemented();
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}
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@ -14,6 +14,7 @@
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "shader_recompiler/backend/spirv/emit_context.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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namespace {
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@ -476,8 +477,9 @@ void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_vie
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EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_info_,
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IR::Program& program, Bindings& bindings)
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: Sirit::Module(profile_.supported_spirv), profile{profile_},
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runtime_info{runtime_info_}, stage{program.stage} {
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: Sirit::Module(profile_.supported_spirv), profile{profile_}, runtime_info{runtime_info_},
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stage{program.stage}, texture_rescaling_index{bindings.texture_scaling_index},
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image_rescaling_index{bindings.image_scaling_index} {
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const bool is_unified{profile.unified_descriptor_binding};
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u32& uniform_binding{is_unified ? bindings.unified : bindings.uniform_buffer};
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u32& storage_binding{is_unified ? bindings.unified : bindings.storage_buffer};
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@ -494,8 +496,8 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
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DefineStorageBuffers(program.info, storage_binding);
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DefineTextureBuffers(program.info, texture_binding);
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DefineImageBuffers(program.info, image_binding);
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DefineTextures(program.info, texture_binding);
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DefineImages(program.info, image_binding);
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DefineTextures(program.info, texture_binding, bindings.texture_scaling_index);
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DefineImages(program.info, image_binding, bindings.image_scaling_index);
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DefineAttributeMemAccess(program.info);
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DefineGlobalMemoryFunctions(program.info);
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DefineRescalingInput(program.info);
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@ -1003,25 +1005,49 @@ void EmitContext::DefineRescalingInput(const Info& info) {
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if (!info.uses_rescaling_uniform) {
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return;
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}
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boost::container::static_vector<Id, 2> members{F32[1]};
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if (profile.unified_descriptor_binding) {
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DefineRescalingInputPushConstant(info);
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} else {
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DefineRescalingInputUniformConstant();
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}
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}
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void EmitContext::DefineRescalingInputPushConstant(const Info& info) {
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boost::container::static_vector<Id, 3> members{F32[1]};
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u32 member_index{0};
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const u32 num_texture_words{Common::DivCeil(runtime_info.num_textures, 32u)};
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if (runtime_info.num_textures > 0) {
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rescaling_textures_type = TypeArray(U32[1], Const(num_texture_words));
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if (!info.texture_descriptors.empty()) {
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rescaling_textures_type = TypeArray(U32[1], Const(4u));
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Decorate(rescaling_textures_type, spv::Decoration::ArrayStride, 4u);
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members.push_back(rescaling_textures_type);
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rescaling_textures_member_index = ++member_index;
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}
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if (!info.image_descriptors.empty()) {
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rescaling_images_type = TypeArray(U32[1], Const(NUM_IMAGE_SCALING_WORDS));
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if (rescaling_textures_type.value != rescaling_images_type.value) {
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Decorate(rescaling_images_type, spv::Decoration::ArrayStride, 4u);
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}
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members.push_back(rescaling_images_type);
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rescaling_images_member_index = ++member_index;
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}
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const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
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Decorate(push_constant_struct, spv::Decoration::Block);
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Name(push_constant_struct, "ResolutionInfo");
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MemberDecorate(push_constant_struct, 0u, spv::Decoration::Offset, 0u);
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MemberName(push_constant_struct, 0u, "down_factor");
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if (runtime_info.num_textures > 0) {
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MemberDecorate(push_constant_struct, rescaling_textures_member_index,
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spv::Decoration::Offset, 4u);
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const u32 offset_bias = stage == Stage::Compute ? sizeof(u32) : 0;
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if (!info.texture_descriptors.empty()) {
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MemberDecorate(
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push_constant_struct, rescaling_textures_member_index, spv::Decoration::Offset,
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static_cast<u32>(offsetof(RescalingLayout, rescaling_textures) - offset_bias));
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MemberName(push_constant_struct, rescaling_textures_member_index, "rescaling_textures");
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}
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if (!info.image_descriptors.empty()) {
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MemberDecorate(push_constant_struct, rescaling_images_member_index, spv::Decoration::Offset,
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static_cast<u32>(offsetof(RescalingLayout, rescaling_images) - offset_bias));
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MemberName(push_constant_struct, rescaling_images_member_index, "rescaling_images");
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}
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const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
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rescaling_push_constants = AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
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Name(rescaling_push_constants, "rescaling_push_constants");
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@ -1031,6 +1057,17 @@ void EmitContext::DefineRescalingInput(const Info& info) {
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}
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}
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void EmitContext::DefineRescalingInputUniformConstant() {
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, F32[4])};
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rescaling_uniform_constant =
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AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant);
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Decorate(rescaling_uniform_constant, spv::Decoration::Location, 0u);
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(rescaling_uniform_constant);
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}
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}
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void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
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if (info.constant_buffer_descriptors.empty()) {
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return;
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@ -1219,7 +1256,7 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
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}
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}
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void EmitContext::DefineTextures(const Info& info, u32& binding) {
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void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_index) {
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textures.reserve(info.texture_descriptors.size());
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for (const TextureDescriptor& desc : info.texture_descriptors) {
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const Id image_type{ImageType(*this, desc)};
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@ -1241,13 +1278,14 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
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interfaces.push_back(id);
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}
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++binding;
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++scaling_index;
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}
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if (info.uses_atomic_image_u32) {
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image_u32 = TypePointer(spv::StorageClass::Image, U32[1]);
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}
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}
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void EmitContext::DefineImages(const Info& info, u32& binding) {
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void EmitContext::DefineImages(const Info& info, u32& binding, u32& scaling_index) {
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images.reserve(info.image_descriptors.size());
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for (const ImageDescriptor& desc : info.image_descriptors) {
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if (desc.count != 1) {
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interfaces.push_back(id);
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}
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++binding;
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++scaling_index;
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}
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}
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@ -238,9 +238,14 @@ public:
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Id indexed_load_func{};
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Id indexed_store_func{};
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Id rescaling_uniform_constant{};
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Id rescaling_push_constants{};
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Id rescaling_textures_type{};
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Id rescaling_images_type{};
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u32 rescaling_textures_member_index{};
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u32 rescaling_images_member_index{};
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u32 texture_rescaling_index{};
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u32 image_rescaling_index{};
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Id local_memory{};
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@ -314,11 +319,13 @@ private:
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void DefineStorageBuffers(const Info& info, u32& binding);
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void DefineTextureBuffers(const Info& info, u32& binding);
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void DefineImageBuffers(const Info& info, u32& binding);
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void DefineTextures(const Info& info, u32& binding);
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void DefineImages(const Info& info, u32& binding);
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void DefineTextures(const Info& info, u32& binding, u32& scaling_index);
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void DefineImages(const Info& info, u32& binding, u32& scaling_index);
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void DefineAttributeMemAccess(const Info& info);
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void DefineGlobalMemoryFunctions(const Info& info);
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void DefineRescalingInput(const Info& info);
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void DefineRescalingInputPushConstant(const Info& info);
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void DefineRescalingInputUniformConstant();
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void DefineInputs(const IR::Program& program);
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void DefineOutputs(const IR::Program& program);
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@ -16,15 +16,23 @@
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namespace Shader::Backend::SPIRV {
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constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
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constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
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constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
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NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
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struct RescalingLayout {
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u32 down_factor;
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std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
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std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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};
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
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RuntimeInfo runtime_info{};
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runtime_info.num_textures = Shader::NumDescriptors(program.info.texture_descriptors);
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Bindings binding;
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return EmitSPIRV(profile, runtime_info, program, binding);
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return EmitSPIRV(profile, {}, program, binding);
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}
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} // namespace Shader::Backend::SPIRV
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@ -527,10 +527,15 @@ Id EmitYDirection(EmitContext& ctx) {
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}
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Id EmitResolutionDownFactor(EmitContext& ctx) {
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const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
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const Id pointer{
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ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, ctx.u32_zero_value)};
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return ctx.OpLoad(ctx.F32[1], pointer);
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if (ctx.profile.unified_descriptor_binding) {
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const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
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const Id pointer{
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ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, ctx.u32_zero_value)};
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return ctx.OpLoad(ctx.F32[1], pointer);
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} else {
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const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
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return ctx.OpCompositeExtract(ctx.F32[1], composite, 2u);
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}
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}
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
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@ -224,6 +224,40 @@ Id Emit(MethodPtrType sparse_ptr, MethodPtrType non_sparse_ptr, EmitContext& ctx
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Decorate(ctx, inst, sample);
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return ctx.OpCompositeExtract(result_type, sample, 1U);
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}
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Id IsScaled(EmitContext& ctx, const IR::Value& index, Id member_index, u32 base_index) {
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const Id push_constant_u32{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1])};
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Id bit{};
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if (index.IsImmediate()) {
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// Use BitwiseAnd instead of BitfieldExtract for better codegen on Nvidia OpenGL.
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// LOP32I.NZ is used to set the predicate rather than BFE+ISETP.
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const u32 index_value{index.U32() + base_index};
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const Id word_index{ctx.Const(index_value / 32)};
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const Id bit_index_mask{ctx.Const(1u << (index_value % 32))};
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const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
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member_index, word_index)};
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const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
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bit = ctx.OpBitwiseAnd(ctx.U32[1], word, bit_index_mask);
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} else {
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Id index_value{ctx.Def(index)};
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if (base_index != 0) {
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index_value = ctx.OpIAdd(ctx.U32[1], index_value, ctx.Const(base_index));
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}
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const Id word_index{ctx.OpShiftRightArithmetic(ctx.U32[1], index_value, ctx.Const(5u))};
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const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
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member_index, word_index)};
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const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
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const Id bit_index{ctx.OpBitwiseAnd(ctx.U32[1], index_value, ctx.Const(31u))};
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bit = ctx.OpBitFieldUExtract(ctx.U32[1], index_value, bit_index, ctx.Const(1u));
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}
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return ctx.OpINotEqual(ctx.U1, bit, ctx.u32_zero_value);
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}
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Id BitTest(EmitContext& ctx, Id mask, Id bit) {
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const Id shifted{ctx.OpShiftRightLogical(ctx.U32[1], mask, bit)};
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const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
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return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
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}
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} // Anonymous namespace
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Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
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@ -471,29 +505,27 @@ void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
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}
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Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index) {
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const Id push_constant_u32{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1])};
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const Id member_index{ctx.Const(ctx.rescaling_textures_member_index)};
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Id bit{};
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if (index.IsImmediate()) {
|
||||
// Use BitwiseAnd instead of BitfieldExtract for better codegen on Nvidia OpenGL.
|
||||
// LOP32I.NZ is used to set the predicate rather than BFE+ISETP.
|
||||
const u32 index_value{index.U32()};
|
||||
const Id word_index{ctx.Const(index_value / 32)};
|
||||
const Id bit_index_mask{ctx.Const(1u << (index_value % 32))};
|
||||
const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
|
||||
member_index, word_index)};
|
||||
const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
|
||||
bit = ctx.OpBitwiseAnd(ctx.U32[1], word, bit_index_mask);
|
||||
if (ctx.profile.unified_descriptor_binding) {
|
||||
const Id member_index{ctx.Const(ctx.rescaling_textures_member_index)};
|
||||
return IsScaled(ctx, index, member_index, ctx.texture_rescaling_index);
|
||||
} else {
|
||||
const Id index_value{ctx.Def(index)};
|
||||
const Id word_index{ctx.OpShiftRightArithmetic(ctx.U32[1], index_value, ctx.Const(5u))};
|
||||
const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
|
||||
member_index, word_index)};
|
||||
const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
|
||||
const Id bit_index{ctx.OpBitwiseAnd(ctx.U32[1], index_value, ctx.Const(31u))};
|
||||
bit = ctx.OpBitFieldUExtract(ctx.U32[1], index_value, bit_index, ctx.Const(1u));
|
||||
const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
|
||||
const Id mask_f32{ctx.OpCompositeExtract(ctx.F32[1], composite, 0u)};
|
||||
const Id mask{ctx.OpBitcast(ctx.U32[1], mask_f32)};
|
||||
return BitTest(ctx, mask, ctx.Def(index));
|
||||
}
|
||||
}
|
||||
|
||||
Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index) {
|
||||
if (ctx.profile.unified_descriptor_binding) {
|
||||
const Id member_index{ctx.Const(ctx.rescaling_images_member_index)};
|
||||
return IsScaled(ctx, index, member_index, ctx.image_rescaling_index);
|
||||
} else {
|
||||
const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
|
||||
const Id mask_f32{ctx.OpCompositeExtract(ctx.F32[1], composite, 1u)};
|
||||
const Id mask{ctx.OpBitcast(ctx.U32[1], mask_f32)};
|
||||
return BitTest(ctx, mask, ctx.Def(index));
|
||||
}
|
||||
return ctx.OpINotEqual(ctx.U1, bit, ctx.u32_zero_value);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::SPIRV
|
||||
|
|
|
@ -514,6 +514,7 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
|
|||
Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
|
||||
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
|
||||
Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index);
|
||||
Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index);
|
||||
Id EmitBindlessImageAtomicIAdd32(EmitContext&);
|
||||
Id EmitBindlessImageAtomicSMin32(EmitContext&);
|
||||
Id EmitBindlessImageAtomicUMin32(EmitContext&);
|
||||
|
|
|
@ -1950,6 +1950,10 @@ U1 IREmitter::IsTextureScaled(const U32& index) {
|
|||
return Inst<U1>(Opcode::IsTextureScaled, index);
|
||||
}
|
||||
|
||||
U1 IREmitter::IsImageScaled(const U32& index) {
|
||||
return Inst<U1>(Opcode::IsImageScaled, index);
|
||||
}
|
||||
|
||||
U1 IREmitter::VoteAll(const U1& value) {
|
||||
return Inst<U1>(Opcode::VoteAll, value);
|
||||
}
|
||||
|
|
|
@ -361,6 +361,7 @@ public:
|
|||
const Value& value, TextureInstInfo info);
|
||||
|
||||
[[nodiscard]] U1 IsTextureScaled(const U32& index);
|
||||
[[nodiscard]] U1 IsImageScaled(const U32& index);
|
||||
|
||||
[[nodiscard]] U1 VoteAll(const U1& value);
|
||||
[[nodiscard]] U1 VoteAny(const U1& value);
|
||||
|
|
|
@ -494,6 +494,7 @@ OPCODE(ImageRead, U32x4, Opaq
|
|||
OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
|
||||
|
||||
OPCODE(IsTextureScaled, U1, U32, )
|
||||
OPCODE(IsImageScaled, U1, U32, )
|
||||
|
||||
// Atomic Image operations
|
||||
|
||||
|
|
|
@ -432,6 +432,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
|
|||
break;
|
||||
case IR::Opcode::ResolutionDownFactor:
|
||||
case IR::Opcode::IsTextureScaled:
|
||||
case IR::Opcode::IsImageScaled:
|
||||
info.uses_rescaling_uniform = true;
|
||||
break;
|
||||
case IR::Opcode::LaneId:
|
||||
|
|
|
@ -129,8 +129,7 @@ void PatchImageFetch(IR::Block& block, IR::Inst& inst) {
|
|||
void PatchImageRead(IR::Block& block, IR::Inst& inst) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
// TODO: Scale conditionally
|
||||
const IR::U1 is_scaled{IR::Value{true}};
|
||||
const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
|
||||
ScaleIntegerCoord(ir, inst, is_scaled);
|
||||
}
|
||||
|
||||
|
|
|
@ -63,8 +63,6 @@ struct RuntimeInfo {
|
|||
std::array<AttributeType, 32> generic_input_types{};
|
||||
VaryingState previous_stage_stores;
|
||||
|
||||
u32 num_textures{};
|
||||
|
||||
bool convert_depth_mode{};
|
||||
bool force_early_z{};
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include <algorithm>
|
||||
#include <span>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||
#include "video_core/buffer_cache/buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
|
@ -229,8 +230,10 @@ void BufferCacheRuntime::BindStorageBuffer(size_t stage, u32 binding_index, Buff
|
|||
.padding = 0,
|
||||
};
|
||||
buffer.MakeResident(is_written ? GL_READ_WRITE : GL_READ_ONLY);
|
||||
glProgramLocalParametersI4uivNV(PROGRAM_LUT[stage], binding_index, 1,
|
||||
reinterpret_cast<const GLuint*>(&ssbo));
|
||||
glProgramLocalParametersI4uivNV(
|
||||
PROGRAM_LUT[stage],
|
||||
Shader::Backend::GLASM::PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE + binding_index, 1,
|
||||
reinterpret_cast<const GLuint*>(&ssbo));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -250,8 +253,10 @@ void BufferCacheRuntime::BindComputeStorageBuffer(u32 binding_index, Buffer& buf
|
|||
.padding = 0,
|
||||
};
|
||||
buffer.MakeResident(is_written ? GL_READ_WRITE : GL_READ_ONLY);
|
||||
glProgramLocalParametersI4uivNV(GL_COMPUTE_PROGRAM_NV, binding_index, 1,
|
||||
reinterpret_cast<const GLuint*>(&ssbo));
|
||||
glProgramLocalParametersI4uivNV(
|
||||
GL_COMPUTE_PROGRAM_NV,
|
||||
Shader::Backend::GLASM::PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE + binding_index, 1,
|
||||
reinterpret_cast<const GLuint*>(&ssbo));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -181,33 +181,40 @@ void ComputePipeline::Configure() {
|
|||
texture_binding += num_texture_buffers;
|
||||
image_binding += num_image_buffers;
|
||||
|
||||
u32 scaling_mask{};
|
||||
u32 texture_scaling_mask{};
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
|
||||
textures[texture_binding] = image_view.Handle(desc.type);
|
||||
if (texture_cache.IsRescaling(image_view)) {
|
||||
scaling_mask |= 1u << texture_binding;
|
||||
texture_scaling_mask |= 1u << texture_binding;
|
||||
}
|
||||
++texture_binding;
|
||||
}
|
||||
}
|
||||
u32 image_scaling_mask{};
|
||||
for (const auto& desc : info.image_descriptors) {
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
|
||||
if (desc.is_written) {
|
||||
texture_cache.MarkModification(image_view.image_id);
|
||||
}
|
||||
images[image_binding++] = image_view.StorageView(desc.type, desc.format);
|
||||
images[image_binding] = image_view.StorageView(desc.type, desc.format);
|
||||
if (texture_cache.IsRescaling(image_view)) {
|
||||
image_scaling_mask |= 1u << image_binding;
|
||||
}
|
||||
++image_binding;
|
||||
}
|
||||
}
|
||||
if (info.uses_rescaling_uniform) {
|
||||
const f32 float_scaling_mask{Common::BitCast<f32>(scaling_mask)};
|
||||
const f32 float_texture_scaling_mask{Common::BitCast<f32>(texture_scaling_mask)};
|
||||
const f32 float_image_scaling_mask{Common::BitCast<f32>(image_scaling_mask)};
|
||||
if (assembly_program.handle != 0) {
|
||||
glProgramLocalParameter4fARB(GL_COMPUTE_PROGRAM_NV, 0, float_scaling_mask, 0.0f, 0.0f,
|
||||
0.0f);
|
||||
glProgramLocalParameter4fARB(GL_COMPUTE_PROGRAM_NV, 0, float_texture_scaling_mask,
|
||||
float_image_scaling_mask, 0.0f, 0.0f);
|
||||
} else {
|
||||
glProgramUniform4f(source_program.handle, 0, float_scaling_mask, 0.0f, 0.0f, 0.0f);
|
||||
glProgramUniform4f(source_program.handle, 0, float_texture_scaling_mask,
|
||||
float_image_scaling_mask, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
if (texture_binding != 0) {
|
||||
|
|
|
@ -464,8 +464,10 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
|||
views_it += num_texture_buffers[stage];
|
||||
views_it += num_image_buffers[stage];
|
||||
|
||||
u32 scaling_mask{};
|
||||
u32 texture_scaling_mask{};
|
||||
u32 image_scaling_mask{};
|
||||
u32 stage_texture_binding{};
|
||||
u32 stage_image_binding{};
|
||||
|
||||
const auto& info{stage_infos[stage]};
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
|
@ -473,7 +475,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
|||
ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
|
||||
textures[texture_binding] = image_view.Handle(desc.type);
|
||||
if (texture_cache.IsRescaling(image_view)) {
|
||||
scaling_mask |= 1u << stage_texture_binding;
|
||||
texture_scaling_mask |= 1u << stage_texture_binding;
|
||||
}
|
||||
++texture_binding;
|
||||
++stage_texture_binding;
|
||||
|
@ -485,20 +487,26 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
|||
if (desc.is_written) {
|
||||
texture_cache.MarkModification(image_view.image_id);
|
||||
}
|
||||
images[image_binding++] = image_view.StorageView(desc.type, desc.format);
|
||||
images[image_binding] = image_view.StorageView(desc.type, desc.format);
|
||||
if (texture_cache.IsRescaling(image_view)) {
|
||||
image_scaling_mask |= 1u << stage_image_binding;
|
||||
}
|
||||
++image_binding;
|
||||
++stage_image_binding;
|
||||
}
|
||||
}
|
||||
if (info.uses_rescaling_uniform) {
|
||||
const f32 float_scaling_mask{Common::BitCast<f32>(scaling_mask)};
|
||||
const f32 float_texture_scaling_mask{Common::BitCast<f32>(texture_scaling_mask)};
|
||||
const f32 float_image_scaling_mask{Common::BitCast<f32>(image_scaling_mask)};
|
||||
const bool is_rescaling{texture_cache.IsRescaling()};
|
||||
const f32 config_down_factor{Settings::values.resolution_info.down_factor};
|
||||
const f32 down_factor{is_rescaling ? config_down_factor : 1.0f};
|
||||
if (use_assembly) {
|
||||
glProgramLocalParameter4fARB(AssemblyStage(stage), 0, float_scaling_mask,
|
||||
down_factor, 0.0f, 0.0f);
|
||||
glProgramLocalParameter4fARB(AssemblyStage(stage), 0, float_texture_scaling_mask,
|
||||
float_image_scaling_mask, down_factor, 0.0f);
|
||||
} else {
|
||||
glProgramUniform4f(source_programs[stage].handle, 0, float_scaling_mask,
|
||||
down_factor, 0.0f, 0.0f);
|
||||
glProgramUniform4f(source_programs[stage].handle, 0, float_texture_scaling_mask,
|
||||
float_image_scaling_mask, down_factor, 0.0f);
|
||||
}
|
||||
}
|
||||
}};
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
||||
|
@ -20,7 +21,7 @@
|
|||
|
||||
namespace Vulkan {
|
||||
|
||||
constexpr size_t MAX_RESCALING_WORDS = 4;
|
||||
using Shader::Backend::SPIRV::NUM_TEXTURE_AND_IMAGE_SCALING_WORDS;
|
||||
|
||||
class DescriptorLayoutBuilder {
|
||||
public:
|
||||
|
@ -74,7 +75,8 @@ public:
|
|||
.stageFlags = static_cast<VkShaderStageFlags>(
|
||||
is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
|
||||
.offset = 0,
|
||||
.size = (is_compute ? 0 : sizeof(f32)) + sizeof(std::array<u32, MAX_RESCALING_WORDS>),
|
||||
.size = (is_compute ? 0 : sizeof(f32)) +
|
||||
sizeof(std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>),
|
||||
};
|
||||
return device->GetLogical().CreatePipelineLayout({
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
|
@ -146,14 +148,25 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
const std::array<u32, MAX_RESCALING_WORDS>& Data() const noexcept {
|
||||
void PushImage(bool is_rescaled) noexcept {
|
||||
*image_ptr |= is_rescaled ? image_bit : 0;
|
||||
image_bit <<= 1;
|
||||
if (image_bit == 0) {
|
||||
image_bit = 1u;
|
||||
++image_ptr;
|
||||
}
|
||||
}
|
||||
|
||||
const std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>& Data() const noexcept {
|
||||
return words;
|
||||
}
|
||||
|
||||
private:
|
||||
std::array<u32, MAX_RESCALING_WORDS> words{};
|
||||
std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS> words{};
|
||||
u32* texture_ptr{words.data()};
|
||||
u32* image_ptr{words.data() + Shader::Backend::SPIRV::NUM_TEXTURE_SCALING_WORDS};
|
||||
u32 texture_bit{1u};
|
||||
u32 image_bit{1u};
|
||||
};
|
||||
|
||||
inline void PushImageDescriptors(TextureCache& texture_cache,
|
||||
|
@ -181,6 +194,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
|
|||
}
|
||||
const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
|
||||
update_descriptor_queue.AddImage(vk_image_view);
|
||||
rescaling.PushImage(texture_cache.IsRescaling(image_view));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -139,9 +139,6 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
|
|||
} else {
|
||||
info.previous_stage_stores.mask.set();
|
||||
}
|
||||
for (const auto& stage : programs) {
|
||||
info.num_textures += Shader::NumDescriptors(stage.info.texture_descriptors);
|
||||
}
|
||||
const Shader::Stage stage{program.stage};
|
||||
const bool has_geometry{key.unique_hashes[4] != 0 && !programs[4].is_geometry_passthrough};
|
||||
const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
|
||||
|
|
Loading…
Reference in a new issue