mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
OpenGL: Check if uniform block exists before updating it (#2581)
This commit is contained in:
parent
3a96dd023f
commit
e594e63bb5
|
@ -1071,37 +1071,38 @@ void RasterizerOpenGL::SetShader() {
|
|||
|
||||
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
|
||||
|
||||
unsigned int block_index =
|
||||
glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
|
||||
GLint block_size;
|
||||
glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
|
||||
GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
|
||||
ASSERT_MSG(block_size == sizeof(UniformData),
|
||||
"Uniform block size did not match! Got %d, expected %zu",
|
||||
static_cast<int>(block_size), sizeof(UniformData));
|
||||
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
|
||||
GLuint block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
|
||||
if (block_index != GL_INVALID_INDEX) {
|
||||
GLint block_size;
|
||||
glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
|
||||
GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
|
||||
ASSERT_MSG(block_size == sizeof(UniformData),
|
||||
"Uniform block size did not match! Got %d, expected %zu",
|
||||
static_cast<int>(block_size), sizeof(UniformData));
|
||||
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
|
||||
|
||||
// Update uniforms
|
||||
SyncDepthScale();
|
||||
SyncDepthOffset();
|
||||
SyncAlphaTest();
|
||||
SyncCombinerColor();
|
||||
auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
|
||||
for (int index = 0; index < tev_stages.size(); ++index)
|
||||
SyncTevConstColor(index, tev_stages[index]);
|
||||
// Update uniforms
|
||||
SyncDepthScale();
|
||||
SyncDepthOffset();
|
||||
SyncAlphaTest();
|
||||
SyncCombinerColor();
|
||||
auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
|
||||
for (int index = 0; index < tev_stages.size(); ++index)
|
||||
SyncTevConstColor(index, tev_stages[index]);
|
||||
|
||||
SyncGlobalAmbient();
|
||||
for (int light_index = 0; light_index < 8; light_index++) {
|
||||
SyncLightSpecular0(light_index);
|
||||
SyncLightSpecular1(light_index);
|
||||
SyncLightDiffuse(light_index);
|
||||
SyncLightAmbient(light_index);
|
||||
SyncLightPosition(light_index);
|
||||
SyncLightDistanceAttenuationBias(light_index);
|
||||
SyncLightDistanceAttenuationScale(light_index);
|
||||
SyncGlobalAmbient();
|
||||
for (int light_index = 0; light_index < 8; light_index++) {
|
||||
SyncLightSpecular0(light_index);
|
||||
SyncLightSpecular1(light_index);
|
||||
SyncLightDiffuse(light_index);
|
||||
SyncLightAmbient(light_index);
|
||||
SyncLightPosition(light_index);
|
||||
SyncLightDistanceAttenuationBias(light_index);
|
||||
SyncLightDistanceAttenuationScale(light_index);
|
||||
}
|
||||
|
||||
SyncFogColor();
|
||||
}
|
||||
|
||||
SyncFogColor();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue