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CI Changes to Alow Building Linux and Android [From FORK]
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@ -1,6 +1,6 @@
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#!/bin/bash -ex
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# SPDX-FileCopyrightText: 2019 yuzu Emulator Project & 2024 suyu Emulator Project
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# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
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# SPDX-FileCopyrightText: 2024 suyu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Exit on error, rather than continuing with the rest of the script.
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2
.gitignore
vendored
2
.gitignore
vendored
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@ -37,3 +37,5 @@ CMakeSettings.json
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# Windows global filetypes
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Thumbs.db
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# Local Gitlab CI Runner
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.gitlab-ci-local/
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30
.gitlab-ci.yml
Normal file → Executable file
30
.gitlab-ci.yml
Normal file → Executable file
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@ -1,27 +1,41 @@
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stages:
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- format
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- build
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#CLANG FORMAT - CHECKS CODE FOR FORMATTING ISSUES
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clang-format:
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stage: format
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image: suyuemu/cibuild:linux-x64
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image: registry.gitlab.com/ddutchie/ci-docker:clangformat
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#TODO: SET THIS TO FALSE!!!
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allow_failure: true
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variables:
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RELEASE_NAME: mainline
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script:
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- git submodule update --init --depth 1 --recursive
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- bash .ci/scripts/format/script.sh
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#LINUX BUILD - BUILDS LINUX APPIMAGE
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build-linux:
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stage: build
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image: suyuemu/cibuild:linux-x64
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image: registry.gitlab.com/ddutchie/ci-docker:linux-x64
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resource_group: linux-ci
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variables:
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RELEASE_NAME: mainline
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GIT_SUBMODULE_STRATEGY: recursive
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GIT_SUBMODULE_DEPTH: 1
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RELEASE_NAME: mainline
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script:
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- git submodule update --init --depth 1 --recursive
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- bash .ci/scripts/linux/docker.sh
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- bash .ci/scripts/linux/upload.sh
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artifacts:
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paths:
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- artifacts/*
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#ANDROID BUILD - BUILDS APK
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android:
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stage: build
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image: registry.gitlab.com/ddutchie/ci-docker:android-x64
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script:
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- apt-get update -y
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- git submodule update --init --recursive
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- export ANDROID_HOME="/usr/lib/android-sdk/"
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- echo y | sdkmanager --sdk_root=/usr/lib/android-sdk --licenses
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- bash ./.ci/scripts/android/build.sh
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- bash ./.ci/scripts/android/upload.sh
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artifacts:
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paths:
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- artifacts/*
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@ -217,7 +217,7 @@ bool DecoderContext::OpenContext(const Decoder& decoder) {
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return true;
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}
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#ifndef ANDROID
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// Nasty but allows linux builds to pass.
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// Requires double checks when FFMPEG gets updated.
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// Hopefully a future FFMPEG update will all and expose a solution in the public API.
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@ -376,7 +376,7 @@ static av_always_inline const FFCodec* ffcodec(const AVCodec* codec) {
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}
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} // namespace
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#endif
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bool DecoderContext::SendPacket(const Packet& packet) {
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m_temp_frame = std::make_shared<Frame>();
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m_got_frame = 0;
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