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GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
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@ -571,10 +571,11 @@ void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
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buffer_draw_state.bindpoint = bindpoint;
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buffer_draw_state.bindpoint = bindpoint;
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VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
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VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
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const u8* data = Memory::GetPointer(addr);
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std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
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Memory::ReadBlock(addr, data.data(), data.size());
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
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glBufferData(GL_SHADER_STORAGE_BUFFER, used_buffer.GetSize() * sizeof(float), data,
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glBufferData(GL_SHADER_STORAGE_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
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GL_DYNAMIC_DRAW);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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}
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}
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