mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
Merge pull request #2312 from lioncash/locks
general: Use deducation guides for std::lock_guard and std::unique_lock
This commit is contained in:
commit
e0eee250bb
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@ -16,22 +16,22 @@ DetachedTasks::DetachedTasks() {
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}
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void DetachedTasks::WaitForAllTasks() {
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std::unique_lock<std::mutex> lock(mutex);
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std::unique_lock lock{mutex};
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cv.wait(lock, [this]() { return count == 0; });
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}
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DetachedTasks::~DetachedTasks() {
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std::unique_lock<std::mutex> lock(mutex);
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std::unique_lock lock{mutex};
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ASSERT(count == 0);
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instance = nullptr;
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}
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void DetachedTasks::AddTask(std::function<void()> task) {
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std::unique_lock<std::mutex> lock(instance->mutex);
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std::unique_lock lock{instance->mutex};
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++instance->count;
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std::thread([task{std::move(task)}]() {
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task();
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std::unique_lock<std::mutex> lock(instance->mutex);
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std::unique_lock lock{instance->mutex};
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--instance->count;
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std::notify_all_at_thread_exit(instance->cv, std::move(lock));
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})
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@ -46,12 +46,12 @@ public:
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}
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void AddBackend(std::unique_ptr<Backend> backend) {
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std::lock_guard<std::mutex> lock(writing_mutex);
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std::lock_guard lock{writing_mutex};
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backends.push_back(std::move(backend));
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}
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void RemoveBackend(std::string_view backend_name) {
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std::lock_guard<std::mutex> lock(writing_mutex);
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std::lock_guard lock{writing_mutex};
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const auto it =
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std::remove_if(backends.begin(), backends.end(),
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[&backend_name](const auto& i) { return backend_name == i->GetName(); });
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@ -80,7 +80,7 @@ private:
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backend_thread = std::thread([&] {
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Entry entry;
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auto write_logs = [&](Entry& e) {
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std::lock_guard<std::mutex> lock(writing_mutex);
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std::lock_guard lock{writing_mutex};
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for (const auto& backend : backends) {
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backend->Write(e);
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}
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@ -15,7 +15,7 @@ namespace Common {
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class Event {
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public:
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void Set() {
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std::lock_guard<std::mutex> lk(mutex);
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std::lock_guard lk{mutex};
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if (!is_set) {
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is_set = true;
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condvar.notify_one();
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@ -23,14 +23,14 @@ public:
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}
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void Wait() {
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std::unique_lock<std::mutex> lk(mutex);
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std::unique_lock lk{mutex};
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condvar.wait(lk, [&] { return is_set; });
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is_set = false;
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}
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template <class Clock, class Duration>
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bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
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std::unique_lock<std::mutex> lk(mutex);
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std::unique_lock lk{mutex};
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if (!condvar.wait_until(lk, time, [this] { return is_set; }))
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return false;
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is_set = false;
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@ -38,7 +38,7 @@ public:
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}
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void Reset() {
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std::unique_lock<std::mutex> lk(mutex);
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std::unique_lock lk{mutex};
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// no other action required, since wait loops on the predicate and any lingering signal will
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// get cleared on the first iteration
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is_set = false;
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@ -56,7 +56,7 @@ public:
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/// Blocks until all "count" threads have called Sync()
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void Sync() {
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std::unique_lock<std::mutex> lk(mutex);
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std::unique_lock lk{mutex};
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const std::size_t current_generation = generation;
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if (++waiting == count) {
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@ -78,7 +78,7 @@ public:
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T PopWait() {
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if (Empty()) {
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std::unique_lock<std::mutex> lock(cv_mutex);
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std::unique_lock lock{cv_mutex};
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cv.wait(lock, [this]() { return !Empty(); });
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}
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T t;
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@ -137,7 +137,7 @@ public:
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template <typename Arg>
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void Push(Arg&& t) {
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std::lock_guard<std::mutex> lock(write_lock);
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std::lock_guard lock{write_lock};
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spsc_queue.Push(t);
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}
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@ -22,7 +22,7 @@
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namespace Core {
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void CpuBarrier::NotifyEnd() {
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std::unique_lock<std::mutex> lock(mutex);
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std::unique_lock lock{mutex};
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end = true;
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condition.notify_all();
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}
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@ -34,7 +34,7 @@ bool CpuBarrier::Rendezvous() {
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}
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if (!end) {
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std::unique_lock<std::mutex> lock(mutex);
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std::unique_lock lock{mutex};
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--cores_waiting;
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if (!cores_waiting) {
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@ -131,7 +131,7 @@ void Cpu::Reschedule() {
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reschedule_pending = false;
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// Lock the global kernel mutex when we manipulate the HLE state
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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std::lock_guard lock{HLE::g_hle_lock};
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scheduler->Reschedule();
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}
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@ -30,7 +30,7 @@ private:
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explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
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std::tuple<float, float, bool> GetStatus() const override {
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if (auto state = touch_state.lock()) {
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std::lock_guard<std::mutex> guard(state->mutex);
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std::lock_guard guard{state->mutex};
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return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
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}
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return std::make_tuple(0.0f, 0.0f, false);
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@ -81,7 +81,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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return;
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std::lock_guard<std::mutex> guard(touch_state->mutex);
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std::lock_guard guard{touch_state->mutex};
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touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
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(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
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touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
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@ -91,7 +91,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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}
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void EmuWindow::TouchReleased() {
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std::lock_guard<std::mutex> guard(touch_state->mutex);
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std::lock_guard guard{touch_state->mutex};
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touch_state->touch_pressed = false;
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touch_state->touch_x = 0;
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touch_state->touch_y = 0;
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@ -34,7 +34,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
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const auto& system = Core::System::GetInstance();
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// Lock the global kernel mutex when we enter the kernel HLE.
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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std::lock_guard lock{HLE::g_hle_lock};
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SharedPtr<Thread> thread =
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system.Kernel().RetrieveThreadFromWakeupCallbackHandleTable(proper_handle);
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@ -2138,7 +2138,7 @@ void CallSVC(u32 immediate) {
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MICROPROFILE_SCOPE(Kernel_SVC);
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// Lock the global kernel mutex when we enter the kernel HLE.
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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std::lock_guard lock{HLE::g_hle_lock};
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const FunctionDef* info = GetSVCInfo(immediate);
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if (info) {
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@ -335,7 +335,7 @@ void Module::Interface::CreateUserInterface(Kernel::HLERequestContext& ctx) {
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}
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bool Module::Interface::LoadAmiibo(const std::vector<u8>& buffer) {
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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std::lock_guard lock{HLE::g_hle_lock};
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if (buffer.size() < sizeof(AmiiboFile)) {
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return false;
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}
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@ -18,13 +18,13 @@ using std::chrono::microseconds;
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namespace Core {
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void PerfStats::BeginSystemFrame() {
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std::lock_guard<std::mutex> lock(object_mutex);
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std::lock_guard lock{object_mutex};
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frame_begin = Clock::now();
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}
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void PerfStats::EndSystemFrame() {
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std::lock_guard<std::mutex> lock(object_mutex);
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std::lock_guard lock{object_mutex};
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auto frame_end = Clock::now();
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accumulated_frametime += frame_end - frame_begin;
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@ -35,13 +35,13 @@ void PerfStats::EndSystemFrame() {
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}
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void PerfStats::EndGameFrame() {
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std::lock_guard<std::mutex> lock(object_mutex);
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std::lock_guard lock{object_mutex};
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game_frames += 1;
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}
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PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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std::lock_guard<std::mutex> lock(object_mutex);
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std::lock_guard lock{object_mutex};
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const auto now = Clock::now();
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// Walltime elapsed since stats were reset
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@ -67,7 +67,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
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}
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double PerfStats::GetLastFrameTimeScale() {
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std::lock_guard<std::mutex> lock(object_mutex);
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std::lock_guard lock{object_mutex};
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constexpr double FRAME_LENGTH = 1.0 / 60;
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return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
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@ -36,18 +36,18 @@ struct KeyButtonPair {
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class KeyButtonList {
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public:
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void AddKeyButton(int key_code, KeyButton* key_button) {
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std::lock_guard<std::mutex> guard(mutex);
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std::lock_guard guard{mutex};
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list.push_back(KeyButtonPair{key_code, key_button});
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}
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void RemoveKeyButton(const KeyButton* key_button) {
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std::lock_guard<std::mutex> guard(mutex);
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std::lock_guard guard{mutex};
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list.remove_if(
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[key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
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}
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void ChangeKeyStatus(int key_code, bool pressed) {
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std::lock_guard<std::mutex> guard(mutex);
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std::lock_guard guard{mutex};
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for (const KeyButtonPair& pair : list) {
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if (pair.key_code == key_code)
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pair.key_button->status.store(pressed);
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@ -55,7 +55,7 @@ public:
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}
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void ChangeAllKeyStatus(bool pressed) {
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std::lock_guard<std::mutex> guard(mutex);
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std::lock_guard guard{mutex};
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for (const KeyButtonPair& pair : list) {
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pair.key_button->status.store(pressed);
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}
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@ -39,7 +39,7 @@ public:
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void Tilt(int x, int y) {
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auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
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if (is_tilting) {
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std::lock_guard<std::mutex> guard(tilt_mutex);
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std::lock_guard guard{tilt_mutex};
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if (mouse_move.x == 0 && mouse_move.y == 0) {
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tilt_angle = 0;
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} else {
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@ -51,13 +51,13 @@ public:
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}
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void EndTilt() {
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std::lock_guard<std::mutex> guard(tilt_mutex);
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std::lock_guard guard{tilt_mutex};
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tilt_angle = 0;
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is_tilting = false;
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}
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std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
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std::lock_guard<std::mutex> guard(status_mutex);
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std::lock_guard guard{status_mutex};
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return status;
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}
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@ -93,7 +93,7 @@ private:
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old_q = q;
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{
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std::lock_guard<std::mutex> guard(tilt_mutex);
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std::lock_guard guard{tilt_mutex};
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// Find the quaternion describing current 3DS tilting
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q = Common::MakeQuaternion(
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@ -115,7 +115,7 @@ private:
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// Update the sensor state
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{
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std::lock_guard<std::mutex> guard(status_mutex);
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std::lock_guard guard{status_mutex};
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status = std::make_tuple(gravity, angular_rate);
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}
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}
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|
|
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@ -55,22 +55,22 @@ public:
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
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void SetButton(int button, bool value) {
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std::lock_guard<std::mutex> lock(mutex);
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std::lock_guard lock{mutex};
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state.buttons[button] = value;
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}
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bool GetButton(int button) const {
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std::lock_guard<std::mutex> lock(mutex);
|
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std::lock_guard lock{mutex};
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return state.buttons.at(button);
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}
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void SetAxis(int axis, Sint16 value) {
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std::lock_guard<std::mutex> lock(mutex);
|
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std::lock_guard lock{mutex};
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state.axes[axis] = value;
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}
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float GetAxis(int axis) const {
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std::lock_guard<std::mutex> lock(mutex);
|
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std::lock_guard lock{mutex};
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return state.axes.at(axis) / 32767.0f;
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}
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|
@ -92,12 +92,12 @@ public:
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}
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void SetHat(int hat, Uint8 direction) {
|
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std::lock_guard<std::mutex> lock(mutex);
|
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std::lock_guard lock{mutex};
|
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state.hats[hat] = direction;
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}
|
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|
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bool GetHatDirection(int hat, Uint8 direction) const {
|
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std::lock_guard<std::mutex> lock(mutex);
|
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std::lock_guard lock{mutex};
|
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return (state.hats.at(hat) & direction) != 0;
|
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}
|
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/**
|
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|
@ -140,7 +140,7 @@ private:
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* Get the nth joystick with the corresponding GUID
|
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*/
|
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
|
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std::lock_guard<std::mutex> lock(joystick_map_mutex);
|
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std::lock_guard lock{joystick_map_mutex};
|
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const auto it = joystick_map.find(guid);
|
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if (it != joystick_map.end()) {
|
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while (it->second.size() <= port) {
|
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|
@ -161,7 +161,8 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
|
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
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const std::string guid = GetGUID(sdl_joystick);
|
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std::lock_guard<std::mutex> lock(joystick_map_mutex);
|
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|
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std::lock_guard lock{joystick_map_mutex};
|
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auto map_it = joystick_map.find(guid);
|
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if (map_it != joystick_map.end()) {
|
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auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
||||
|
@ -198,8 +199,9 @@ void SDLState::InitJoystick(int joystick_index) {
|
|||
LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
|
||||
return;
|
||||
}
|
||||
std::string guid = GetGUID(sdl_joystick);
|
||||
std::lock_guard<std::mutex> lock(joystick_map_mutex);
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
if (joystick_map.find(guid) == joystick_map.end()) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
|
||||
joystick_map[guid].emplace_back(std::move(joystick));
|
||||
|
@ -221,7 +223,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
|||
std::string guid = GetGUID(sdl_joystick);
|
||||
std::shared_ptr<SDLJoystick> joystick;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(joystick_map_mutex);
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
// This call to guid is safe since the joystick is guaranteed to be in the map
|
||||
auto& joystick_guid_list = joystick_map[guid];
|
||||
const auto joystick_it =
|
||||
|
@ -274,7 +276,7 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
|||
}
|
||||
|
||||
void SDLState::CloseJoysticks() {
|
||||
std::lock_guard<std::mutex> lock(joystick_map_mutex);
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
joystick_map.clear();
|
||||
}
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace Tegra {
|
|||
|
||||
void DebugContext::DoOnEvent(Event event, void* data) {
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(breakpoint_mutex);
|
||||
std::unique_lock lock{breakpoint_mutex};
|
||||
|
||||
// TODO(Subv): Commit the rasterizer's caches so framebuffers, render targets, etc. will
|
||||
// show on debug widgets
|
||||
|
@ -32,7 +32,7 @@ void DebugContext::DoOnEvent(Event event, void* data) {
|
|||
|
||||
void DebugContext::Resume() {
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(breakpoint_mutex);
|
||||
std::lock_guard lock{breakpoint_mutex};
|
||||
|
||||
// Tell all observers that we are about to resume
|
||||
for (auto& breakpoint_observer : breakpoint_observers) {
|
||||
|
|
|
@ -40,7 +40,7 @@ public:
|
|||
/// Constructs the object such that it observes events of the given DebugContext.
|
||||
explicit BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
|
||||
: context_weak(debug_context) {
|
||||
std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
|
||||
std::unique_lock lock{debug_context->breakpoint_mutex};
|
||||
debug_context->breakpoint_observers.push_back(this);
|
||||
}
|
||||
|
||||
|
@ -48,7 +48,7 @@ public:
|
|||
auto context = context_weak.lock();
|
||||
if (context) {
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
|
||||
std::unique_lock lock{context->breakpoint_mutex};
|
||||
context->breakpoint_observers.remove(this);
|
||||
}
|
||||
|
||||
|
|
|
@ -95,13 +95,13 @@ struct SynchState final {
|
|||
std::condition_variable frames_condition;
|
||||
|
||||
void IncrementFramesCounter() {
|
||||
std::lock_guard<std::mutex> lock{frames_mutex};
|
||||
std::lock_guard lock{frames_mutex};
|
||||
++queued_frame_count;
|
||||
}
|
||||
|
||||
void DecrementFramesCounter() {
|
||||
{
|
||||
std::lock_guard<std::mutex> lock{frames_mutex};
|
||||
std::lock_guard lock{frames_mutex};
|
||||
--queued_frame_count;
|
||||
|
||||
if (queued_frame_count) {
|
||||
|
@ -113,7 +113,7 @@ struct SynchState final {
|
|||
|
||||
void WaitForFrames() {
|
||||
{
|
||||
std::lock_guard<std::mutex> lock{frames_mutex};
|
||||
std::lock_guard lock{frames_mutex};
|
||||
if (!queued_frame_count) {
|
||||
return;
|
||||
}
|
||||
|
@ -121,14 +121,14 @@ struct SynchState final {
|
|||
|
||||
// Wait for the GPU to be idle (all commands to be executed)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock{frames_mutex};
|
||||
std::unique_lock lock{frames_mutex};
|
||||
frames_condition.wait(lock, [this] { return !queued_frame_count; });
|
||||
}
|
||||
}
|
||||
|
||||
void SignalCommands() {
|
||||
{
|
||||
std::unique_lock<std::mutex> lock{commands_mutex};
|
||||
std::unique_lock lock{commands_mutex};
|
||||
if (queue.Empty()) {
|
||||
return;
|
||||
}
|
||||
|
@ -138,7 +138,7 @@ struct SynchState final {
|
|||
}
|
||||
|
||||
void WaitForCommands() {
|
||||
std::unique_lock<std::mutex> lock{commands_mutex};
|
||||
std::unique_lock lock{commands_mutex};
|
||||
commands_condition.wait(lock, [this] { return !queue.Empty(); });
|
||||
}
|
||||
|
||||
|
|
|
@ -84,7 +84,7 @@ public:
|
|||
|
||||
/// Write any cached resources overlapping the specified region back to memory
|
||||
void FlushRegion(CacheAddr addr, std::size_t size) {
|
||||
std::lock_guard<std::recursive_mutex> lock{mutex};
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
|
||||
for (auto& object : objects) {
|
||||
|
@ -94,7 +94,7 @@ public:
|
|||
|
||||
/// Mark the specified region as being invalidated
|
||||
void InvalidateRegion(CacheAddr addr, u64 size) {
|
||||
std::lock_guard<std::recursive_mutex> lock{mutex};
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
|
||||
for (auto& object : objects) {
|
||||
|
@ -108,7 +108,7 @@ public:
|
|||
|
||||
/// Invalidates everything in the cache
|
||||
void InvalidateAll() {
|
||||
std::lock_guard<std::recursive_mutex> lock{mutex};
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
while (interval_cache.begin() != interval_cache.end()) {
|
||||
Unregister(*interval_cache.begin()->second.begin());
|
||||
|
@ -133,7 +133,7 @@ protected:
|
|||
|
||||
/// Register an object into the cache
|
||||
virtual void Register(const T& object) {
|
||||
std::lock_guard<std::recursive_mutex> lock{mutex};
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
object->SetIsRegistered(true);
|
||||
interval_cache.add({GetInterval(object), ObjectSet{object}});
|
||||
|
@ -143,7 +143,7 @@ protected:
|
|||
|
||||
/// Unregisters an object from the cache
|
||||
virtual void Unregister(const T& object) {
|
||||
std::lock_guard<std::recursive_mutex> lock{mutex};
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
object->SetIsRegistered(false);
|
||||
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
|
||||
|
@ -153,14 +153,14 @@ protected:
|
|||
|
||||
/// Returns a ticks counter used for tracking when cached objects were last modified
|
||||
u64 GetModifiedTicks() {
|
||||
std::lock_guard<std::recursive_mutex> lock{mutex};
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
return ++modified_ticks;
|
||||
}
|
||||
|
||||
/// Flushes the specified object, updating appropriate cache state as needed
|
||||
void FlushObject(const T& object) {
|
||||
std::lock_guard<std::recursive_mutex> lock{mutex};
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
if (!object->IsDirty()) {
|
||||
return;
|
||||
|
|
|
@ -24,7 +24,7 @@ constexpr u32 TIMEOUT_SECONDS = 30;
|
|||
struct Client::Impl {
|
||||
Impl(std::string host, std::string username, std::string token)
|
||||
: host{std::move(host)}, username{std::move(username)}, token{std::move(token)} {
|
||||
std::lock_guard<std::mutex> lock(jwt_cache.mutex);
|
||||
std::lock_guard lock{jwt_cache.mutex};
|
||||
if (this->username == jwt_cache.username && this->token == jwt_cache.token) {
|
||||
jwt = jwt_cache.jwt;
|
||||
}
|
||||
|
@ -151,7 +151,7 @@ struct Client::Impl {
|
|||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
LOG_ERROR(WebService, "UpdateJWT failed");
|
||||
} else {
|
||||
std::lock_guard<std::mutex> lock(jwt_cache.mutex);
|
||||
std::lock_guard lock{jwt_cache.mutex};
|
||||
jwt_cache.username = username;
|
||||
jwt_cache.token = token;
|
||||
jwt_cache.jwt = jwt = result.returned_data;
|
||||
|
|
|
@ -163,6 +163,6 @@ void QtProfileSelector::SelectProfile(
|
|||
|
||||
void QtProfileSelector::MainWindowFinishedSelection(std::optional<Service::Account::UUID> uuid) {
|
||||
// Acquire the HLE mutex
|
||||
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
callback(uuid);
|
||||
}
|
||||
|
|
|
@ -141,12 +141,12 @@ void QtSoftwareKeyboard::SendTextCheckDialog(std::u16string error_message,
|
|||
|
||||
void QtSoftwareKeyboard::MainWindowFinishedText(std::optional<std::u16string> text) {
|
||||
// Acquire the HLE mutex
|
||||
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
text_output(text);
|
||||
}
|
||||
|
||||
void QtSoftwareKeyboard::MainWindowFinishedCheckDialog() {
|
||||
// Acquire the HLE mutex
|
||||
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
finished_check();
|
||||
}
|
||||
|
|
|
@ -104,12 +104,12 @@ void QtWebBrowser::OpenPage(std::string_view url, std::function<void()> unpack_r
|
|||
|
||||
void QtWebBrowser::MainWindowUnpackRomFS() {
|
||||
// Acquire the HLE mutex
|
||||
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
unpack_romfs_callback();
|
||||
}
|
||||
|
||||
void QtWebBrowser::MainWindowFinishedBrowsing() {
|
||||
// Acquire the HLE mutex
|
||||
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
finished_callback();
|
||||
}
|
||||
|
|
|
@ -67,7 +67,7 @@ void EmuThread::run() {
|
|||
|
||||
was_active = false;
|
||||
} else {
|
||||
std::unique_lock<std::mutex> lock(running_mutex);
|
||||
std::unique_lock lock{running_mutex};
|
||||
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ public:
|
|||
* @note This function is thread-safe
|
||||
*/
|
||||
void SetRunning(bool running) {
|
||||
std::unique_lock<std::mutex> lock(running_mutex);
|
||||
std::unique_lock lock{running_mutex};
|
||||
this->running = running;
|
||||
lock.unlock();
|
||||
running_cv.notify_all();
|
||||
|
|
Loading…
Reference in a new issue