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Fixes to mipmap's process and reconstruct process
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@ -262,20 +262,20 @@ public:
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view_params.target == SurfaceTarget::Texture3D) {
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return {};
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}
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const std::size_t size{view_params.GetGuestSizeInBytes()};
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const auto layer_mipmap{GetLayerMipmap(view_addr)};
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if (!layer_mipmap) {
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return {};
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}
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const u32 layer{layer_mipmap->first};
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const u32 mipmap{layer_mipmap->second};
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const std::size_t size{view_params.GetGuestSizeInBytes()};
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if (GetMipmapSize(mipmap) != size) {
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// TODO: The view may cover many mimaps, this case can still go on.
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// This edge-case can be safely be ignored since it will just result in worse
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// performance.
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return {};
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}
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return GetView(ViewParams(params.target, layer, 1, mipmap, 1));
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return GetView(ViewParams(view_params.target, layer, 1, mipmap, 1));
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}
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TView GetMainView() const {
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@ -323,7 +323,7 @@ private:
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const SurfaceParams& params,
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const GPUVAddr gpu_addr,
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const u8* host_ptr) {
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if (!params.is_layered || params.target == SurfaceTarget::Texture3D) {
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if (params.target == SurfaceTarget::Texture3D) {
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return {};
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}
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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