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https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
input_common: Enable virtual amiibo driver
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parent
e8d71712e7
commit
da8864d002
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@ -705,6 +705,47 @@ private:
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InputEngine* input_engine;
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};
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class InputFromNfc final : public Common::Input::InputDevice {
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public:
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explicit InputFromNfc(PadIdentifier identifier_, InputEngine* input_engine_)
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: identifier(identifier_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Nfc,
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.index = 0,
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.callback = engine_callback,
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};
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callback_key = input_engine->SetCallback(input_identifier);
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}
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~InputFromNfc() override {
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input_engine->DeleteCallback(callback_key);
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}
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Common::Input::NfcStatus GetStatus() const {
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return input_engine->GetNfc(identifier);
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}
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void ForceUpdate() override {
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OnChange();
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}
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void OnChange() {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Nfc,
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.nfc_status = GetStatus(),
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};
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TriggerOnChange(status);
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}
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private:
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const PadIdentifier identifier;
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int callback_key;
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InputEngine* input_engine;
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};
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class OutputFromIdentifier final : public Common::Input::OutputDevice {
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public:
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explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
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@ -727,6 +768,14 @@ public:
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return input_engine->SetCameraFormat(identifier, camera_format);
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}
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Common::Input::NfcState SupportsNfc() override {
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return input_engine->SupportsNfc(identifier);
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}
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Common::Input::NfcState WriteNfcData(const std::vector<u8>& data) override {
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return input_engine->WriteNfcData(identifier, data);
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}
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private:
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const PadIdentifier identifier;
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InputEngine* input_engine;
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@ -978,6 +1027,18 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateCameraDevice(
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return std::make_unique<InputFromCamera>(identifier, input_engine.get());
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}
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateNfcDevice(
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const Common::ParamPackage& params) {
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const PadIdentifier identifier = {
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.guid = Common::UUID{params.Get("guid", "")},
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.port = static_cast<std::size_t>(params.Get("port", 0)),
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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input_engine->PreSetController(identifier);
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return std::make_unique<InputFromNfc>(identifier, input_engine.get());
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}
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InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
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: input_engine(std::move(input_engine_)) {}
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@ -989,6 +1050,9 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
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if (params.Has("camera")) {
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return CreateCameraDevice(params);
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}
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if (params.Has("nfc")) {
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return CreateNfcDevice(params);
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}
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if (params.Has("button") && params.Has("axis")) {
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return CreateTriggerDevice(params);
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}
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@ -222,6 +222,16 @@ private:
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std::unique_ptr<Common::Input::InputDevice> CreateCameraDevice(
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const Common::ParamPackage& params);
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/**
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* Creates a nfc device from the parameters given.
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* @param params contains parameters for creating the device:
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* - "guid": text string for identifying controllers
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* - "port": port of the connected device
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* - "pad": slot of the connected controller
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* @returns a unique input device with the parameters specified
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*/
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std::unique_ptr<Common::Input::InputDevice> CreateNfcDevice(const Common::ParamPackage& params);
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std::shared_ptr<InputEngine> input_engine;
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};
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} // namespace InputCommon
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@ -11,6 +11,7 @@
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#include "input_common/drivers/tas_input.h"
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#include "input_common/drivers/touch_screen.h"
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#include "input_common/drivers/udp_client.h"
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#include "input_common/drivers/virtual_amiibo.h"
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#include "input_common/helpers/stick_from_buttons.h"
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#include "input_common/helpers/touch_from_buttons.h"
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#include "input_common/input_engine.h"
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@ -87,6 +88,15 @@ struct InputSubsystem::Impl {
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Common::Input::RegisterFactory<Common::Input::OutputDevice>(camera->GetEngineName(),
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camera_output_factory);
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virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
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virtual_amiibo->SetMappingCallback(mapping_callback);
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virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
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virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
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Common::Input::RegisterFactory<Common::Input::InputDevice>(virtual_amiibo->GetEngineName(),
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virtual_amiibo_input_factory);
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Common::Input::RegisterFactory<Common::Input::OutputDevice>(virtual_amiibo->GetEngineName(),
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virtual_amiibo_output_factory);
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#ifdef HAVE_SDL2
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sdl = std::make_shared<SDLDriver>("sdl");
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sdl->SetMappingCallback(mapping_callback);
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@ -327,6 +337,7 @@ struct InputSubsystem::Impl {
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std::shared_ptr<TasInput::Tas> tas_input;
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std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
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std::shared_ptr<Camera> camera;
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std::shared_ptr<VirtualAmiibo> virtual_amiibo;
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std::shared_ptr<InputFactory> keyboard_factory;
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std::shared_ptr<InputFactory> mouse_factory;
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@ -335,6 +346,7 @@ struct InputSubsystem::Impl {
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std::shared_ptr<InputFactory> udp_client_input_factory;
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std::shared_ptr<InputFactory> tas_input_factory;
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std::shared_ptr<InputFactory> camera_input_factory;
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std::shared_ptr<InputFactory> virtual_amiibo_input_factory;
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std::shared_ptr<OutputFactory> keyboard_output_factory;
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std::shared_ptr<OutputFactory> mouse_output_factory;
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@ -342,6 +354,7 @@ struct InputSubsystem::Impl {
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std::shared_ptr<OutputFactory> udp_client_output_factory;
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std::shared_ptr<OutputFactory> tas_output_factory;
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std::shared_ptr<OutputFactory> camera_output_factory;
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std::shared_ptr<OutputFactory> virtual_amiibo_output_factory;
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#ifdef HAVE_SDL2
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std::shared_ptr<SDLDriver> sdl;
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@ -402,6 +415,14 @@ const Camera* InputSubsystem::GetCamera() const {
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return impl->camera.get();
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}
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VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() {
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return impl->virtual_amiibo.get();
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}
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const VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() const {
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return impl->virtual_amiibo.get();
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}
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std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
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return impl->GetInputDevices();
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}
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@ -33,6 +33,7 @@ class Camera;
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class Keyboard;
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class Mouse;
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class TouchScreen;
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class VirtualAmiibo;
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struct MappingData;
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} // namespace InputCommon
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@ -101,6 +102,12 @@ public:
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/// Retrieves the underlying camera input device.
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[[nodiscard]] const Camera* GetCamera() const;
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/// Retrieves the underlying virtual amiibo input device.
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[[nodiscard]] VirtualAmiibo* GetVirtualAmiibo();
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/// Retrieves the underlying virtual amiibo input device.
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[[nodiscard]] const VirtualAmiibo* GetVirtualAmiibo() const;
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/**
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* Returns all available input devices that this Factory can create a new device with.
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* Each returned ParamPackage should have a `display` field used for display, a `engine` field
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