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android-config: Adapt settings rework
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@ -150,15 +150,17 @@ void Config::ReadValues() {
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if (rng_seed_enabled) {
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Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
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} else {
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Settings::values.rng_seed.SetValue(std::nullopt);
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Settings::values.rng_seed.SetValue(0);
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}
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Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
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const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
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if (custom_rtc_enabled) {
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Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
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} else {
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Settings::values.custom_rtc = std::nullopt;
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Settings::values.custom_rtc = 0;
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}
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Settings::values.custom_rtc_enabled = custom_rtc_enabled;
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ReadSetting("System", Settings::values.language_index);
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ReadSetting("System", Settings::values.region_index);
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@ -226,10 +228,10 @@ void Config::ReadValues() {
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"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
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// Use GPU default anisotropic filtering on Android
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Settings::values.max_anisotropy = config->GetInteger("Renderer", "max_anisotropy", 1);
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Settings::values.max_anisotropy = static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
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// Disable ASTC compute by default on Android
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Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false);
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Settings::values.accelerate_astc.SetValue(config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::GPU : Settings::AstcDecodeMode::CPU);
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// Enable asynchronous presentation by default on Android
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Settings::values.async_presentation =
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