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CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
This is a compile definition introduced in Qt 4.8 for reducing the total potential number of strings created when performing string concatenation. This allows for less memory churn. This can be read about here: https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/ For a change that isn't source-compatible, we only had one occurrence that actually need to have its type clarified, which is pretty good, as far as transitioning goes.
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@ -151,6 +151,12 @@ target_link_libraries(yuzu PRIVATE common core input_common video_core)
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target_link_libraries(yuzu PRIVATE Boost::boost glad Qt5::OpenGL Qt5::Widgets)
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target_link_libraries(yuzu PRIVATE Boost::boost glad Qt5::OpenGL Qt5::Widgets)
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target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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target_compile_definitions(yuzu PRIVATE
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# Use QStringBuilder for string concatenation to reduce
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# the overall number of temporary strings created.
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-DQT_USE_QSTRINGBUILDER
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)
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if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
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if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
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target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_COMPATIBILITY_REPORTING)
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target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_COMPATIBILITY_REPORTING)
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endif()
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endif()
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@ -95,7 +95,7 @@ public:
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if (row2.isEmpty())
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if (row2.isEmpty())
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return row1;
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return row1;
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return row1 + "\n " + row2;
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return QString(row1 + "\n " + row2);
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}
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}
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return GameListItem::data(role);
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return GameListItem::data(role);
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