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video_core/codecs: more robust ffmpeg hwdecoder selection logic
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@ -23,6 +23,14 @@ namespace Tegra {
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namespace {
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namespace {
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constexpr AVPixelFormat PREFERRED_GPU_FMT = AV_PIX_FMT_NV12;
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constexpr AVPixelFormat PREFERRED_GPU_FMT = AV_PIX_FMT_NV12;
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constexpr AVPixelFormat PREFERRED_CPU_FMT = AV_PIX_FMT_YUV420P;
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constexpr AVPixelFormat PREFERRED_CPU_FMT = AV_PIX_FMT_YUV420P;
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constexpr std::array PREFERRED_GPU_DECODERS = {AV_HWDEVICE_TYPE_CUDA,
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#ifdef _WIN32
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AV_HWDEVICE_TYPE_D3D11VA, AV_HWDEVICE_TYPE_DXVA2,
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#elif linux
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AV_HWDEVICE_TYPE_VDPAU,
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#endif
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// last resort for Linux Flatpak (w/ NVIDIA)
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AV_HWDEVICE_TYPE_VULKAN};
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void AVPacketDeleter(AVPacket* ptr) {
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void AVPacketDeleter(AVPacket* ptr) {
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av_packet_free(&ptr);
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av_packet_free(&ptr);
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@ -61,6 +69,19 @@ Codec::~Codec() {
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av_buffer_unref(&av_gpu_decoder);
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av_buffer_unref(&av_gpu_decoder);
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}
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}
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// List all the currently available hwcontext in ffmpeg
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static std::vector<AVHWDeviceType> ListSupportedContexts() {
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std::vector<AVHWDeviceType> contexts{};
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enum AVHWDeviceType current_device_type = AV_HWDEVICE_TYPE_NONE;
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do {
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current_device_type = av_hwdevice_iterate_types(current_device_type);
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// filter out VA-API since we will try that first if supported
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if (current_device_type != AV_HWDEVICE_TYPE_VAAPI)
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contexts.push_back(current_device_type);
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} while (current_device_type != AV_HWDEVICE_TYPE_NONE);
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return contexts;
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}
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#ifdef LIBVA_FOUND
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#ifdef LIBVA_FOUND
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// List all the currently loaded Linux modules
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// List all the currently loaded Linux modules
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static std::vector<std::string> ListLinuxKernelModules() {
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static std::vector<std::string> ListLinuxKernelModules() {
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@ -122,16 +143,12 @@ bool Codec::CreateGpuAvDevice() {
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av_dict_free(&hwdevice_options);
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av_dict_free(&hwdevice_options);
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#endif
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#endif
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static constexpr auto HW_CONFIG_METHOD = AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX;
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static constexpr auto HW_CONFIG_METHOD = AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX;
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static constexpr std::array GPU_DECODER_TYPES{
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static const auto supported_contexts = ListSupportedContexts();
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#ifdef linux
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for (const auto& type : PREFERRED_GPU_DECODERS) {
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AV_HWDEVICE_TYPE_VDPAU,
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if (std::none_of(supported_contexts.begin(), supported_contexts.end(),
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#endif
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[&type](const auto& context) { return context == type; })) {
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AV_HWDEVICE_TYPE_CUDA,
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continue;
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#ifdef _WIN32
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}
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AV_HWDEVICE_TYPE_D3D11VA,
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#endif
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};
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for (const auto& type : GPU_DECODER_TYPES) {
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const int hwdevice_res = av_hwdevice_ctx_create(&av_gpu_decoder, type, nullptr, nullptr, 0);
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const int hwdevice_res = av_hwdevice_ctx_create(&av_gpu_decoder, type, nullptr, nullptr, 0);
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if (hwdevice_res < 0) {
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if (hwdevice_res < 0) {
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LOG_DEBUG(Service_NVDRV, "{} av_hwdevice_ctx_create failed {}",
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LOG_DEBUG(Service_NVDRV, "{} av_hwdevice_ctx_create failed {}",
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