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renderer_base: Removed redundant settings
use_framelimiter was not being used internally by the renderers. set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
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@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default;
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void RendererBase::RefreshBaseSettings() {
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UpdateCurrentFramebufferLayout();
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renderer_settings.use_framelimiter = Settings::values.use_speed_limit.GetValue();
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renderer_settings.set_background_color = true;
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}
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void RendererBase::UpdateCurrentFramebufferLayout() {
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@ -21,9 +21,6 @@ class GraphicsContext;
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namespace VideoCore {
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struct RendererSettings {
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std::atomic_bool use_framelimiter{false};
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std::atomic_bool set_background_color{false};
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// Screenshot
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std::atomic<bool> screenshot_requested{false};
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void* screenshot_bits{};
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@ -332,12 +332,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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}
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void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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if (renderer_settings.set_background_color) {
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// Update background color before drawing
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glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
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Settings::values.bg_green.GetValue() / 255.0f,
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Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
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}
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// Set projection matrix
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const std::array ortho_matrix =
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