mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
OpenGL Renderer: Cleanup viewport extent calculation.
This commit is contained in:
parent
19bb01c223
commit
c5c6e095f0
|
@ -191,8 +191,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
|
||||||
* Draws the emulated screens to the emulator window.
|
* Draws the emulated screens to the emulator window.
|
||||||
*/
|
*/
|
||||||
void RendererOpenGL::DrawScreens() {
|
void RendererOpenGL::DrawScreens() {
|
||||||
UpdateViewportExtent();
|
auto viewport_extent = GetViewportExtent();
|
||||||
glViewport(viewport_extent.x, viewport_extent.y, viewport_extent.width, viewport_extent.height);
|
glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom?
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
glUseProgram(program_id);
|
glUseProgram(program_id);
|
||||||
|
@ -229,37 +229,32 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
|
||||||
render_window = window;
|
render_window = window;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::UpdateViewportExtent() {
|
MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
|
||||||
unsigned width_in_pixels;
|
unsigned framebuffer_width;
|
||||||
unsigned height_in_pixels;
|
unsigned framebuffer_height;
|
||||||
|
std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize();
|
||||||
|
|
||||||
std::tie(width_in_pixels, height_in_pixels) = render_window->GetFramebufferSize();
|
float window_aspect_ratio = static_cast<float>(framebuffer_height) / framebuffer_width;
|
||||||
|
|
||||||
// No update needed if framebuffer size hasn't changed
|
|
||||||
if (width_in_pixels == framebuffer_size.width && height_in_pixels == framebuffer_size.height) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
framebuffer_size.width = width_in_pixels;
|
|
||||||
framebuffer_size.height = height_in_pixels;
|
|
||||||
|
|
||||||
float window_aspect_ratio = static_cast<float>(height_in_pixels) / width_in_pixels;
|
|
||||||
float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width;
|
float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width;
|
||||||
|
|
||||||
|
MathUtil::Rectangle<unsigned> viewport_extent;
|
||||||
if (window_aspect_ratio > emulation_aspect_ratio) {
|
if (window_aspect_ratio > emulation_aspect_ratio) {
|
||||||
// If the window is more narrow than the emulation content, borders are applied on the
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||||
// top and bottom of the window.
|
unsigned viewport_height = emulation_aspect_ratio * framebuffer_width;
|
||||||
viewport_extent.width = width_in_pixels;
|
viewport_extent.left = 0;
|
||||||
viewport_extent.height = emulation_aspect_ratio * viewport_extent.width;
|
viewport_extent.top = (framebuffer_height - viewport_height) / 2;
|
||||||
viewport_extent.x = 0;
|
viewport_extent.right = viewport_extent.left + framebuffer_width;
|
||||||
viewport_extent.y = (height_in_pixels - viewport_extent.height) / 2;
|
viewport_extent.bottom = viewport_extent.top + viewport_height;
|
||||||
} else {
|
} else {
|
||||||
// Otherwise, borders are applied on the left and right sides of the window.
|
// Otherwise, apply borders to the left and right sides of the window.
|
||||||
viewport_extent.height = height_in_pixels;
|
unsigned viewport_width = framebuffer_height / emulation_aspect_ratio;
|
||||||
viewport_extent.width = (1 / emulation_aspect_ratio) * viewport_extent.height;
|
viewport_extent.left = (framebuffer_width - viewport_width) / 2;
|
||||||
viewport_extent.x = (width_in_pixels - viewport_extent.width) / 2;
|
viewport_extent.top = 0;
|
||||||
viewport_extent.y = 0;
|
viewport_extent.right = viewport_extent.left + viewport_width;
|
||||||
|
viewport_extent.bottom = viewport_extent.top + framebuffer_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return viewport_extent;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Initialize the renderer
|
/// Initialize the renderer
|
||||||
|
|
|
@ -4,13 +4,15 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
|
||||||
#include "generated/gl_3_2_core.h"
|
#include "generated/gl_3_2_core.h"
|
||||||
|
|
||||||
#include "common/common.h"
|
#include "common/math_util.h"
|
||||||
#include "core/hw/gpu.h"
|
|
||||||
#include "video_core/renderer_base.h"
|
|
||||||
|
|
||||||
#include <array>
|
#include "core/hw/gpu.h"
|
||||||
|
|
||||||
|
#include "video_core/renderer_base.h"
|
||||||
|
|
||||||
class EmuWindow;
|
class EmuWindow;
|
||||||
|
|
||||||
|
@ -52,8 +54,8 @@ private:
|
||||||
static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
|
static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
|
||||||
const TextureInfo& texture);
|
const TextureInfo& texture);
|
||||||
|
|
||||||
/// Updates the viewport rectangle
|
/// Computes the viewport rectangle
|
||||||
void UpdateViewportExtent();
|
MathUtil::Rectangle<unsigned> GetViewportExtent();
|
||||||
|
|
||||||
EmuWindow* render_window; ///< Handle to render window
|
EmuWindow* render_window; ///< Handle to render window
|
||||||
u32 last_mode; ///< Last render mode
|
u32 last_mode; ///< Last render mode
|
||||||
|
@ -61,18 +63,6 @@ private:
|
||||||
int resolution_width; ///< Current resolution width
|
int resolution_width; ///< Current resolution width
|
||||||
int resolution_height; ///< Current resolution height
|
int resolution_height; ///< Current resolution height
|
||||||
|
|
||||||
struct {
|
|
||||||
int width;
|
|
||||||
int height;
|
|
||||||
} framebuffer_size; ///< Current framebuffer size
|
|
||||||
|
|
||||||
struct {
|
|
||||||
int x;
|
|
||||||
int y;
|
|
||||||
int width;
|
|
||||||
int height;
|
|
||||||
} viewport_extent; ///< Current viewport rectangle
|
|
||||||
|
|
||||||
// OpenGL object IDs
|
// OpenGL object IDs
|
||||||
GLuint vertex_array_handle;
|
GLuint vertex_array_handle;
|
||||||
GLuint vertex_buffer_handle;
|
GLuint vertex_buffer_handle;
|
||||||
|
|
Loading…
Reference in a new issue