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texture_cache: Address ameerj's review
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@ -14,6 +14,8 @@ namespace VideoCommon {
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namespace {
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using Tegra::Texture::TextureType;
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constexpr u8 RENDER_TARGET_SWIZZLE = std::numeric_limits<u8>::max();
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[[nodiscard]] u8 CastSwizzle(SwizzleSource source) {
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@ -4,6 +4,8 @@
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#pragma once
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#include "common/alignment.h"
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#include "common/settings.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/texture_cache/samples_helper.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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@ -10,15 +10,10 @@
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#include <type_traits>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include "common/alignment.h"
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#include "common/common_types.h"
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#include "common/literals.h"
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#include "common/settings.h"
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#include "video_core/compatible_formats.h"
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#include "video_core/delayed_destruction_ring.h"
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#include "video_core/engines/fermi_2d.h"
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@ -40,7 +35,6 @@
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namespace VideoCommon {
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using Tegra::Texture::SwizzleSource;
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using Tegra::Texture::TextureType;
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using Tegra::Texture::TICEntry;
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using Tegra::Texture::TSCEntry;
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using VideoCore::Surface::GetFormatType;
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@ -48,7 +42,6 @@ using VideoCore::Surface::IsCopyCompatible;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormatFromDepthFormat;
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using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
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using VideoCore::Surface::SurfaceType;
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using namespace Common::Literals;
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template <class P>
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