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Merge pull request #2462 from lioncash/video-mm
video_core/memory_manager: Minor tidying
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commit
c4d549919f
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@ -25,6 +25,8 @@ MemoryManager::MemoryManager(VideoCore::RasterizerInterface& rasterizer) : raste
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UpdatePageTableForVMA(initial_vma);
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}
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MemoryManager::~MemoryManager() = default;
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GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
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@ -199,11 +201,11 @@ const u8* MemoryManager::GetPointer(GPUVAddr addr) const {
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return {};
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}
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bool MemoryManager::IsBlockContinous(const GPUVAddr start, const std::size_t size) {
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bool MemoryManager::IsBlockContinuous(const GPUVAddr start, const std::size_t size) const {
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const GPUVAddr end = start + size;
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const auto host_ptr_start = reinterpret_cast<std::uintptr_t>(GetPointer(start));
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const auto host_ptr_end = reinterpret_cast<std::uintptr_t>(GetPointer(end));
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const std::size_t range = static_cast<std::size_t>(host_ptr_end - host_ptr_start);
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const auto range = static_cast<std::size_t>(host_ptr_end - host_ptr_start);
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return range == size;
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}
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@ -47,7 +47,8 @@ struct VirtualMemoryArea {
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class MemoryManager final {
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public:
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MemoryManager(VideoCore::RasterizerInterface& rasterizer);
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explicit MemoryManager(VideoCore::RasterizerInterface& rasterizer);
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~MemoryManager();
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GPUVAddr AllocateSpace(u64 size, u64 align);
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GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align);
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@ -65,18 +66,18 @@ public:
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u8* GetPointer(GPUVAddr addr);
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const u8* GetPointer(GPUVAddr addr) const;
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// Returns true if the block is continous in host memory, false otherwise
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bool IsBlockContinous(const GPUVAddr start, const std::size_t size);
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/// Returns true if the block is continuous in host memory, false otherwise
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bool IsBlockContinuous(GPUVAddr start, std::size_t size) const;
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/**
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* ReadBlock and WriteBlock are full read and write operations over virtual
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* GPU Memory. It's important to use these when GPU memory may not be continous
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* GPU Memory. It's important to use these when GPU memory may not be continuous
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* in the Host Memory counterpart. Note: This functions cause Host GPU Memory
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* Flushes and Invalidations, respectively to each operation.
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*/
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void ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const;
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void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size);
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void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size);
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void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
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void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
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void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
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/**
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* ReadBlockUnsafe and WriteBlockUnsafe are special versions of ReadBlock and
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@ -88,9 +89,9 @@ public:
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* WriteBlockUnsafe instead of WriteBlock since it shouldn't invalidate the texture
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* being flushed.
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*/
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void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const;
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void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size);
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void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size);
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void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
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void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
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void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
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private:
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using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>;
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@ -111,10 +112,10 @@ private:
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/**
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* Maps an unmanaged host memory pointer at a given address.
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*
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* @param target The guest address to start the mapping at.
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* @param memory The memory to be mapped.
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* @param size Size of the mapping.
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* @param state MemoryState tag to attach to the VMA.
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* @param target The guest address to start the mapping at.
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* @param memory The memory to be mapped.
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* @param size Size of the mapping in bytes.
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* @param backing_addr The base address of the range to back this mapping.
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*/
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VMAHandle MapBackingMemory(GPUVAddr target, u8* memory, u64 size, VAddr backing_addr);
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@ -124,7 +125,7 @@ private:
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/// Converts a VMAHandle to a mutable VMAIter.
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VMAIter StripIterConstness(const VMAHandle& iter);
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/// Marks as the specfied VMA as allocated.
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/// Marks as the specified VMA as allocated.
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VMAIter Allocate(VMAIter vma);
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/**
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