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GPU: Implemented the RGBA32_UINT rendertarget format.
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@ -16,6 +16,7 @@ namespace Tegra {
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enum class RenderTargetFormat : u32 {
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NONE = 0x0,
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RGBA32_FLOAT = 0xC0,
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RGBA32_UINT = 0xC2,
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RGBA16_FLOAT = 0xCA,
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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@ -75,6 +75,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
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false}, // R11FG11FB10F
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{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // DXT1
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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@ -170,9 +171,10 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
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MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
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MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
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MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -185,6 +187,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::R8>,
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MortonCopy<false, PixelFormat::RGBA16F>,
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MortonCopy<false, PixelFormat::R11FG11FB10F>,
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MortonCopy<false, PixelFormat::RGBA32UI>,
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// TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported
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nullptr,
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nullptr,
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@ -30,11 +30,12 @@ struct SurfaceParams {
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R8 = 4,
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RGBA16F = 5,
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R11FG11FB10F = 6,
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DXT1 = 7,
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DXT23 = 8,
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DXT45 = 9,
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DXN1 = 10, // This is also known as BC4
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ASTC_2D_4X4 = 11,
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RGBA32UI = 7,
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DXT1 = 8,
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DXT23 = 9,
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DXT45 = 10,
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DXN1 = 11, // This is also known as BC4
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ASTC_2D_4X4 = 12,
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Max,
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Invalid = 255,
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@ -77,6 +78,7 @@ struct SurfaceParams {
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1, // R8
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1, // RGBA16F
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1, // R11FG11FB10F
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1, // RGBA32UI
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4, // DXT1
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4, // DXT23
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4, // DXT45
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@ -100,6 +102,7 @@ struct SurfaceParams {
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8, // R8
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64, // RGBA16F
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32, // R11FG11FB10F
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128, // RGBA32UI
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64, // DXT1
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128, // DXT23
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128, // DXT45
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@ -125,6 +128,8 @@ struct SurfaceParams {
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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return PixelFormat::R11FG11FB10F;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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return PixelFormat::RGBA32UI;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -148,6 +153,8 @@ struct SurfaceParams {
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return PixelFormat::RGBA16F;
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case Tegra::Texture::TextureFormat::BF10GF11RF11:
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return PixelFormat::R11FG11FB10F;
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case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
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return PixelFormat::RGBA32UI;
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case Tegra::Texture::TextureFormat::DXT1:
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return PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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@ -181,6 +188,8 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
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case PixelFormat::R11FG11FB10F:
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return Tegra::Texture::TextureFormat::BF10GF11RF11;
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case PixelFormat::RGBA32UI:
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return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
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case PixelFormat::DXT1:
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return Tegra::Texture::TextureFormat::DXT1;
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case PixelFormat::DXT23:
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@ -217,6 +226,8 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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return ComponentType::Float;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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return ComponentType::UInt;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -65,6 +65,8 @@ u32 BytesPerPixel(TextureFormat format) {
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return 1;
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case TextureFormat::R16_G16_B16_A16:
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return 8;
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case TextureFormat::R32_G32_B32_A32:
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return 16;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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break;
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@ -94,6 +96,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::B5G6R5:
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case TextureFormat::R8:
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case TextureFormat::R16_G16_B16_A16:
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::ASTC_2D_4X4:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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@ -124,6 +127,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::B5G6R5:
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case TextureFormat::R8:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::R32_G32_B32_A32:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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break;
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