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Add -ql argument to launch QLaunch at startup
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ca9c2542b7
commit
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@ -480,6 +480,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
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QString game_path;
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QString game_path;
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bool has_gamepath = false;
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bool has_gamepath = false;
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bool is_fullscreen = false;
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bool is_fullscreen = false;
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bool is_qlaunch = false;
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for (int i = 1; i < args.size(); ++i) {
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for (int i = 1; i < args.size(); ++i) {
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// Preserves drag/drop functionality
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// Preserves drag/drop functionality
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@ -494,7 +495,11 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
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is_fullscreen = true;
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is_fullscreen = true;
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continue;
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continue;
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}
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}
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// Use QLaunch at startup
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if (args[i] == QStringLiteral("-ql")) {
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is_qlaunch = true;
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continue;
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}
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// Launch game with a specific user
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// Launch game with a specific user
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if (args[i] == QStringLiteral("-u")) {
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if (args[i] == QStringLiteral("-u")) {
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if (i >= args.size() - 1) {
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if (i >= args.size() - 1) {
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@ -552,7 +557,10 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
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if (has_gamepath || is_fullscreen) {
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if (has_gamepath || is_fullscreen) {
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ui->action_Fullscreen->setChecked(is_fullscreen);
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ui->action_Fullscreen->setChecked(is_fullscreen);
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}
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}
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// Open HomeMenu
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if (!has_gamepath && is_qlaunch) {
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OnHomeMenu();
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}
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if (!game_path.isEmpty()) {
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if (!game_path.isEmpty()) {
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BootGame(game_path, ApplicationAppletParameters());
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BootGame(game_path, ApplicationAppletParameters());
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}
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}
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