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Implement Mipmaps
This commit is contained in:
parent
b5f8a5f0a3
commit
bbf3b2da0c
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@ -90,27 +90,33 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
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}
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}
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std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
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std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, bool layer_only,
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bool uncompressed) const {
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const u32 compression_factor{GetCompressionFactor(pixel_format)};
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const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
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u32 m_depth = (layer_only ? 1U : depth);
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u32 m_width = std::max(1U, width / compression_factor);
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u32 m_height = std::max(1U, height / compression_factor);
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std::size_t size = Tegra::Texture::CalculateSize(is_tiled, bytes_per_pixel, m_width, m_height,
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m_depth, block_height, block_depth);
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u32 m_block_height = block_height;
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u32 m_block_depth = block_depth;
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u32 m_width = uncompressed ? width : std::max(1U, width / compression_factor);
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u32 m_height = uncompressed ? height : std::max(1U, height / compression_factor);
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m_width = std::max(1U, m_width >> mip_level);
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m_height = std::max(1U, m_height >> mip_level);
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m_depth = std::max(1U, m_depth >> mip_level);
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u32 m_block_height = MipBlockHeight(mip_level);
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u32 m_block_depth = MipBlockDepth(mip_level);
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return Tegra::Texture::CalculateSize(force_gl ? false : is_tiled, bytes_per_pixel, m_width,
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m_height, m_depth, m_block_height, m_block_depth);
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}
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std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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bool uncompressed) const {
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std::size_t block_size_bytes = 512 * block_height * block_depth; // 512 is GOB size
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for (u32 i = 1; i < max_mip_level; i++) {
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m_width = std::max(1U, m_width / 2);
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m_height = std::max(1U, m_height / 2);
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m_depth = std::max(1U, m_depth / 2);
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m_block_height = std::max(1U, m_block_height / 2);
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m_block_depth = std::max(1U, m_block_depth / 2);
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size += Tegra::Texture::CalculateSize(is_tiled, bytes_per_pixel, m_width, m_height, m_depth,
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m_block_height, m_block_depth);
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std::size_t size = 0;
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for (u32 i = 0; i < max_mip_level; i++) {
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size += InnerMipmapMemorySize(i, force_gl, layer_only, uncompressed);
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}
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return is_tiled ? Common::AlignUp(size, block_size_bytes) : size;
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if (!force_gl && is_tiled) {
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size = Common::AlignUp(size, block_size_bytes);
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}
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return size;
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}
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/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
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@ -188,7 +194,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.max_mip_level = 0;
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params.max_mip_level = 1;
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params.is_layered = false;
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// Render target specific parameters, not used for caching
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@ -222,7 +228,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
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params.unaligned_height = zeta_height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.max_mip_level = 0;
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params.max_mip_level = 1;
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params.is_layered = false;
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params.rt = {};
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@ -249,7 +255,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.max_mip_level = 0;
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params.max_mip_level = 1;
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params.rt = {};
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params.InitCacheParameters(config.Address());
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@ -373,13 +379,13 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
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return format;
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}
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MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
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u32 actual_height{unaligned_height};
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MathUtil::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
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u32 actual_height{std::max(1U, unaligned_height >> mip_level)};
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if (IsPixelFormatASTC(pixel_format)) {
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// ASTC formats must stop at the ATSC block size boundary
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actual_height = Common::AlignDown(actual_height, GetASTCBlockSize(pixel_format).second);
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}
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return {0, actual_height, width, 0};
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return {0, actual_height, MipWidth(mip_level), 0};
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}
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/// Returns true if the specified PixelFormat is a BCn format, e.g. DXT or DXN
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@ -563,28 +569,31 @@ static constexpr GLConversionArray gl_to_morton_fns = {
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};
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void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params,
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std::vector<u8>& gl_buffer) {
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u32 depth = params.depth;
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std::vector<u8>& gl_buffer, u32 mip_level) {
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u32 depth = params.MipDepth(mip_level);
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if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
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// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
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depth = 1U;
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}
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if (params.is_layered) {
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u64 offset = 0;
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u64 offset = params.GetMipmapLevelOffset(mip_level);
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u64 offset_gl = 0;
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u64 layer_size = params.LayerMemorySize();
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u64 gl_size = params.LayerSizeGL();
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for (u32 i = 0; i < depth; i++) {
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u64 gl_size = params.LayerSizeGL(mip_level);
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for (u32 i = 0; i < params.depth; i++) {
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functions[static_cast<std::size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, params.block_depth, 1,
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params.MipWidth(mip_level), params.MipBlockHeight(mip_level),
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params.MipHeight(mip_level), params.MipBlockDepth(mip_level), 1,
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gl_buffer.data() + offset_gl, gl_size, params.addr + offset);
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offset += layer_size;
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offset_gl += gl_size;
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}
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} else {
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u64 offset = params.GetMipmapLevelOffset(mip_level);
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functions[static_cast<std::size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, params.block_depth, depth,
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gl_buffer.data(), gl_buffer.size(), params.addr);
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params.MipWidth(mip_level), params.MipBlockHeight(mip_level),
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params.MipHeight(mip_level), params.MipBlockDepth(mip_level), depth, gl_buffer.data(),
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gl_buffer.size(), params.addr + offset);
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}
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}
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@ -839,29 +848,31 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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// Only pre-create the texture for non-compressed textures.
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switch (params.target) {
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case SurfaceParams::SurfaceTarget::Texture1D:
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glTexStorage1D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
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rect.GetWidth());
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glTexStorage1D(SurfaceTargetToGL(params.target), params.max_mip_level,
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format_tuple.internal_format, rect.GetWidth());
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break;
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case SurfaceParams::SurfaceTarget::Texture2D:
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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glTexStorage2D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight());
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glTexStorage2D(SurfaceTargetToGL(params.target), params.max_mip_level,
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight());
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break;
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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glTexStorage3D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight(), params.depth);
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glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
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params.depth);
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glTexStorage2D(GL_TEXTURE_2D, 1, format_tuple.internal_format, rect.GetWidth(),
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rect.GetHeight());
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glTexStorage2D(GL_TEXTURE_2D, params.max_mip_level, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight());
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}
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}
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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@ -992,20 +1003,22 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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void CachedSurface::LoadGLBuffer() {
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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gl_buffer.resize(params.size_in_bytes_gl);
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gl_buffer.resize(params.max_mip_level);
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for (u32 i = 0; i < params.max_mip_level; i++)
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gl_buffer[i].resize(params.GetMipmapSizeGL(i));
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if (params.is_tiled) {
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ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
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params.block_width, static_cast<u32>(params.target));
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SwizzleFunc(morton_to_gl_fns, params, gl_buffer);
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for (u32 i = 0; i < params.max_mip_level; i++)
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SwizzleFunc(morton_to_gl_fns, params, gl_buffer[i], i);
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} else {
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const auto texture_src_data{Memory::GetPointer(params.addr)};
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const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
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gl_buffer.assign(texture_src_data, texture_src_data_end);
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gl_buffer[0].assign(texture_src_data, texture_src_data_end);
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}
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ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
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for (u32 i = 0; i < params.max_mip_level; i++)
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ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
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params.MipHeight(i));
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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@ -1015,7 +1028,8 @@ void CachedSurface::FlushGLBuffer() {
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ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
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// OpenGL temporary buffer needs to be big enough to store raw texture size
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gl_buffer.resize(GetSizeInBytes());
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gl_buffer.resize(1);
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gl_buffer[0].resize(GetSizeInBytes());
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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@ -1023,10 +1037,10 @@ void CachedSurface::FlushGLBuffer() {
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
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ASSERT(!tuple.compressed);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glGetTextureImage(texture.handle, 0, tuple.format, tuple.type,
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static_cast<GLsizei>(gl_buffer.size()), gl_buffer.data());
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glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, static_cast<GLsizei>(gl_buffer[0].size()),
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gl_buffer[0].data());
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
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ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer[0], params.pixel_format, params.width,
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params.height);
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ASSERT(params.type != SurfaceType::Fill);
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const u8* const texture_src_data = Memory::GetPointer(params.addr);
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@ -1035,26 +1049,21 @@ void CachedSurface::FlushGLBuffer() {
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ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
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params.block_width, static_cast<u32>(params.target));
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SwizzleFunc(gl_to_morton_fns, params, gl_buffer);
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SwizzleFunc(gl_to_morton_fns, params, gl_buffer[0], 0);
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} else {
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std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes());
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std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer[0].data(), GetSizeInBytes());
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}
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
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void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
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if (params.type == SurfaceType::Fill)
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return;
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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const auto& rect{params.GetRect()};
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void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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const auto& rect{params.GetRect(mip_map)};
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// Load data from memory to the surface
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const GLint x0 = static_cast<GLint>(rect.left);
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const GLint y0 = static_cast<GLint>(rect.bottom);
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std::size_t buffer_offset =
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static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width +
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static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.MipWidth(mip_map) +
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static_cast<std::size_t>(x0)) *
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SurfaceParams::GetBytesPerPixel(params.pixel_format);
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@ -1072,88 +1081,131 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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cur_state.Apply();
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width));
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ASSERT(params.MipWidth(mip_map) * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 ==
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0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.MipWidth(mip_map)));
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GLsizei image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
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glActiveTexture(GL_TEXTURE0);
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if (tuple.compressed) {
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switch (params.target) {
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case SurfaceParams::SurfaceTarget::Texture2D:
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glCompressedTexImage2D(
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SurfaceTargetToGL(params.target), 0, tuple.internal_format,
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
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glCompressedTexImage2D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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glCompressedTexImage3D(
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SurfaceTargetToGL(params.target), 0, tuple.internal_format,
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
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static_cast<GLsizei>(params.depth), 0,
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
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glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.MipDepth(mip_map)), 0, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.depth), 0, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceParams::SurfaceTarget::TextureCubemap: {
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GLsizei layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
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for (std::size_t face = 0; face < params.depth; ++face) {
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glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
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0, tuple.internal_format, static_cast<GLsizei>(params.width),
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static_cast<GLsizei>(params.height), 0,
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static_cast<GLsizei>(params.SizeInBytesCubeFaceGL()),
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&gl_buffer[buffer_offset]);
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buffer_offset += params.SizeInBytesCubeFace();
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mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
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layer_size, &gl_buffer[mip_map][buffer_offset]);
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buffer_offset += layer_size;
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}
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break;
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}
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glCompressedTexImage2D(
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GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
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static_cast<GLsizei>(params.height), 0,
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
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glCompressedTexImage2D(GL_TEXTURE_2D, mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
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static_cast<GLsizei>(params.size_in_bytes_gl),
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&gl_buffer[mip_map][buffer_offset]);
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}
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} else {
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switch (params.target) {
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case SurfaceParams::SurfaceTarget::Texture1D:
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glTexSubImage1D(SurfaceTargetToGL(params.target), 0, x0,
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glTexSubImage1D(SurfaceTargetToGL(params.target), mip_map, x0,
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static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
|
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&gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceParams::SurfaceTarget::Texture2D:
|
||||
glTexSubImage2D(SurfaceTargetToGL(params.target), 0, x0, y0,
|
||||
glTexSubImage2D(SurfaceTargetToGL(params.target), mip_map, x0, y0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[buffer_offset]);
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceParams::SurfaceTarget::Texture3D:
|
||||
glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
|
||||
tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
||||
glTexSubImage3D(SurfaceTargetToGL(params.target), 0, x0, y0, 0,
|
||||
glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
|
||||
tuple.type, &gl_buffer[buffer_offset]);
|
||||
tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceParams::SurfaceTarget::TextureCubemap:
|
||||
case SurfaceParams::SurfaceTarget::TextureCubemap: {
|
||||
std::size_t start = buffer_offset;
|
||||
for (std::size_t face = 0; face < params.depth; ++face) {
|
||||
glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0, x0,
|
||||
y0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), mip_map,
|
||||
x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[buffer_offset]);
|
||||
buffer_offset += params.SizeInBytesCubeFace();
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
buffer_offset += params.LayerSizeGL(mip_map);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
||||
static_cast<u32>(params.target));
|
||||
UNREACHABLE();
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
glTexSubImage2D(GL_TEXTURE_2D, mip_map, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[buffer_offset]);
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
}
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
|
||||
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
|
||||
if (params.type == SurfaceType::Fill)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_TextureUL);
|
||||
|
||||
for (u32 i = 0; i < params.max_mip_level; i++)
|
||||
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
|
||||
|
||||
if (params.max_mip_level == 1) {
|
||||
const GLuint target_tex = texture.handle;
|
||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
const auto& old_tex = cur_state.texture_units[0];
|
||||
SCOPE_EXIT({
|
||||
cur_state.texture_units[0] = old_tex;
|
||||
cur_state.Apply();
|
||||
});
|
||||
cur_state.texture_units[0].texture = target_tex;
|
||||
cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
|
||||
cur_state.Apply();
|
||||
glGenerateMipmap(SurfaceTargetToGL(params.target));
|
||||
}
|
||||
}
|
||||
|
||||
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
|
||||
read_framebuffer.Create();
|
||||
draw_framebuffer.Create();
|
||||
|
|
|
@ -834,7 +834,7 @@ struct SurfaceParams {
|
|||
}
|
||||
|
||||
/// Returns the rectangle corresponding to this surface
|
||||
MathUtil::Rectangle<u32> GetRect() const;
|
||||
MathUtil::Rectangle<u32> GetRect(u32 mip_level = 0) const;
|
||||
|
||||
/// Returns the total size of this surface in bytes, adjusted for compression
|
||||
std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
|
||||
|
@ -865,7 +865,7 @@ struct SurfaceParams {
|
|||
|
||||
/// Returns the exact size of memory occupied by the texture in VRAM, including mipmaps.
|
||||
std::size_t MemorySize() const {
|
||||
std::size_t size = InnerMemorySize(is_layered);
|
||||
std::size_t size = InnerMemorySize(false, is_layered);
|
||||
if (is_layered)
|
||||
return size * depth;
|
||||
return size;
|
||||
|
@ -874,12 +874,65 @@ struct SurfaceParams {
|
|||
/// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
|
||||
/// mipmaps.
|
||||
std::size_t LayerMemorySize() const {
|
||||
return InnerMemorySize(true);
|
||||
return InnerMemorySize(false, true);
|
||||
}
|
||||
|
||||
/// Returns the size of a layer of this surface in OpenGL.
|
||||
std::size_t LayerSizeGL() const {
|
||||
return SizeInBytesRaw(true) / depth;
|
||||
std::size_t LayerSizeGL(u32 mip_level) const {
|
||||
return InnerMipmapMemorySize(mip_level, true, is_layered, false);
|
||||
}
|
||||
|
||||
std::size_t GetMipmapSizeGL(u32 mip_level, bool ignore_compressed = true) const {
|
||||
std::size_t size = InnerMipmapMemorySize(mip_level, true, is_layered, ignore_compressed);
|
||||
if (is_layered)
|
||||
return size * depth;
|
||||
return size;
|
||||
}
|
||||
|
||||
std::size_t GetMipmapLevelOffset(u32 mip_level) const {
|
||||
std::size_t offset = 0;
|
||||
for (u32 i = 0; i < mip_level; i++)
|
||||
offset += InnerMipmapMemorySize(i, false, is_layered);
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t GetMipmapLevelOffsetGL(u32 mip_level) const {
|
||||
std::size_t offset = 0;
|
||||
for (u32 i = 0; i < mip_level; i++)
|
||||
offset += InnerMipmapMemorySize(i, true, is_layered);
|
||||
return offset;
|
||||
}
|
||||
|
||||
u32 MipWidth(u32 mip_level) const {
|
||||
return std::max(1U, width >> mip_level);
|
||||
}
|
||||
|
||||
u32 MipHeight(u32 mip_level) const {
|
||||
return std::max(1U, height >> mip_level);
|
||||
}
|
||||
|
||||
u32 MipDepth(u32 mip_level) const {
|
||||
return std::max(1U, depth >> mip_level);
|
||||
}
|
||||
|
||||
u32 MipBlockHeight(u32 mip_level) const {
|
||||
u32 height = MipHeight(mip_level);
|
||||
u32 bh = block_height;
|
||||
// Magical block resizing algorithm, needs more testing.
|
||||
while (bh != 1 && height / bh <= 16) {
|
||||
bh = bh >> 1;
|
||||
}
|
||||
return bh;
|
||||
}
|
||||
|
||||
u32 MipBlockDepth(u32 mip_level) const {
|
||||
u32 depth = MipDepth(mip_level);
|
||||
u32 bd = block_depth;
|
||||
// Magical block resizing algorithm, needs more testing.
|
||||
while (bd != 1 && depth / bd <= 16) {
|
||||
bd = bd >> 1;
|
||||
}
|
||||
return bd;
|
||||
}
|
||||
|
||||
/// Creates SurfaceParams from a texture configuration
|
||||
|
@ -940,7 +993,10 @@ struct SurfaceParams {
|
|||
} rt;
|
||||
|
||||
private:
|
||||
std::size_t InnerMemorySize(bool layer_only = false) const;
|
||||
std::size_t InnerMipmapMemorySize(u32 mip_level, bool force_gl = false, bool layer_only = false,
|
||||
bool uncompressed = false) const;
|
||||
std::size_t InnerMemorySize(bool force_gl = false, bool layer_only = false,
|
||||
bool uncompressed = false) const;
|
||||
};
|
||||
|
||||
}; // namespace OpenGL
|
||||
|
@ -1002,8 +1058,10 @@ public:
|
|||
void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||
|
||||
private:
|
||||
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||
|
||||
OGLTexture texture;
|
||||
std::vector<u8> gl_buffer;
|
||||
std::vector<std::vector<u8>> gl_buffer;
|
||||
SurfaceParams params;
|
||||
GLenum gl_target;
|
||||
std::size_t cached_size_in_bytes;
|
||||
|
|
Loading…
Reference in a new issue