mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
GPU: Emulate memory fills.
This commit is contained in:
parent
0b4055c152
commit
baf0aa04f5
|
@ -174,6 +174,14 @@ void TriggerCmdReqQueue(Service::Interface* self) {
|
|||
break;
|
||||
|
||||
case GXCommandId::SET_MEMORY_FILL:
|
||||
GPU::Write<u32>(GPU::Registers::MemoryFillStart1, cmd_buff[1] >> 3);
|
||||
GPU::Write<u32>(GPU::Registers::MemoryFillEnd1, cmd_buff[3] >> 3);
|
||||
GPU::Write<u32>(GPU::Registers::MemoryFillSize1, cmd_buff[3] - cmd_buff[1]);
|
||||
GPU::Write<u32>(GPU::Registers::MemoryFillValue1, cmd_buff[2]);
|
||||
GPU::Write<u32>(GPU::Registers::MemoryFillStart2, cmd_buff[4] >> 3);
|
||||
GPU::Write<u32>(GPU::Registers::MemoryFillEnd2, cmd_buff[6] >> 3);
|
||||
GPU::Write<u32>(GPU::Registers::MemoryFillSize2, cmd_buff[6] - cmd_buff[4]);
|
||||
GPU::Write<u32>(GPU::Registers::MemoryFillValue2, cmd_buff[5]);
|
||||
break;
|
||||
|
||||
// TODO: Check if texture copies are implemented correctly..
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace GSP_GPU {
|
|||
enum class GXCommandId : u32 {
|
||||
REQUEST_DMA = 0x00000000,
|
||||
SET_COMMAND_LIST_LAST = 0x00000001,
|
||||
SET_MEMORY_FILL = 0x00000002, // TODO: Confirm? (lictru uses 0x01000102)
|
||||
SET_MEMORY_FILL = 0x01000102, // TODO: Confirm?
|
||||
SET_DISPLAY_TRANSFER = 0x00000003,
|
||||
SET_TEXTURE_COPY = 0x00000004,
|
||||
SET_COMMAND_LIST_FIRST = 0x00000005,
|
||||
|
|
|
@ -84,6 +84,26 @@ const u8* GetFramebufferPointer(const u32 address) {
|
|||
template <typename T>
|
||||
inline void Read(T &var, const u32 addr) {
|
||||
switch (addr) {
|
||||
case Registers::MemoryFillStart1:
|
||||
case Registers::MemoryFillStart2:
|
||||
var = g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start;
|
||||
break;
|
||||
|
||||
case Registers::MemoryFillEnd1:
|
||||
case Registers::MemoryFillEnd2:
|
||||
var = g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end;
|
||||
break;
|
||||
|
||||
case Registers::MemoryFillSize1:
|
||||
case Registers::MemoryFillSize2:
|
||||
var = g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size;
|
||||
break;
|
||||
|
||||
case Registers::MemoryFillValue1:
|
||||
case Registers::MemoryFillValue2:
|
||||
var = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10].value;
|
||||
break;
|
||||
|
||||
case Registers::FramebufferTopSize:
|
||||
var = g_regs.top_framebuffer.size;
|
||||
break;
|
||||
|
@ -194,6 +214,40 @@ inline void Read(T &var, const u32 addr) {
|
|||
template <typename T>
|
||||
inline void Write(u32 addr, const T data) {
|
||||
switch (static_cast<Registers::Id>(addr)) {
|
||||
case Registers::MemoryFillStart1:
|
||||
case Registers::MemoryFillStart2:
|
||||
g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start = data;
|
||||
break;
|
||||
|
||||
case Registers::MemoryFillEnd1:
|
||||
case Registers::MemoryFillEnd2:
|
||||
g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end = data;
|
||||
break;
|
||||
|
||||
case Registers::MemoryFillSize1:
|
||||
case Registers::MemoryFillSize2:
|
||||
g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size = data;
|
||||
break;
|
||||
|
||||
case Registers::MemoryFillValue1:
|
||||
case Registers::MemoryFillValue2:
|
||||
{
|
||||
Registers::MemoryFillConfig& config = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10];
|
||||
config.value = data;
|
||||
|
||||
// TODO: Not sure if this check should be done at GSP level instead
|
||||
if (config.address_start) {
|
||||
// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
|
||||
u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
|
||||
u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
|
||||
for (u32* ptr = start; ptr < end; ++ptr)
|
||||
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
|
||||
|
||||
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// TODO: Framebuffer registers!!
|
||||
case Registers::FramebufferTopSwapBuffers:
|
||||
g_regs.top_framebuffer.active_fb = data;
|
||||
|
@ -240,8 +294,6 @@ inline void Write(u32 addr, const T data) {
|
|||
g_regs.display_transfer.output_width * 4);
|
||||
}
|
||||
|
||||
// Clear previous contents until we implement proper buffer clearing
|
||||
memset(source_pointer, 0x20, g_regs.display_transfer.input_width*g_regs.display_transfer.input_height*4);
|
||||
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
|
||||
g_regs.display_transfer.output_height * g_regs.display_transfer.output_width * 4,
|
||||
g_regs.display_transfer.GetPhysicalInputAddress(), (int)g_regs.display_transfer.input_width, (int)g_regs.display_transfer.input_height,
|
||||
|
|
|
@ -14,6 +14,15 @@ static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of i
|
|||
|
||||
struct Registers {
|
||||
enum Id : u32 {
|
||||
MemoryFillStart1 = 0x1EF00010,
|
||||
MemoryFillEnd1 = 0x1EF00014,
|
||||
MemoryFillSize1 = 0x1EF00018,
|
||||
MemoryFillValue1 = 0x1EF0001C,
|
||||
MemoryFillStart2 = 0x1EF00020,
|
||||
MemoryFillEnd2 = 0x1EF00024,
|
||||
MemoryFillSize2 = 0x1EF00028,
|
||||
MemoryFillValue2 = 0x1EF0002C,
|
||||
|
||||
FramebufferTopSize = 0x1EF0045C,
|
||||
FramebufferTopLeft1 = 0x1EF00468, // Main LCD, first framebuffer for 3D left
|
||||
FramebufferTopLeft2 = 0x1EF0046C, // Main LCD, second framebuffer for 3D left
|
||||
|
@ -53,6 +62,23 @@ struct Registers {
|
|||
RGBA4 = 4,
|
||||
};
|
||||
|
||||
struct MemoryFillConfig {
|
||||
u32 address_start;
|
||||
u32 address_end; // ?
|
||||
u32 size;
|
||||
u32 value; // ?
|
||||
|
||||
inline u32 GetStartAddress() const {
|
||||
return address_start * 8;
|
||||
}
|
||||
|
||||
inline u32 GetEndAddress() const {
|
||||
return address_end * 8;
|
||||
}
|
||||
};
|
||||
|
||||
MemoryFillConfig memory_fill[2];
|
||||
|
||||
// TODO: Move these into the framebuffer struct
|
||||
u32 framebuffer_top_left_1;
|
||||
u32 framebuffer_top_left_2;
|
||||
|
|
Loading…
Reference in a new issue