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game_list: Modify game list to scan installed titles
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <regex>
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#include <QApplication>
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#include <QDir>
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#include <QFileInfo>
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@ -403,6 +404,50 @@ void GameList::RefreshGameDirectory() {
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
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const auto usernand = Service::FileSystem::GetUserNANDContents();
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const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Program);
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for (const auto& game : installed_games) {
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const auto& file = usernand->GetEntryRaw(game);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
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if (!loader)
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continue;
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std::vector<u8> icon;
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std::string name;
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u64 program_id;
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loader->ReadProgramId(program_id);
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const auto& control =
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usernand->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
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if (control != nullptr) {
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const auto control_dir = FileSys::ExtractRomFS(control->GetRomFS());
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const auto nacp_file = control_dir->GetFile("control.nacp");
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FileSys::NACP nacp(nacp_file);
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name = nacp.GetApplicationName();
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FileSys::VirtualFile icon_file = nullptr;
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
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if (icon_file != nullptr) {
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icon = icon_file->ReadAllBytes();
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break;
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}
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}
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}
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(file->GetSize()),
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});
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}
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boost::container::flat_map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
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const auto nca_control_callback =
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