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kraken: Address comments from review
review fixes
This commit is contained in:
parent
95cf66b655
commit
b5e72de753
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@ -5,16 +5,16 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/frontend/applets/controller.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hid/hid_types.h"
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namespace Core::Frontend {
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ControllerApplet::~ControllerApplet() = default;
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DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_)
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: service_manager{service_manager_} {}
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DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_)
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: hid_core{hid_core_} {}
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DefaultControllerApplet::~DefaultControllerApplet() = default;
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@ -22,24 +22,20 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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const ControllerParameters& parameters) const {
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LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
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auto& npad =
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service_manager.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
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auto& players = Settings::values.players.GetValue();
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const std::size_t min_supported_players =
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parameters.enable_single_mode ? 1 : parameters.min_players;
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// Disconnect Handheld first.
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npad.DisconnectNpadAtIndex(8);
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auto* handheld =hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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handheld->Disconnect();
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// Deduce the best configuration based on the input parameters.
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for (std::size_t index = 0; index < players.size() - 2; ++index) {
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for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) {
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auto* controller = hid_core.GetEmulatedControllerByIndex(index);
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// First, disconnect all controllers regardless of the value of keep_controllers_connected.
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// This makes it easy to connect the desired controllers.
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npad.DisconnectNpadAtIndex(index);
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controller->Disconnect();
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// Only connect the minimum number of required players.
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if (index >= min_supported_players) {
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@ -49,32 +45,27 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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// Connect controllers based on the following priority list from highest to lowest priority:
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// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
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if (parameters.allow_pro_controller) {
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npad.AddNewControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(
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Settings::ControllerType::ProController),
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index);
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controller->SetNpadType(Core::HID::NpadType::ProController);
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controller->Connect();
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} else if (parameters.allow_dual_joycons) {
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npad.AddNewControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(
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Settings::ControllerType::DualJoyconDetached),
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index);
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controller->SetNpadType(Core::HID::NpadType::JoyconDual);
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controller->Connect();
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} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
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// Assign left joycons to even player indices and right joycons to odd player indices.
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// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
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// a right Joycon for Player 2 in 2 Player Assist mode.
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if (index % 2 == 0) {
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npad.AddNewControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(
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Settings::ControllerType::LeftJoycon),
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index);
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controller->SetNpadType(Core::HID::NpadType::JoyconLeft);
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controller->Connect();
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} else {
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npad.AddNewControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(
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Settings::ControllerType::RightJoycon),
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index);
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controller->SetNpadType(Core::HID::NpadType::JoyconRight);
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controller->Connect();
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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!Settings::values.use_docked_mode.GetValue()) {
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// We should *never* reach here under any normal circumstances.
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npad.AddNewControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(
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Settings::ControllerType::Handheld),
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index);
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controller->SetNpadType(Core::HID::NpadType::Handheld);
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controller->Connect();
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} else {
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UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
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}
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@ -8,8 +8,8 @@
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#include "common/common_types.h"
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namespace Service::SM {
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class ServiceManager;
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namespace Core::HID {
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class HIDCore;
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}
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namespace Core::Frontend {
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@ -44,14 +44,14 @@ public:
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class DefaultControllerApplet final : public ControllerApplet {
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public:
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explicit DefaultControllerApplet(Service::SM::ServiceManager& service_manager_);
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explicit DefaultControllerApplet(HID::HIDCore& hid_core_);
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~DefaultControllerApplet() override;
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void ReconfigureControllers(std::function<void()> callback,
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const ControllerParameters& parameters) const override;
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private:
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Service::SM::ServiceManager& service_manager;
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HID::HIDCore& hid_core;
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};
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} // namespace Core::Frontend
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@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include <fmt/format.h>
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#include "core/hid/emulated_console.h"
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#include "core/hid/input_converter.h"
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@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include <fmt/format.h>
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#include "core/hid/emulated_controller.h"
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#include "core/hid/input_converter.h"
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@ -635,6 +633,9 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
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}
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bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
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if (device_index >= output_devices.size()) {
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return false;
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}
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if (!output_devices[device_index]) {
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return false;
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}
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@ -659,6 +660,9 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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}
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bool EmulatedController::TestVibration(std::size_t device_index) {
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if (device_index >= output_devices.size()) {
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return false;
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}
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if (!output_devices[device_index]) {
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return false;
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}
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@ -733,7 +737,9 @@ bool EmulatedController::IsConnected(bool temporary) const {
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}
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bool EmulatedController::IsVibrationEnabled() const {
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return is_vibration_enabled;
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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return player.vibration_enabled;
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}
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NpadIdType EmulatedController::GetNpadIdType() const {
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@ -337,7 +337,6 @@ private:
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bool is_connected{false};
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bool temporary_is_connected{false};
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bool is_configuring{false};
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bool is_vibration_enabled{true};
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f32 motion_sensitivity{0.01f};
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ButtonParams button_params;
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@ -113,7 +113,7 @@ NpadStyleTag HIDCore::GetSupportedStyleTag() const {
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s8 HIDCore::GetPlayerCount() const {
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s8 active_players = 0;
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for (std::size_t player_index = 0; player_index < 8; player_index++) {
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for (std::size_t player_index = 0; player_index < available_controllers -2; player_index++) {
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const auto* controller = GetEmulatedControllerByIndex(player_index);
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if (controller->IsConnected()) {
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active_players++;
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@ -123,7 +123,7 @@ s8 HIDCore::GetPlayerCount() const {
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}
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NpadIdType HIDCore::GetFirstNpadId() const {
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for (std::size_t player_index = 0; player_index < 10; player_index++) {
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for (std::size_t player_index = 0; player_index < available_controllers; player_index++) {
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const auto* controller = GetEmulatedControllerByIndex(player_index);
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if (controller->IsConnected()) {
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return controller->GetNpadIdType();
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@ -47,6 +47,9 @@ public:
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/// Removes all callbacks from input common
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void UnloadInputDevices();
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/// Number of emulated controllers
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const std::size_t available_controllers{10};
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private:
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std::unique_ptr<EmulatedController> player_1;
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std::unique_ptr<EmulatedController> player_2;
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@ -231,7 +231,7 @@ void AppletManager::SetDefaultAppletFrontendSet() {
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void AppletManager::SetDefaultAppletsIfMissing() {
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if (frontend.controller == nullptr) {
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frontend.controller =
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std::make_unique<Core::Frontend::DefaultControllerApplet>(system.ServiceManager());
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std::make_unique<Core::Frontend::DefaultControllerApplet>(system.HIDCore());
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}
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if (frontend.error == nullptr) {
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@ -608,15 +608,15 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
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sixaxis_fullkey_state.sampling_number =
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npad.sixaxis_fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1;
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sixaxis_handheld_state.sampling_number =
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npad.sixaxis_fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1;
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npad.sixaxis_handheld_lifo.ReadCurrentEntry().state.sampling_number + 1;
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sixaxis_dual_left_state.sampling_number =
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npad.sixaxis_fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1;
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npad.sixaxis_dual_left_lifo.ReadCurrentEntry().state.sampling_number + 1;
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sixaxis_dual_right_state.sampling_number =
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npad.sixaxis_fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1;
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npad.sixaxis_dual_right_lifo.ReadCurrentEntry().state.sampling_number + 1;
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sixaxis_left_lifo_state.sampling_number =
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npad.sixaxis_fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1;
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npad.sixaxis_left_lifo.ReadCurrentEntry().state.sampling_number + 1;
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sixaxis_right_lifo_state.sampling_number =
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npad.sixaxis_fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1;
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npad.sixaxis_right_lifo.ReadCurrentEntry().state.sampling_number + 1;
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npad.sixaxis_fullkey_lifo.WriteNextEntry(sixaxis_fullkey_state);
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npad.sixaxis_handheld_lifo.WriteNextEntry(sixaxis_handheld_state);
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@ -342,7 +342,7 @@ private:
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INSERT_PADDING_BYTES(0x4);
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};
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// This is nn::hid::server::NpadGcTriggerState
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// This is nn::hid::system::AppletFooterUiType
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enum class AppletFooterUiType : u8 {
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None = 0,
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HandheldNone = 1,
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@ -8,7 +8,6 @@
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hardware_properties.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/k_readable_event.h"
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#include "core/hle/kernel/k_shared_memory.h"
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@ -34,7 +33,7 @@
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namespace Service::HID {
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// Updating period for each HID device.
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// Period time is obtained by measuring the number of samples in a second
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// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
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constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
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constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
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constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
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@ -268,6 +268,8 @@ void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
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SetButton(identifier, touch_id, true);
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continue;
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}
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SetAxis(identifier, touch_id * 2, 0);
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SetAxis(identifier, touch_id * 2 + 1, 0);
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SetButton(identifier, touch_id, false);
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}
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}
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@ -1,6 +1,6 @@
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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// Refer to the license.txt file included.
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#pragma once
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@ -1,4 +1,3 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -87,25 +87,30 @@ struct InputSubsystem::Impl {
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void Shutdown() {
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Input::UnregisterFactory<Input::InputDevice>(keyboard->GetEngineName());
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Input::UnregisterFactory<Input::OutputDevice>(keyboard->GetEngineName());
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keyboard.reset();
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Input::UnregisterFactory<Input::InputDevice>(mouse->GetEngineName());
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Input::UnregisterFactory<Input::OutputDevice>(mouse->GetEngineName());
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mouse.reset();
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Input::UnregisterFactory<Input::InputDevice>(touch_screen->GetEngineName());
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touch_screen.reset();
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Input::UnregisterFactory<Input::InputDevice>(gcadapter->GetEngineName());
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Input::UnregisterFactory<Input::OutputDevice>(gcadapter->GetEngineName());
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gcadapter.reset();
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Input::UnregisterFactory<Input::InputDevice>(udp_client->GetEngineName());
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udp_client.reset();
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Input::UnregisterFactory<Input::InputDevice>(tas_input->GetEngineName());
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Input::UnregisterFactory<Input::OutputDevice>(tas_input->GetEngineName());
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tas_input.reset();
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#ifdef HAVE_SDL2
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Input::UnregisterFactory<Input::InputDevice>(sdl->GetEngineName());
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Input::UnregisterFactory<Input::OutputDevice>(sdl->GetEngineName());
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sdl.reset();
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#endif
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@ -124,8 +129,6 @@ struct InputSubsystem::Impl {
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devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
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auto gcadapter_devices = gcadapter->GetInputDevices();
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devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
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auto tas_input_devices = tas_input->GetInputDevices();
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devices.insert(devices.end(), tas_input_devices.begin(), tas_input_devices.end());
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#ifdef HAVE_SDL2
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auto sdl_devices = sdl->GetInputDevices();
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devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
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