mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
buffer_cache: Delay buffer destructions
Delay buffer destruction some extra frames to avoid destroying buffers that are still being used from older frames. This happens on Nvidia's driver with mailbox.
This commit is contained in:
parent
b11aeced18
commit
b35449c85d
|
@ -101,7 +101,10 @@ public:
|
|||
void TickFrame() {
|
||||
++epoch;
|
||||
while (!pending_destruction.empty()) {
|
||||
if (pending_destruction.front()->GetEpoch() + 1 > epoch) {
|
||||
// Delay at least 4 frames before destruction.
|
||||
// This is due to triple buffering happening on some drivers.
|
||||
static constexpr u64 epochs_to_destroy = 5;
|
||||
if (pending_destruction.front()->GetEpoch() + epochs_to_destroy > epoch) {
|
||||
break;
|
||||
}
|
||||
pending_destruction.pop_front();
|
||||
|
|
Loading…
Reference in a new issue