mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
configure_graphics: Add Accelerate ASTC decoding setting
This commit is contained in:
parent
c4ff7ecf51
commit
b2955479e5
|
@ -55,6 +55,7 @@ void LogSettings() {
|
||||||
log_setting("Renderer_UseAsynchronousGpuEmulation",
|
log_setting("Renderer_UseAsynchronousGpuEmulation",
|
||||||
values.use_asynchronous_gpu_emulation.GetValue());
|
values.use_asynchronous_gpu_emulation.GetValue());
|
||||||
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
|
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
|
||||||
|
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
|
||||||
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
|
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
|
||||||
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
|
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
|
||||||
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
||||||
|
@ -135,6 +136,7 @@ void RestoreGlobalState(bool is_powered_on) {
|
||||||
values.gpu_accuracy.SetGlobal(true);
|
values.gpu_accuracy.SetGlobal(true);
|
||||||
values.use_asynchronous_gpu_emulation.SetGlobal(true);
|
values.use_asynchronous_gpu_emulation.SetGlobal(true);
|
||||||
values.use_nvdec_emulation.SetGlobal(true);
|
values.use_nvdec_emulation.SetGlobal(true);
|
||||||
|
values.accelerate_astc.SetGlobal(true);
|
||||||
values.use_vsync.SetGlobal(true);
|
values.use_vsync.SetGlobal(true);
|
||||||
values.use_assembly_shaders.SetGlobal(true);
|
values.use_assembly_shaders.SetGlobal(true);
|
||||||
values.use_asynchronous_shaders.SetGlobal(true);
|
values.use_asynchronous_shaders.SetGlobal(true);
|
||||||
|
|
|
@ -147,6 +147,7 @@ struct Values {
|
||||||
Setting<GPUAccuracy> gpu_accuracy;
|
Setting<GPUAccuracy> gpu_accuracy;
|
||||||
Setting<bool> use_asynchronous_gpu_emulation;
|
Setting<bool> use_asynchronous_gpu_emulation;
|
||||||
Setting<bool> use_nvdec_emulation;
|
Setting<bool> use_nvdec_emulation;
|
||||||
|
Setting<bool> accelerate_astc;
|
||||||
Setting<bool> use_vsync;
|
Setting<bool> use_vsync;
|
||||||
Setting<bool> use_assembly_shaders;
|
Setting<bool> use_assembly_shaders;
|
||||||
Setting<bool> use_asynchronous_shaders;
|
Setting<bool> use_asynchronous_shaders;
|
||||||
|
|
|
@ -230,6 +230,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
|
||||||
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||||
AddField(field_type, "Renderer_UseNvdecEmulation",
|
AddField(field_type, "Renderer_UseNvdecEmulation",
|
||||||
Settings::values.use_nvdec_emulation.GetValue());
|
Settings::values.use_nvdec_emulation.GetValue());
|
||||||
|
AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
|
||||||
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
|
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
|
||||||
AddField(field_type, "Renderer_UseAssemblyShaders",
|
AddField(field_type, "Renderer_UseAssemblyShaders",
|
||||||
Settings::values.use_assembly_shaders.GetValue());
|
Settings::values.use_assembly_shaders.GetValue());
|
||||||
|
|
|
@ -9,6 +9,8 @@
|
||||||
|
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
|
||||||
|
#include "common/settings.h"
|
||||||
|
|
||||||
#include "video_core/renderer_opengl/gl_device.h"
|
#include "video_core/renderer_opengl/gl_device.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_state_tracker.h"
|
#include "video_core/renderer_opengl/gl_state_tracker.h"
|
||||||
|
@ -307,7 +309,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
|
||||||
|
|
||||||
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
|
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
|
||||||
const VideoCommon::ImageInfo& info) {
|
const VideoCommon::ImageInfo& info) {
|
||||||
return !runtime.HasNativeASTC() && IsPixelFormatASTC(info.format);
|
if (IsPixelFormatASTC(info.format)) {
|
||||||
|
return !runtime.HasNativeASTC() && Settings::values.accelerate_astc.GetValue();
|
||||||
|
}
|
||||||
// Disable other accelerated uploads for now as they don't implement swizzled uploads
|
// Disable other accelerated uploads for now as they don't implement swizzled uploads
|
||||||
return false;
|
return false;
|
||||||
switch (info.type) {
|
switch (info.type) {
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "common/bit_cast.h"
|
#include "common/bit_cast.h"
|
||||||
|
#include "common/settings.h"
|
||||||
|
|
||||||
#include "video_core/engines/fermi_2d.h"
|
#include "video_core/engines/fermi_2d.h"
|
||||||
#include "video_core/renderer_vulkan/blit_image.h"
|
#include "video_core/renderer_vulkan/blit_image.h"
|
||||||
|
@ -828,7 +829,11 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
|
||||||
commit = runtime.memory_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
|
commit = runtime.memory_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
|
||||||
}
|
}
|
||||||
if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) {
|
if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) {
|
||||||
|
if (Settings::values.accelerate_astc.GetValue()) {
|
||||||
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
|
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
|
||||||
|
} else {
|
||||||
|
flags |= VideoCommon::ImageFlagBits::Converted;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (runtime.device.HasDebuggingToolAttached()) {
|
if (runtime.device.HasDebuggingToolAttached()) {
|
||||||
if (image) {
|
if (image) {
|
||||||
|
|
|
@ -807,6 +807,7 @@ void Config::ReadRendererValues() {
|
||||||
QStringLiteral("use_asynchronous_gpu_emulation"), true);
|
QStringLiteral("use_asynchronous_gpu_emulation"), true);
|
||||||
ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
|
ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
|
||||||
true);
|
true);
|
||||||
|
ReadSettingGlobal(Settings::values.accelerate_astc, QStringLiteral("accelerate_astc"), true);
|
||||||
ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
|
ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
|
||||||
ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
|
ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
|
||||||
false);
|
false);
|
||||||
|
@ -1388,6 +1389,7 @@ void Config::SaveRendererValues() {
|
||||||
Settings::values.use_asynchronous_gpu_emulation, true);
|
Settings::values.use_asynchronous_gpu_emulation, true);
|
||||||
WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
|
WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
|
||||||
true);
|
true);
|
||||||
|
WriteSettingGlobal(QStringLiteral("accelerate_astc"), Settings::values.accelerate_astc, true);
|
||||||
WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
|
WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
|
||||||
WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
|
WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
|
||||||
Settings::values.use_assembly_shaders, false);
|
Settings::values.use_assembly_shaders, false);
|
||||||
|
|
|
@ -70,10 +70,12 @@ void ConfigureGraphics::SetConfiguration() {
|
||||||
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
||||||
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||||
ui->use_nvdec_emulation->setEnabled(runtime_lock);
|
ui->use_nvdec_emulation->setEnabled(runtime_lock);
|
||||||
|
ui->accelerate_astc->setEnabled(runtime_lock);
|
||||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
|
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
|
||||||
ui->use_asynchronous_gpu_emulation->setChecked(
|
ui->use_asynchronous_gpu_emulation->setChecked(
|
||||||
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||||
ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
|
ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
|
||||||
|
ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
|
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
|
||||||
|
@ -118,6 +120,8 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
use_asynchronous_gpu_emulation);
|
use_asynchronous_gpu_emulation);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
|
||||||
ui->use_nvdec_emulation, use_nvdec_emulation);
|
ui->use_nvdec_emulation, use_nvdec_emulation);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
|
||||||
|
accelerate_astc);
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
// Guard if during game and set to game-specific value
|
// Guard if during game and set to game-specific value
|
||||||
|
@ -254,6 +258,7 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||||
ui->use_asynchronous_gpu_emulation->setEnabled(
|
ui->use_asynchronous_gpu_emulation->setEnabled(
|
||||||
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
|
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
|
||||||
ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
|
ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
|
||||||
|
ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
|
||||||
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
|
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
|
||||||
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
|
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
|
||||||
|
|
||||||
|
@ -269,6 +274,8 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||||
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
|
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
|
||||||
ConfigurationShared::SetColoredTristate(
|
ConfigurationShared::SetColoredTristate(
|
||||||
ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
|
ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
|
||||||
|
ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
|
||||||
|
accelerate_astc);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
|
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
|
||||||
Settings::values.use_asynchronous_gpu_emulation,
|
Settings::values.use_asynchronous_gpu_emulation,
|
||||||
use_asynchronous_gpu_emulation);
|
use_asynchronous_gpu_emulation);
|
||||||
|
|
|
@ -47,6 +47,7 @@ private:
|
||||||
QColor bg_color;
|
QColor bg_color;
|
||||||
|
|
||||||
ConfigurationShared::CheckState use_nvdec_emulation;
|
ConfigurationShared::CheckState use_nvdec_emulation;
|
||||||
|
ConfigurationShared::CheckState accelerate_astc;
|
||||||
ConfigurationShared::CheckState use_disk_shader_cache;
|
ConfigurationShared::CheckState use_disk_shader_cache;
|
||||||
ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
|
ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
|
||||||
|
|
||||||
|
|
|
@ -104,6 +104,13 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="accelerate_astc">
|
||||||
|
<property name="text">
|
||||||
|
<string>Accelerate ASTC texture decoding</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="fullscreen_mode_layout" native="true">
|
<widget class="QWidget" name="fullscreen_mode_layout" native="true">
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||||
|
|
Loading…
Reference in a new issue