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texture_cache: correct texture buffer on surface params
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@ -74,10 +74,17 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
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params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
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params.type = GetFormatType(params.pixel_format);
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// TODO: on 1DBuffer we should use the tic info.
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params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
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params.width = config.tic.Width();
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params.height = config.tic.Height();
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params.depth = config.tic.Depth();
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if (!config.tic.IsBuffer()) {
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params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
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params.width = config.tic.Width();
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params.height = config.tic.Height();
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params.depth = config.tic.Depth();
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} else {
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params.target = SurfaceTarget::TextureBuffer;
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params.width = config.tic.Width();
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params.height = 0;
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params.depth = 0;
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}
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if (params.target == SurfaceTarget::TextureCubemap ||
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params.target == SurfaceTarget::TextureCubeArray) {
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params.depth *= 6;
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