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yuzu/main: Simplify OnMenuLoadFile()
We can utilize QStringList's join() function to perform all of the appending in a single function call. While we're at it, make the extension list a single translatable string and add a disambiguation comment to explain to translators what %1 actually is.
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@ -908,22 +908,20 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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}
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void GMainWindow::OnMenuLoadFile() {
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void GMainWindow::OnMenuLoadFile() {
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QString extensions;
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const QString extensions =
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for (const auto& piece : game_list->supported_file_extensions)
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QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");
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extensions += "*." + piece + " ";
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const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
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"%1 is an identifier for the Switch executable file extensions.")
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.arg(extensions);
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const QString filename = QFileDialog::getOpenFileName(
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this, tr("Load File"), UISettings::values.roms_path, file_filter);
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extensions += "main ";
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if (filename.isEmpty()) {
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return;
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QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
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file_filter += ";;" + tr("All Files (*.*)");
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
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UISettings::values.roms_path, file_filter);
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if (!filename.isEmpty()) {
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UISettings::values.roms_path = QFileInfo(filename).path();
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BootGame(filename);
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}
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}
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UISettings::values.roms_path = QFileInfo(filename).path();
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BootGame(filename);
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}
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}
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void GMainWindow::OnMenuLoadFolder() {
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void GMainWindow::OnMenuLoadFolder() {
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