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Shader_IR: Correct typo in Consistent method.
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@ -107,7 +107,7 @@ void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset,
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(*bindless_samplers)[key] = sampler;
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}
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bool ConstBufferLocker::IsConsistant() const {
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bool ConstBufferLocker::IsConsistent() const {
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if (!IsEngineSet()) {
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return false;
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}
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@ -87,7 +87,7 @@ public:
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// Checks keys & samplers against engine's current const buffers. Returns true if they
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// are the same value, false otherwise;
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bool IsConsistant() const;
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bool IsConsistent() const;
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private:
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Tegra::Engines::ConstBufferEngineInterface* engine;
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