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GPU: Allow using the old NV04 values for the depth test function.
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5
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@ -281,14 +281,26 @@ public:
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};
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enum class ComparisonOp : u32 {
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Never = 0,
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Less = 1,
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Equal = 2,
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LessEqual = 3,
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Greater = 4,
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NotEqual = 5,
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GreaterEqual = 6,
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Always = 7,
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// These values are used by Nouveau and most games, they correspond to the OpenGL token
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// values for these operations.
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Never = 0x200,
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Less = 0x201,
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Equal = 0x202,
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LessEqual = 0x203,
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Greater = 0x204,
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NotEqual = 0x205,
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GreaterEqual = 0x206,
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Always = 0x207,
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// These values are used by some games, they seem to be NV04 values.
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NeverOld = 1,
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LessOld = 2,
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EqualOld = 3,
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LessEqualOld = 4,
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GreaterOld = 5,
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NotEqualOld = 6,
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GreaterEqualOld = 7,
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AlwaysOld = 8,
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};
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struct Cull {
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@ -482,7 +494,7 @@ public:
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u32 d3d_cull_mode;
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BitField<0, 3, ComparisonOp> depth_test_func;
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ComparisonOp depth_test_func;
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INSERT_PADDING_WORDS(0xB);
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@ -211,20 +211,28 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
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inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
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switch (comparison) {
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case Maxwell::ComparisonOp::Never:
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case Maxwell::ComparisonOp::NeverOld:
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return GL_NEVER;
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case Maxwell::ComparisonOp::Less:
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case Maxwell::ComparisonOp::LessOld:
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return GL_LESS;
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case Maxwell::ComparisonOp::Equal:
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case Maxwell::ComparisonOp::EqualOld:
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return GL_EQUAL;
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case Maxwell::ComparisonOp::LessEqual:
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case Maxwell::ComparisonOp::LessEqualOld:
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return GL_LEQUAL;
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case Maxwell::ComparisonOp::Greater:
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case Maxwell::ComparisonOp::GreaterOld:
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return GL_GREATER;
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case Maxwell::ComparisonOp::NotEqual:
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case Maxwell::ComparisonOp::NotEqualOld:
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return GL_NOTEQUAL;
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case Maxwell::ComparisonOp::GreaterEqual:
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case Maxwell::ComparisonOp::GreaterEqualOld:
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return GL_GEQUAL;
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case Maxwell::ComparisonOp::Always:
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case Maxwell::ComparisonOp::AlwaysOld:
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return GL_ALWAYS;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
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