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gl_shader_cache: Avoid use after move for program size
All programs had a size of zero due to this bug, skipping invalidations. While we are at it, remove some unused forward declarations.
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1d1489da80
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@ -460,8 +460,9 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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const u8* host_ptr_b = memory_manager.GetPointer(address_b);
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code_b = GetShaderCode(memory_manager, address_b, host_ptr_b, false);
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}
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const std::size_t code_size = code.size() * sizeof(u64);
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const auto unique_identifier = GetUniqueIdentifier(
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const u64 unique_identifier = GetUniqueIdentifier(
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GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
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const ShaderParameters params{system, disk_cache, device,
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@ -477,7 +478,7 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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Shader* const result = shader.get();
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if (cpu_addr) {
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Register(std::move(shader), *cpu_addr, code.size() * sizeof(u64));
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Register(std::move(shader), *cpu_addr, code_size);
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} else {
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null_shader = std::move(shader);
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}
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@ -495,8 +496,9 @@ Shader* ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
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const auto host_ptr{memory_manager.GetPointer(code_addr)};
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// No kernel found, create a new one
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auto code{GetShaderCode(memory_manager, code_addr, host_ptr, true)};
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const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
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ProgramCode code{GetShaderCode(memory_manager, code_addr, host_ptr, true)};
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const std::size_t code_size{code.size() * sizeof(u64)};
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const u64 unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
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const ShaderParameters params{system, disk_cache, device,
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*cpu_addr, host_ptr, unique_identifier};
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@ -511,7 +513,7 @@ Shader* ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
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Shader* const result = kernel.get();
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if (cpu_addr) {
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Register(std::move(kernel), *cpu_addr, code.size() * sizeof(u64));
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Register(std::move(kernel), *cpu_addr, code_size);
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} else {
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null_kernel = std::move(kernel);
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}
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@ -37,7 +37,6 @@ namespace OpenGL {
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class Device;
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class RasterizerOpenGL;
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struct UnspecializedShader;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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