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Merge pull request #8650 from Kelebek1/vsync
[Coretiming/NVNFlinger] Improve multi-core vsync timing, and core timing accuracy
This commit is contained in:
commit
9c32f29af1
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@ -54,6 +54,10 @@ public:
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is_set = false;
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}
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[[nodiscard]] bool IsSet() {
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return is_set;
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}
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private:
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std::condition_variable condvar;
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std::mutex mutex;
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@ -134,6 +134,7 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
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std::chrono::nanoseconds resched_time,
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const std::shared_ptr<EventType>& event_type,
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std::uintptr_t user_data, bool absolute_time) {
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{
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std::scoped_lock scope{basic_lock};
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const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
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@ -143,6 +144,9 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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event.Set();
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}
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void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
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std::uintptr_t user_data) {
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std::scoped_lock scope{basic_lock};
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@ -229,17 +233,17 @@ std::optional<s64> CoreTiming::Advance() {
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basic_lock.lock();
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if (evt.reschedule_time != 0) {
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// If this event was scheduled into a pause, its time now is going to be way behind.
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// Re-set this event to continue from the end of the pause.
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auto next_time{evt.time + evt.reschedule_time};
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if (evt.time < pause_end_time) {
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next_time = pause_end_time + evt.reschedule_time;
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}
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const auto next_schedule_time{new_schedule_time.has_value()
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? new_schedule_time.value().count()
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: evt.reschedule_time};
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// If this event was scheduled into a pause, its time now is going to be way behind.
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// Re-set this event to continue from the end of the pause.
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auto next_time{evt.time + next_schedule_time};
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if (evt.time < pause_end_time) {
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next_time = pause_end_time + next_schedule_time;
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}
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event_queue.emplace_back(
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Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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@ -250,8 +254,7 @@ std::optional<s64> CoreTiming::Advance() {
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}
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if (!event_queue.empty()) {
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const s64 next_time = event_queue.front().time - global_timer;
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return next_time;
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return event_queue.front().time;
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} else {
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return std::nullopt;
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}
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@ -264,11 +267,29 @@ void CoreTiming::ThreadLoop() {
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paused_set = false;
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const auto next_time = Advance();
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if (next_time) {
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if (*next_time > 0) {
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std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time);
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event.WaitFor(next_time_ns);
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// There are more events left in the queue, wait until the next event.
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const auto wait_time = *next_time - GetGlobalTimeNs().count();
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if (wait_time > 0) {
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// Assume a timer resolution of 1ms.
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static constexpr s64 TimerResolutionNS = 1000000;
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// Sleep in discrete intervals of the timer resolution, and spin the rest.
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const auto sleep_time = wait_time - (wait_time % TimerResolutionNS);
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if (sleep_time > 0) {
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event.WaitFor(std::chrono::nanoseconds(sleep_time));
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}
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while (!paused && !event.IsSet() && GetGlobalTimeNs().count() < *next_time) {
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// Yield to reduce thread starvation.
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std::this_thread::yield();
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}
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if (event.IsSet()) {
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event.Reset();
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}
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}
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} else {
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// Queue is empty, wait until another event is scheduled and signals us to continue.
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wait_set = true;
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event.Wait();
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}
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@ -38,20 +38,16 @@ void NVFlinger::SplitVSync(std::stop_token stop_token) {
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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s64 delay = 0;
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while (!stop_token.stop_requested()) {
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vsync_signal.wait(false);
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vsync_signal.store(false);
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guard->lock();
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const s64 time_start = system.CoreTiming().GetGlobalTimeNs().count();
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Compose();
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const auto ticks = GetNextTicks();
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const s64 time_end = system.CoreTiming().GetGlobalTimeNs().count();
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const s64 time_passed = time_end - time_start;
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const s64 next_time = std::max<s64>(0, ticks - time_passed - delay);
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guard->unlock();
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if (next_time > 0) {
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std::this_thread::sleep_for(std::chrono::nanoseconds{next_time});
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}
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delay = (system.CoreTiming().GetGlobalTimeNs().count() - time_end) - next_time;
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}
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}
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@ -66,27 +62,41 @@ NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_dr
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guard = std::make_shared<std::mutex>();
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// Schedule the screen composition events
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composition_event = Core::Timing::CreateEvent(
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multi_composition_event = Core::Timing::CreateEvent(
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"ScreenComposition",
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[this](std::uintptr_t, s64 time,
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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vsync_signal.store(true);
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vsync_signal.notify_all();
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return std::chrono::nanoseconds(GetNextTicks());
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});
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single_composition_event = Core::Timing::CreateEvent(
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"ScreenComposition",
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[this](std::uintptr_t, s64 time,
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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const auto lock_guard = Lock();
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Compose();
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return std::max(std::chrono::nanoseconds::zero(),
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std::chrono::nanoseconds(GetNextTicks()) - ns_late);
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return std::chrono::nanoseconds(GetNextTicks());
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});
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if (system.IsMulticore()) {
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system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
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vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
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} else {
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system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, composition_event);
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system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
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}
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}
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NVFlinger::~NVFlinger() {
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if (!system.IsMulticore()) {
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system.CoreTiming().UnscheduleEvent(composition_event, 0);
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if (system.IsMulticore()) {
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system.CoreTiming().UnscheduleEvent(multi_composition_event, {});
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vsync_thread.request_stop();
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vsync_signal.store(true);
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vsync_signal.notify_all();
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} else {
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system.CoreTiming().UnscheduleEvent(single_composition_event, {});
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}
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for (auto& display : displays) {
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@ -126,12 +126,15 @@ private:
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u32 swap_interval = 1;
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/// Event that handles screen composition.
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std::shared_ptr<Core::Timing::EventType> composition_event;
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std::shared_ptr<Core::Timing::EventType> multi_composition_event;
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std::shared_ptr<Core::Timing::EventType> single_composition_event;
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std::shared_ptr<std::mutex> guard;
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Core::System& system;
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std::atomic<bool> vsync_signal;
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std::jthread vsync_thread;
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KernelHelpers::ServiceContext service_context;
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