mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
Merge pull request #8076 from ameerj/nv-vk-msaa-scale
Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
This commit is contained in:
commit
9b52ee4558
|
@ -367,17 +367,14 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
|
|||
PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
|
||||
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
|
||||
blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
|
||||
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
|
||||
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
|
||||
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
|
||||
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
|
||||
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
|
||||
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
|
||||
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
|
||||
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
|
||||
if (device.IsExtShaderStencilExportSupported()) {
|
||||
blit_depth_stencil_frag = BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV);
|
||||
}
|
||||
}
|
||||
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
|
||||
|
||||
BlitImageHelper::~BlitImageHelper() = default;
|
||||
|
||||
|
|
|
@ -1451,8 +1451,7 @@ bool Image::BlitScaleHelper(bool scale_up) {
|
|||
|
||||
runtime->blit_image_helper.BlitColor(blit_framebuffer.get(), color_view, dst_region,
|
||||
src_region, operation, BLIT_OPERATION);
|
||||
} else if (!runtime->device.IsBlitDepthStencilSupported() &&
|
||||
aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
|
||||
} else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
|
||||
if (!blit_framebuffer) {
|
||||
blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
|
||||
}
|
||||
|
|
|
@ -621,6 +621,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||
khr_push_descriptor = false;
|
||||
break;
|
||||
}
|
||||
const u32 nv_major_version = (properties.driverVersion >> 22) & 0x3ff;
|
||||
if (nv_major_version >= 510) {
|
||||
LOG_WARNING(Render_Vulkan, "NVIDIA Drivers >= 510 do not support MSAA image blits");
|
||||
cant_blit_msaa = true;
|
||||
}
|
||||
}
|
||||
const bool is_radv = driver_id == VK_DRIVER_ID_MESA_RADV;
|
||||
if (ext_extended_dynamic_state && is_radv) {
|
||||
|
|
Loading…
Reference in a new issue