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https://gitlab.com/suyu-emu/suyu.git
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general: Fix compiler warnings on linux and miscellaneous changes
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117bdc71e0
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97b2220a82
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@ -287,7 +287,7 @@ void Controller_NPad::OnLoadInputDevices() {
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void Controller_NPad::OnRelease() {
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for (std::size_t npad_idx = 0; npad_idx < vibrations.size(); ++npad_idx) {
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for (std::size_t device_idx = 0; device_idx < vibrations[npad_idx].size(); ++device_idx) {
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VibrateControllerAtIndex(npad_idx, device_idx);
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VibrateControllerAtIndex(npad_idx, device_idx, {});
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}
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}
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}
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@ -720,10 +720,13 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size
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last_vibration_timepoints[npad_index][device_index] = now;
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}
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return vibrations[npad_index][device_index]->SetRumblePlay(
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std::min(vibration_value.amp_low * player.vibration_strength / 100.0f, 1.0f),
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vibration_value.freq_low,
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std::min(vibration_value.amp_high * player.vibration_strength / 100.0f, 1.0f),
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auto& vibration = vibrations[npad_index][device_index];
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const auto player_vibration_strength = static_cast<f32>(player.vibration_strength);
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const auto amp_low =
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std::min(vibration_value.amp_low * player_vibration_strength / 100.0f, 1.0f);
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const auto amp_high =
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std::min(vibration_value.amp_high * player_vibration_strength / 100.0f, 1.0f);
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return vibration->SetRumblePlay(amp_low, vibration_value.freq_low, amp_high,
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vibration_value.freq_high);
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}
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@ -855,7 +858,7 @@ void Controller_NPad::DisconnectNpad(u32 npad_id) {
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void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) {
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for (std::size_t device_idx = 0; device_idx < vibrations[npad_index].size(); ++device_idx) {
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// Send an empty vibration to stop any vibrations.
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VibrateControllerAtIndex(npad_index, device_idx);
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VibrateControllerAtIndex(npad_index, device_idx, {});
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vibration_devices_mounted[npad_index][device_idx] = false;
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}
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@ -149,7 +149,7 @@ public:
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void SetNpadMode(u32 npad_id, NpadAssignments assignment_mode);
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bool VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index,
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const VibrationValue& vibration_value = {});
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const VibrationValue& vibration_value);
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void VibrateController(const DeviceHandle& vibration_device_handle,
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const VibrationValue& vibration_value);
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <thread>
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#include "common/assert.h"
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#include "common/string_util.h"
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@ -356,7 +357,7 @@ bool QtControllerSelectorDialog::CheckIfParametersMet() {
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}
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void QtControllerSelectorDialog::SetSupportedControllers() {
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const QString theme = [this] {
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const QString theme = [] {
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if (QIcon::themeName().contains(QStringLiteral("dark"))) {
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return QStringLiteral("_dark");
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} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
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@ -445,7 +446,7 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
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}
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}();
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const QString theme = [this] {
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const QString theme = [] {
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if (QIcon::themeName().contains(QStringLiteral("dark"))) {
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return QStringLiteral("_dark");
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} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
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@ -4,6 +4,7 @@
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#include "ui_configure_debug_controller.h"
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#include "yuzu/configuration/configure_debug_controller.h"
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#include "yuzu/configuration/configure_input_player.h"
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ConfigureDebugController::ConfigureDebugController(QWidget* parent,
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InputCommon::InputSubsystem* input_subsystem,
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@ -6,10 +6,11 @@
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#include <memory>
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#include <QDialog>
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#include "yuzu/configuration/configure_input_player.h"
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class QPushButton;
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class ConfigureInputPlayer;
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class InputProfiles;
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namespace InputCommon {
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@ -8,17 +8,16 @@
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#include <memory>
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#include <QKeyEvent>
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#include <QList>
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#include <QWidget>
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#include "yuzu/configuration/configure_input_advanced.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "ui_configure_input.h"
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class QCheckBox;
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class QString;
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class QTimer;
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class ConfigureInputAdvanced;
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class ConfigureInputPlayer;
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class InputProfiles;
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namespace InputCommon {
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@ -68,8 +68,7 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
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for (std::size_t button_idx = 0; button_idx < color_buttons.size(); ++button_idx) {
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connect(color_buttons[button_idx], &QPushButton::clicked, this,
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[this, player_idx, button_idx] {
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OnControllerButtonClick(static_cast<int>(player_idx),
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static_cast<int>(button_idx));
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OnControllerButtonClick(player_idx, button_idx);
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});
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}
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}
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@ -94,7 +93,8 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
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ConfigureInputAdvanced::~ConfigureInputAdvanced() = default;
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void ConfigureInputAdvanced::OnControllerButtonClick(int player_idx, int button_idx) {
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void ConfigureInputAdvanced::OnControllerButtonClick(std::size_t player_idx,
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std::size_t button_idx) {
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const QColor new_bg_color = QColorDialog::getColor(controllers_colors[player_idx][button_idx]);
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if (!new_bg_color.isValid()) {
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return;
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@ -35,7 +35,7 @@ private:
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void RetranslateUI();
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void UpdateUIEnabled();
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void OnControllerButtonClick(int player_idx, int button_idx);
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void OnControllerButtonClick(std::size_t player_idx, std::size_t button_idx);
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void LoadConfiguration();
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include <memory>
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#include <thread>
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#include <utility>
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#include <QGridLayout>
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#include <QInputDialog>
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@ -857,7 +858,7 @@ void ConfigureInputPlayer::UpdateControllerIcon() {
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}
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}();
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const QString theme = [this] {
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const QString theme = [] {
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if (QIcon::themeName().contains(QStringLiteral("dark"))) {
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return QStringLiteral("_dark");
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} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "ui_configure_input_profile_dialog.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_input_profile_dialog.h"
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ConfigureInputProfileDialog::ConfigureInputProfileDialog(
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@ -6,10 +6,11 @@
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#include <memory>
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#include <QDialog>
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#include "yuzu/configuration/configure_input_player.h"
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class QPushButton;
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class ConfigureInputPlayer;
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class InputProfiles;
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namespace InputCommon {
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@ -58,6 +58,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include <QMessageBox>
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#include <QProgressBar>
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#include <QProgressDialog>
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#include <QPushButton>
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#include <QShortcut>
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#include <QStatusBar>
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#include <QSysInfo>
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