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Merge pull request #7963 from ameerj/gl_fence_nit
gl_fence_manager: Minor optimization to signal querying
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96dbb9233a
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@ -31,9 +31,8 @@ bool GLInnerFence::IsSignaled() const {
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return true;
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}
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ASSERT(sync_object.handle != 0);
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GLsizei length;
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GLint sync_status;
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glGetSynciv(sync_object.handle, GL_SYNC_STATUS, sizeof(GLint), &length, &sync_status);
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glGetSynciv(sync_object.handle, GL_SYNC_STATUS, 1, nullptr, &sync_status);
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return sync_status == GL_SIGNALED;
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}
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