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https://gitlab.com/suyu-emu/suyu.git
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android: Hook jni input properly
This commit is contained in:
parent
5b80dee181
commit
92fb7cc4e4
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@ -42,9 +42,17 @@ import static android.Manifest.permission.RECORD_AUDIO;
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*/
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public final class NativeLibrary {
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/**
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* Default touchscreen device
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* Default controller id for each device
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*/
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public static final String TouchScreenDevice = "Touchscreen";
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public static final int Player1Device = 0;
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public static final int Player2Device = 1;
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public static final int Player3Device = 2;
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public static final int Player4Device = 3;
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public static final int Player5Device = 4;
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public static final int Player6Device = 5;
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public static final int Player7Device = 6;
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public static final int Player8Device = 7;
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public static final int ConsoleDevice = 8;
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public static WeakReference<EmulationActivity> sEmulationActivity = new WeakReference<>(null);
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private static boolean alertResult = false;
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@ -90,36 +98,37 @@ public final class NativeLibrary {
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* @param Action Mask identifying which action is happening (button pressed down, or button released).
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* @return If we handled the button press.
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*/
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public static native boolean onGamePadEvent(String Device, int Button, int Action);
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public static native boolean onGamePadButtonEvent(int Device, int Button, int Action);
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/**
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* Handles gamepad movement events.
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* Handles joystick movement events.
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*
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* @param Device The device ID of the gamepad.
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* @param Axis The axis ID
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* @param x_axis The value of the x-axis represented by the given ID.
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* @param y_axis The value of the y-axis represented by the given ID
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* @param y_axis The value of the y-axis represented by the given ID.
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*/
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public static native boolean onGamePadMoveEvent(String Device, int Axis, float x_axis, float y_axis);
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public static native boolean onGamePadJoystickEvent(int Device, int Axis, float x_axis, float y_axis);
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/**
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* Handles gamepad movement events.
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* Handles motion events.
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*
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* @param Device The device ID of the gamepad.
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* @param Axis_id The axis ID
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* @param axis_val The value of the axis represented by the given ID.
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* @param delta_timestamp The finger id corresponding to this event
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* @param gyro_x,gyro_y,gyro_z The value of the accelerometer sensor.
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* @param accel_x,accel_y,accel_z The value of the y-axis
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*/
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public static native boolean onGamePadAxisEvent(String Device, int Axis_id, float axis_val);
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public static native boolean onGamePadMotionEvent(int Device, long delta_timestamp, float gyro_x, float gyro_y,
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float gyro_z, float accel_x, float accel_y, float accel_z);
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/**
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* Handles touch events.
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* Handles touch press events.
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*
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* @param finger_id The finger id corresponding to this event
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* @param x_axis The value of the x-axis.
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* @param y_axis The value of the y-axis
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* @param pressed To identify if the touch held down or released.
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* @return true if the pointer is within the touchscreen
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* @param y_axis The value of the y-axis.
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*/
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public static native boolean onTouchEvent(float x_axis, float y_axis, boolean pressed);
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public static native void onTouchPressed(int finger_id, float x_axis, float y_axis);
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/**
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* Handles touch movement.
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@ -127,7 +136,14 @@ public final class NativeLibrary {
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* @param x_axis The value of the instantaneous x-axis.
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* @param y_axis The value of the instantaneous y-axis.
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*/
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public static native void onTouchMoved(float x_axis, float y_axis);
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public static native void onTouchMoved(int finger_id, float x_axis, float y_axis);
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/**
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* Handles touch release events.
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*
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* @param finger_id The finger id corresponding to this event
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*/
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public static native void onTouchReleased(int finger_id);
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public static native void ReloadSettings();
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@ -345,17 +345,17 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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if (!button.updateStatus(event)) {
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continue;
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}
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), button.getStatus());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, button.getId(), button.getStatus());
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}
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for (InputOverlayDrawableDpad dpad : overlayDpads) {
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if (!dpad.updateStatus(event, EmulationMenuSettings.getDpadSlideEnable())) {
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continue;
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}
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getUpId(), dpad.getUpStatus());
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getDownId(), dpad.getDownStatus());
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getLeftId(), dpad.getLeftStatus());
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getRightId(), dpad.getRightStatus());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getUpId(), dpad.getUpStatus());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getDownId(), dpad.getDownStatus());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getLeftId(), dpad.getLeftStatus());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getRightId(), dpad.getRightStatus());
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}
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for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
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@ -363,8 +363,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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continue;
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}
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int axisID = joystick.getJoystickId();
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NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, axisID, joystick.getXAxis(), joystick.getYAxis());
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, joystick.getButtonId(), joystick.getButtonStatus());
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NativeLibrary.onGamePadJoystickEvent(NativeLibrary.Player1Device, axisID, joystick.getXAxis(), joystick.getYAxis());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, joystick.getButtonId(), joystick.getButtonStatus());
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}
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if (!mPreferences.getBoolean("isTouchEnabled", true)) {
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@ -381,7 +381,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
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if (isActionDown && !isTouchInputConsumed(pointerId)) {
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NativeLibrary.onTouchEvent(xPosition, yPosition, true);
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NativeLibrary.onTouchPressed(pointerId, xPosition, yPosition);
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}
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if (isActionMove) {
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@ -390,12 +390,12 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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if (isTouchInputConsumed(fingerId)) {
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continue;
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}
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NativeLibrary.onTouchMoved(event.getX(i), event.getY(i));
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NativeLibrary.onTouchMoved(fingerId, event.getX(i), event.getY(i));
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}
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}
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if (isActionUp && !isTouchInputConsumed(pointerId)) {
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NativeLibrary.onTouchEvent(xPosition, yPosition, false);
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NativeLibrary.onTouchReleased(pointerId);
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}
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invalidate();
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@ -10,27 +10,35 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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render_window = surface;
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}
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bool EmuWindow_Android::OnTouchEvent(float x, float y, bool pressed) {
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if (pressed) {
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input_subsystem->GetTouchScreen()->TouchPressed(NormalizeX(x), NormalizeY(y), 0);
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return true;
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}
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input_subsystem->GetTouchScreen()->ReleaseAllTouch();
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return true;
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void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
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const auto [touch_x,touch_y]=MapToTouchScreen(x,y);
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input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
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}
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void EmuWindow_Android::OnTouchMoved(float x, float y) {
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input_subsystem->GetTouchScreen()->TouchMoved(NormalizeX(x), NormalizeY(y), 0);
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void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
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const auto [touch_x,touch_y]=MapToTouchScreen(x,y);
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input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
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}
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void EmuWindow_Android::OnGamepadEvent(int button_id, bool pressed) {
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input_subsystem->GetVirtualGamepad()->SetButtonState(0, button_id, pressed);
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void EmuWindow_Android::OnTouchReleased(int id) {
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input_subsystem->GetTouchScreen()->TouchReleased(id);
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}
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void EmuWindow_Android::OnGamepadMoveEvent(float x, float y) {
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void EmuWindow_Android::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
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input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
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}
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void EmuWindow_Android::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
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input_subsystem->GetVirtualGamepad()->SetStickPosition(
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0, InputCommon::VirtualGamepad::VirtualStick::Left, x, y);
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player_index, stick_id, x, y);
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}
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void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y,
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float gyro_z, float accel_x, float accel_y,
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float accel_z) {
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// TODO:
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// input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x, gyro_y,
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// gyro_z, accel_x, accel_y, accel_z);
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}
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EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem_,
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@ -19,10 +19,13 @@ public:
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~EmuWindow_Android();
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void OnSurfaceChanged(ANativeWindow* surface);
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bool OnTouchEvent(float x, float y, bool pressed);
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void OnTouchMoved(float x, float y);
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void OnGamepadEvent(int button, bool pressed);
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void OnGamepadMoveEvent(float x, float y);
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void OnTouchPressed(int id, float x, float y);
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void OnTouchMoved(int id, float x, float y);
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void OnTouchReleased(int id);
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void OnGamepadButtonEvent(int player_index, int button_id, bool pressed);
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void OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y);
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void OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y,
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float gyro_z, float accel_x, float accel_y, float accel_z);
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void OnFrameDisplayed() override {}
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
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@ -33,14 +36,6 @@ public:
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};
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private:
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float NormalizeX(float x) const {
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return std::clamp(x / window_width, 0.f, 1.f);
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}
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float NormalizeY(float y) const {
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return std::clamp(y / window_height, 0.f, 1.f);
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}
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InputCommon::InputSubsystem* input_subsystem{};
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ANativeWindow* render_window{};
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@ -358,60 +358,55 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_IsRunning([[maybe_unused]] JNIEnv
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return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadEvent([[maybe_unused]] JNIEnv* env,
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadButtonEvent([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz,
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[[maybe_unused]] jstring j_device,
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[[maybe_unused]] jint j_device,
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jint j_button, jint action) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().Window().OnGamepadEvent(j_button, action != 0);
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EmulationSession::GetInstance().Window().OnGamepadButtonEvent(j_device,j_button, action != 0);
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}
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return static_cast<jboolean>(true);
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMoveEvent([[maybe_unused]] JNIEnv* env,
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadJoystickEvent([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz,
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jstring j_device, jint axis,
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jint j_device, jint stick_id,
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jfloat x, jfloat y) {
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// Clamp joystick movement to supported minimum and maximum.
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x = std::clamp(x, -1.f, 1.f);
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y = std::clamp(-y, -1.f, 1.f);
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// Clamp the input to a circle.
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float r = x * x + y * y;
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if (r > 1.0f) {
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r = std::sqrt(r);
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x /= r;
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y /= r;
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}
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().Window().OnGamepadMoveEvent(x, y);
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EmulationSession::GetInstance().Window().OnGamepadJoystickEvent(j_device,stick_id, x, y);
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}
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return static_cast<jboolean>(false);
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return static_cast<jboolean>(true);
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadAxisEvent([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz,
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jstring j_device, jint axis_id,
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jfloat axis_val) {
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return {};
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMotionEvent([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz, jint j_device,jlong delta_timestamp, jfloat gyro_x, jfloat gyro_y,
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jfloat gyro_z, jfloat accel_x, jfloat accel_y, jfloat accel_z){
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().Window().OnGamepadMotionEvent(j_device,delta_timestamp, gyro_x, gyro_y,gyro_z,accel_x,accel_y,accel_z);
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}
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return static_cast<jboolean>(true);
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchEvent([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz, jfloat x,
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jfloat y, jboolean pressed) {
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchPressed([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz, jint id, jfloat x,
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jfloat y) {
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if (EmulationSession::GetInstance().IsRunning()) {
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return static_cast<jboolean>(
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EmulationSession::GetInstance().Window().OnTouchEvent(x, y, pressed));
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EmulationSession::GetInstance().Window().OnTouchPressed(id, x, y);
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}
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return static_cast<jboolean>(false);
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz, jfloat x,
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[[maybe_unused]] jclass clazz, jint id, jfloat x,
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jfloat y) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().Window().OnTouchMoved(x, y);
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EmulationSession::GetInstance().Window().OnTouchMoved(id, x, y);
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}
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz, jint id) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().Window().OnTouchReleased(id);
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}
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}
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