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https://gitlab.com/suyu-emu/suyu.git
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Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
texture_cache: process aliases and overlaps in the correct order
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commit
919b54848b
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@ -155,7 +155,7 @@ void ImageBase::CheckAliasState() {
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flags &= ~ImageFlagBits::Alias;
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}
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void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id) {
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bool AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id) {
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static constexpr auto OPTIONS = RelaxedOptions::Size | RelaxedOptions::Format;
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ASSERT(lhs.info.type == rhs.info.type);
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std::optional<SubresourceBase> base;
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@ -169,7 +169,7 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i
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}
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if (!base) {
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LOG_ERROR(HW_GPU, "Image alias should have been flipped");
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return;
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return false;
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}
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const PixelFormat lhs_format = lhs.info.format;
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const PixelFormat rhs_format = rhs.info.format;
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@ -248,12 +248,13 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i
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}
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ASSERT(lhs_alias.copies.empty() == rhs_alias.copies.empty());
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if (lhs_alias.copies.empty()) {
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return;
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return false;
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}
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lhs.aliased_images.push_back(std::move(lhs_alias));
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rhs.aliased_images.push_back(std::move(rhs_alias));
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lhs.flags &= ~ImageFlagBits::IsRescalable;
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rhs.flags &= ~ImageFlagBits::IsRescalable;
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return true;
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}
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} // namespace VideoCommon
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@ -142,6 +142,6 @@ struct ImageAllocBase {
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std::vector<ImageId> images;
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};
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void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id);
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bool AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id);
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} // namespace VideoCommon
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@ -1311,17 +1311,18 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
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const bool broken_views = runtime.HasBrokenTextureViewFormats();
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const bool native_bgr = runtime.HasNativeBgr();
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boost::container::small_vector<ImageId, 4> overlap_ids;
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std::unordered_set<ImageId> overlaps_found;
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boost::container::small_vector<ImageId, 4> left_aliased_ids;
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boost::container::small_vector<ImageId, 4> right_aliased_ids;
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std::unordered_set<ImageId> ignore_textures;
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boost::container::small_vector<ImageId, 4> bad_overlap_ids;
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boost::container::small_vector<ImageId, 4> all_siblings;
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join_overlap_ids.clear();
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join_overlaps_found.clear();
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join_left_aliased_ids.clear();
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join_right_aliased_ids.clear();
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join_ignore_textures.clear();
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join_bad_overlap_ids.clear();
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join_copies_to_do.clear();
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join_alias_indices.clear();
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const bool this_is_linear = info.type == ImageType::Linear;
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const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
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if (True(overlap.flags & ImageFlagBits::Remapped)) {
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ignore_textures.insert(overlap_id);
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join_ignore_textures.insert(overlap_id);
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return;
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}
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const bool overlap_is_linear = overlap.info.type == ImageType::Linear;
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@ -1331,11 +1332,11 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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if (this_is_linear && overlap_is_linear) {
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if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
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// Alias linear images with the same pitch
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left_aliased_ids.push_back(overlap_id);
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join_left_aliased_ids.push_back(overlap_id);
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}
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return;
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}
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overlaps_found.insert(overlap_id);
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join_overlaps_found.insert(overlap_id);
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static constexpr bool strict_size = true;
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const std::optional<OverlapResult> solution = ResolveOverlap(
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new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views, native_bgr);
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@ -1343,33 +1344,33 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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gpu_addr = solution->gpu_addr;
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cpu_addr = solution->cpu_addr;
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new_info.resources = solution->resources;
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overlap_ids.push_back(overlap_id);
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all_siblings.push_back(overlap_id);
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join_overlap_ids.push_back(overlap_id);
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join_copies_to_do.emplace_back(JoinCopy{false, overlap_id});
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return;
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}
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static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
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const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
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if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) {
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left_aliased_ids.push_back(overlap_id);
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join_left_aliased_ids.push_back(overlap_id);
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overlap.flags |= ImageFlagBits::Alias;
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all_siblings.push_back(overlap_id);
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join_copies_to_do.emplace_back(JoinCopy{true, overlap_id});
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} else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
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broken_views, native_bgr)) {
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right_aliased_ids.push_back(overlap_id);
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join_right_aliased_ids.push_back(overlap_id);
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overlap.flags |= ImageFlagBits::Alias;
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all_siblings.push_back(overlap_id);
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join_copies_to_do.emplace_back(JoinCopy{true, overlap_id});
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} else {
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bad_overlap_ids.push_back(overlap_id);
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join_bad_overlap_ids.push_back(overlap_id);
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}
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};
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ForEachImageInRegion(cpu_addr, size_bytes, region_check);
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const auto region_check_gpu = [&](ImageId overlap_id, ImageBase& overlap) {
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if (!overlaps_found.contains(overlap_id)) {
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if (!join_overlaps_found.contains(overlap_id)) {
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if (True(overlap.flags & ImageFlagBits::Remapped)) {
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ignore_textures.insert(overlap_id);
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join_ignore_textures.insert(overlap_id);
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}
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if (overlap.gpu_addr == gpu_addr && overlap.guest_size_bytes == size_bytes) {
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ignore_textures.insert(overlap_id);
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join_ignore_textures.insert(overlap_id);
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}
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}
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};
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@ -1377,11 +1378,11 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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bool can_rescale = info.rescaleable;
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bool any_rescaled = false;
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for (const ImageId sibling_id : all_siblings) {
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for (const auto& copy : join_copies_to_do) {
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if (!can_rescale) {
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break;
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}
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Image& sibling = slot_images[sibling_id];
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Image& sibling = slot_images[copy.id];
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can_rescale &= ImageCanRescale(sibling);
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any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
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}
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@ -1389,13 +1390,13 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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can_rescale &= any_rescaled;
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if (can_rescale) {
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for (const ImageId sibling_id : all_siblings) {
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Image& sibling = slot_images[sibling_id];
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for (const auto& copy : join_copies_to_do) {
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Image& sibling = slot_images[copy.id];
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ScaleUp(sibling);
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}
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} else {
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for (const ImageId sibling_id : all_siblings) {
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Image& sibling = slot_images[sibling_id];
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for (const auto& copy : join_copies_to_do) {
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Image& sibling = slot_images[copy.id];
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ScaleDown(sibling);
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}
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}
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@ -1407,7 +1408,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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new_image.flags |= ImageFlagBits::Sparse;
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}
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for (const ImageId overlap_id : ignore_textures) {
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for (const ImageId overlap_id : join_ignore_textures) {
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Image& overlap = slot_images[overlap_id];
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if (True(overlap.flags & ImageFlagBits::GpuModified)) {
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UNIMPLEMENTED();
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@ -1428,14 +1429,60 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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ScaleDown(new_image);
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}
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std::ranges::sort(overlap_ids, [this](const ImageId lhs, const ImageId rhs) {
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const ImageBase& lhs_image = slot_images[lhs];
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const ImageBase& rhs_image = slot_images[rhs];
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std::ranges::sort(join_copies_to_do, [this](const JoinCopy& lhs, const JoinCopy& rhs) {
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const ImageBase& lhs_image = slot_images[lhs.id];
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const ImageBase& rhs_image = slot_images[rhs.id];
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return lhs_image.modification_tick < rhs_image.modification_tick;
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});
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for (const ImageId overlap_id : overlap_ids) {
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Image& overlap = slot_images[overlap_id];
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ImageBase& new_image_base = new_image;
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for (const ImageId aliased_id : join_right_aliased_ids) {
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ImageBase& aliased = slot_images[aliased_id];
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size_t alias_index = new_image_base.aliased_images.size();
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if (!AddImageAlias(new_image_base, aliased, new_image_id, aliased_id)) {
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continue;
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}
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join_alias_indices.emplace(aliased_id, alias_index);
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new_image.flags |= ImageFlagBits::Alias;
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}
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for (const ImageId aliased_id : join_left_aliased_ids) {
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ImageBase& aliased = slot_images[aliased_id];
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size_t alias_index = new_image_base.aliased_images.size();
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if (!AddImageAlias(aliased, new_image_base, aliased_id, new_image_id)) {
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continue;
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}
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join_alias_indices.emplace(aliased_id, alias_index);
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new_image.flags |= ImageFlagBits::Alias;
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}
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for (const ImageId aliased_id : join_bad_overlap_ids) {
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ImageBase& aliased = slot_images[aliased_id];
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aliased.overlapping_images.push_back(new_image_id);
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new_image.overlapping_images.push_back(aliased_id);
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if (aliased.info.resources.levels == 1 && aliased.info.block.depth == 0 &&
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aliased.overlapping_images.size() > 1) {
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aliased.flags |= ImageFlagBits::BadOverlap;
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}
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if (new_image.info.resources.levels == 1 && new_image.info.block.depth == 0 &&
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new_image.overlapping_images.size() > 1) {
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new_image.flags |= ImageFlagBits::BadOverlap;
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}
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}
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for (const auto& copy_object : join_copies_to_do) {
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Image& overlap = slot_images[copy_object.id];
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if (copy_object.is_alias) {
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if (!overlap.IsSafeDownload()) {
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continue;
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}
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const auto alias_pointer = join_alias_indices.find(copy_object.id);
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if (alias_pointer == join_alias_indices.end()) {
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continue;
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}
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const AliasedImage& aliased = new_image.aliased_images[alias_pointer->second];
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CopyImage(new_image_id, aliased.id, aliased.copies);
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new_image.modification_tick = overlap.modification_tick;
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continue;
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}
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if (True(overlap.flags & ImageFlagBits::GpuModified)) {
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new_image.flags |= ImageFlagBits::GpuModified;
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const auto& resolution = Settings::values.resolution_info;
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@ -1448,35 +1495,15 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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} else {
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runtime.CopyImage(new_image, overlap, std::move(copies));
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}
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new_image.modification_tick = overlap.modification_tick;
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}
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if (True(overlap.flags & ImageFlagBits::Tracked)) {
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UntrackImage(overlap, overlap_id);
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}
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UnregisterImage(overlap_id);
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DeleteImage(overlap_id);
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}
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ImageBase& new_image_base = new_image;
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for (const ImageId aliased_id : right_aliased_ids) {
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ImageBase& aliased = slot_images[aliased_id];
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AddImageAlias(new_image_base, aliased, new_image_id, aliased_id);
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new_image.flags |= ImageFlagBits::Alias;
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}
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for (const ImageId aliased_id : left_aliased_ids) {
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ImageBase& aliased = slot_images[aliased_id];
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AddImageAlias(aliased, new_image_base, aliased_id, new_image_id);
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new_image.flags |= ImageFlagBits::Alias;
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}
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for (const ImageId aliased_id : bad_overlap_ids) {
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ImageBase& aliased = slot_images[aliased_id];
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aliased.overlapping_images.push_back(new_image_id);
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new_image.overlapping_images.push_back(aliased_id);
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if (aliased.info.resources.levels == 1 && aliased.overlapping_images.size() > 1) {
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aliased.flags |= ImageFlagBits::BadOverlap;
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}
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if (new_image.info.resources.levels == 1 && new_image.overlapping_images.size() > 1) {
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new_image.flags |= ImageFlagBits::BadOverlap;
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UntrackImage(overlap, copy_object.id);
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}
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UnregisterImage(copy_object.id);
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DeleteImage(copy_object.id);
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}
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RegisterImage(new_image_id);
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return new_image_id;
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}
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@ -10,7 +10,9 @@
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#include <span>
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#include <type_traits>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include <queue>
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#include "common/common_types.h"
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@ -476,6 +478,20 @@ private:
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Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
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std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
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// Join caching
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boost::container::small_vector<ImageId, 4> join_overlap_ids;
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std::unordered_set<ImageId> join_overlaps_found;
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boost::container::small_vector<ImageId, 4> join_left_aliased_ids;
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boost::container::small_vector<ImageId, 4> join_right_aliased_ids;
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std::unordered_set<ImageId> join_ignore_textures;
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boost::container::small_vector<ImageId, 4> join_bad_overlap_ids;
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struct JoinCopy {
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bool is_alias;
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ImageId id;
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};
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boost::container::small_vector<JoinCopy, 4> join_copies_to_do;
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std::unordered_map<ImageId, size_t> join_alias_indices;
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};
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} // namespace VideoCommon
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