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vk_renderpass_cache: Make use of designated initializers where applicable
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@ -39,10 +39,14 @@ VkRenderPass VKRenderPassCache::GetRenderPass(const RenderPassParams& params) {
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vk::RenderPass VKRenderPassCache::CreateRenderPass(const RenderPassParams& params) const {
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using namespace VideoCore::Surface;
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std::vector<VkAttachmentDescription> descriptors;
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std::vector<VkAttachmentReference> color_references;
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const std::size_t num_attachments = static_cast<std::size_t>(params.num_color_attachments);
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std::vector<VkAttachmentDescription> descriptors;
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descriptors.reserve(num_attachments);
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std::vector<VkAttachmentReference> color_references;
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color_references.reserve(num_attachments);
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for (std::size_t rt = 0; rt < num_attachments; ++rt) {
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const auto guest_format = static_cast<Tegra::RenderTargetFormat>(params.color_formats[rt]);
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const PixelFormat pixel_format = PixelFormatFromRenderTargetFormat(guest_format);
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@ -54,20 +58,22 @@ vk::RenderPass VKRenderPassCache::CreateRenderPass(const RenderPassParams& param
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const VkImageLayout color_layout = ((params.texceptions >> rt) & 1) != 0
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? VK_IMAGE_LAYOUT_GENERAL
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: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkAttachmentDescription& descriptor = descriptors.emplace_back();
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descriptor.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT;
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descriptor.format = format.format;
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descriptor.samples = VK_SAMPLE_COUNT_1_BIT;
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descriptor.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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descriptor.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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descriptor.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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descriptor.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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descriptor.initialLayout = color_layout;
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descriptor.finalLayout = color_layout;
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descriptors.push_back({
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.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
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.format = format.format,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
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.initialLayout = color_layout,
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.finalLayout = color_layout,
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});
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VkAttachmentReference& reference = color_references.emplace_back();
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reference.attachment = static_cast<u32>(rt);
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reference.layout = color_layout;
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color_references.push_back({
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.attachment = static_cast<u32>(rt),
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.layout = color_layout,
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});
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}
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VkAttachmentReference zeta_attachment_ref;
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@ -82,32 +88,36 @@ vk::RenderPass VKRenderPassCache::CreateRenderPass(const RenderPassParams& param
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const VkImageLayout zeta_layout = params.zeta_texception != 0
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? VK_IMAGE_LAYOUT_GENERAL
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: VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkAttachmentDescription& descriptor = descriptors.emplace_back();
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descriptor.flags = 0;
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descriptor.format = format.format;
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descriptor.samples = VK_SAMPLE_COUNT_1_BIT;
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descriptor.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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descriptor.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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descriptor.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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descriptor.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
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descriptor.initialLayout = zeta_layout;
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descriptor.finalLayout = zeta_layout;
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descriptors.push_back({
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.flags = 0,
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.format = format.format,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
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.initialLayout = zeta_layout,
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.finalLayout = zeta_layout,
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});
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zeta_attachment_ref.attachment = static_cast<u32>(num_attachments);
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zeta_attachment_ref.layout = zeta_layout;
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zeta_attachment_ref = {
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.attachment = static_cast<u32>(num_attachments),
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.layout = zeta_layout,
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};
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}
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VkSubpassDescription subpass_description;
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subpass_description.flags = 0;
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subpass_description.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass_description.inputAttachmentCount = 0;
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subpass_description.pInputAttachments = nullptr;
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subpass_description.colorAttachmentCount = static_cast<u32>(color_references.size());
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subpass_description.pColorAttachments = color_references.data();
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subpass_description.pResolveAttachments = nullptr;
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subpass_description.pDepthStencilAttachment = has_zeta ? &zeta_attachment_ref : nullptr;
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subpass_description.preserveAttachmentCount = 0;
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subpass_description.pPreserveAttachments = nullptr;
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const VkSubpassDescription subpass_description{
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.flags = 0,
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputAttachmentCount = 0,
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.pInputAttachments = nullptr,
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.colorAttachmentCount = static_cast<u32>(color_references.size()),
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.pColorAttachments = color_references.data(),
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.pResolveAttachments = nullptr,
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.pDepthStencilAttachment = has_zeta ? &zeta_attachment_ref : nullptr,
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.preserveAttachmentCount = 0,
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.pPreserveAttachments = nullptr,
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};
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VkAccessFlags access = 0;
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VkPipelineStageFlags stage = 0;
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@ -122,26 +132,27 @@ vk::RenderPass VKRenderPassCache::CreateRenderPass(const RenderPassParams& param
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stage |= VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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}
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VkSubpassDependency subpass_dependency;
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subpass_dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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subpass_dependency.dstSubpass = 0;
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subpass_dependency.srcStageMask = stage;
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subpass_dependency.dstStageMask = stage;
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subpass_dependency.srcAccessMask = 0;
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subpass_dependency.dstAccessMask = access;
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subpass_dependency.dependencyFlags = 0;
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const VkSubpassDependency subpass_dependency{
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.srcSubpass = VK_SUBPASS_EXTERNAL,
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.dstSubpass = 0,
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.srcStageMask = stage,
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.dstStageMask = stage,
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.srcAccessMask = 0,
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.dstAccessMask = access,
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.dependencyFlags = 0,
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};
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VkRenderPassCreateInfo ci;
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ci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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ci.pNext = nullptr;
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ci.flags = 0;
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ci.attachmentCount = static_cast<u32>(descriptors.size());
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ci.pAttachments = descriptors.data();
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ci.subpassCount = 1;
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ci.pSubpasses = &subpass_description;
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ci.dependencyCount = 1;
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ci.pDependencies = &subpass_dependency;
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return device.GetLogical().CreateRenderPass(ci);
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return device.GetLogical().CreateRenderPass({
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.attachmentCount = static_cast<u32>(descriptors.size()),
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.pAttachments = descriptors.data(),
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.subpassCount = 1,
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.pSubpasses = &subpass_description,
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.dependencyCount = 1,
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.pDependencies = &subpass_dependency,
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});
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}
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} // namespace Vulkan
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